[visionegg] Re: simple RSVP scripts
- From: Andrew Straw <astraw@xxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Tue, 25 Jan 2005 16:49:22 -0800
Gabriel Nevarez wrote:
Hi martin,
seems to work, thanks!
the code is as such (in case anybody else is interested)
btw... any idea on how to ensure all files are loaded into memory
(first), besides doing some arbitrary wait loop?
(Note, you've posted a longer email regarding this after I had composed
most of this email. But this email is still relevant.)
I guess that what you mean (although you may not know it) is loading the
texture data into graphics memory. (Your code should get the data into
system memory by the time it's done executing, as Martin says.)
Basically, there's an issue of "resident textures" -- graphics cards
have to load the texture data from system memory in order to be used.
I've just added the following methods to the CVS version of
TextureObject class in src/Textures.py:
def is_resident(self):
return gl.glAreTexturesResident( self.gl_id )
def set_priority(self, priority):
gl.glPrioritizeTextures( [self.gl_id], [priority] )
This will let you see if the texture object is "resident" (loaded) into
the graphics memory and allow you to set its priority. Unfortunately,
I've just played around with these functions by modifying the
image_sequence_fast demo, and couldn't figure out a way to get the
texture object resident without actually drawing it. (I found your
suggestion of waiting interesting, but after various attempts using
time.sleep(), including up to 10 seconds, I concluded simply waiting
does not help.)
What does help, at least on my system (Debian sarge x86, nvidia graphics
drivers, ...) is to draw the stimuli once (offscreen, before beginning
your actual experiment). For your program, this could be acheived via:
[stimulus.draw() for stimulus in preloaded_stimulus_list]
(and then do a screen.clear() if need be).
Although not terribly enlightening on these sorts of details, this
article may give a "bigger picture" background:
http://www.gamasutra.com/features/19990723/opengl_texture_objects_07.htm
(turn off java script if you don't want to deal with logging in).
======================================
The Vision Egg mailing list
Archives: http://www.freelists.org/archives/visionegg
Website: http://www.visionegg.org/mailinglist.html
- References:
- [visionegg] simple RSVP scripts
- From: Gabriel Nevarez
- [visionegg] Re: simple RSVP scripts
- From: Gabriel Nevarez
- [visionegg] Re: simple RSVP scripts
- From: Martin Spacek
- [visionegg] Re: simple RSVP scripts
- From: Gabriel Nevarez
Other related posts:
- » [visionegg] simple RSVP scripts
- » [visionegg] Re: simple RSVP scripts
- » [visionegg] Re: simple RSVP scripts
- » [visionegg] Re: simple RSVP scripts
- » [visionegg] Re: simple RSVP scripts
- » [visionegg] Re: simple RSVP scripts
- » [visionegg] Re: simple RSVP scripts
- » [visionegg] Re: simple RSVP scripts
- » [visionegg] Re: simple RSVP scripts
- » [visionegg] Re: simple RSVP scripts
- » [visionegg] Re: simple RSVP scripts
Hi martin,
seems to work, thanks!
the code is as such (in case anybody else is interested)
btw... any idea on how to ensure all files are loaded into memory (first), besides doing some arbitrary wait loop?
- [visionegg] simple RSVP scripts
- From: Gabriel Nevarez
- [visionegg] Re: simple RSVP scripts
- From: Gabriel Nevarez
- [visionegg] Re: simple RSVP scripts
- From: Martin Spacek
- [visionegg] Re: simple RSVP scripts
- From: Gabriel Nevarez