[visionegg] Re: smooth object motion

I haven't had time to look at your code, but it seems you've had some good suggestions regarding optimizing within a pure-Python context. If that doesn't get the speed you need, I'd suggest looking at Pyrex which allows you to smoothly transition from Python to C in incremental steps. (It basically is a very Python-like language which compiles .pyx files into .c files allowing mixing of Python and C calls.) You could make calls to the C API of OpenGL and gradually transition only those bits of Python code to C where the bottlenecks are.

Also, WRT profiling, I can suggest a VERY nice solution: The hotshot profiler and the hotshot2cachegrind script of http://kcachegrind.sourceforge.net/cgi-bin/show.cgi . I think this is linux only...

Cheers!
Andrew

On Aug 24, 2005, at 9:18 AM, Simeon Fitch wrote:

Gabriel,

How complicated are your objects, in terms of vertices/polygons? If
each drawing routine is making a lot of GL calls (which are quite
expensive, probably more so than the interpreter loop), you could
reduce the number of those calls with display lists and/or vertex
arrays.

Have you tried running to code in the profiler to figure out exactly
where you bottle neck is? (See
http://docs.python.org/lib/profile.html) Your experience may be
different, but every time I try to guess what is causing my program to
run slowly, I'm wrong! :-)

If you find a fix, I think we'd all be interested in knowing what the
problem was and your fix for it.

Best,

Simeon



On 8/23/05, Gabriel Nevarez <nevarezg@xxxxxxxxxxxxx> wrote:
Hello, all,

I was hoping to recode some multiple-object-tracking studies in VisionEgg. So,
thinking that it'd be nice that I finally get to do an object-oriented version
of an object-tracking program, I go about it, only to realize that the
interpreter overhead makes the final program too slow to be useful.


Essentially, I create anywhere from 1 to 10 objects, giving them individual
properties (i.e, size, shape, position, orientation, etc) and append them in a
list, then I iterate through their trajectories, themselves part of the object,
(generated offline and loaded before each trial) for each object, as such:


     g_num_objects = 8
     g_num_cycles = 1000

## in main experiment loop ##
for j in xrange (g_num_cycles):
for i in xrange(g_num_objects):
object_list[i].position = object_list[i].trajectory_list[j]
drawScreen()


It works exactly as intended.... but *horribly* slow!

Any suggestions on optimizing overall script speed? Have looked into the
generally-recommended performance-enhancing python tips (such as
http://www.szgti.bmf.hu/harp/python/fastpython.html), but seems the main speed
bottleneck is the interpreter moving up and down the call stack within the
embedded loops, so I would need to restructure the object position updates in a
different way from the embedded loops I currently have. I noticed the Dots.py
demo uses the Numeric package to optimize object movement, which I'm currently
looking into.


Any tips?

cheers,

-=Gabriel Nevarez
Research Programmer
Psychology Department
Cardiff University
http://www.cf.ac.uk/psych

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Simeon H.K. Fitch, Owner
Mustard Seed Software
http://www.mseedsoft.com/
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