[visionegg] pyglet vs. pygame
- From: Martin Spacek <visionegg@xxxxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Thu, 20 Dec 2007 16:32:33 -0800
I recently stumbled across what sounds like a great replacement for pygame:
http://pyglet.org/
It's pure python (plus ctypes) and doesn't rely on SDL. It can easily
create multiple windows on multiple monitors, and works with OpenGL and
(apparently) PyOpenGL.
I see from some of the postings on pyglet's mailing list that Andrew
Straw already knows about it.
I'd like to be able to draw the same stimuli with visionegg to two
separate pyglet windows on two separate screens. Would it be hard to
modify visionegg's Viewport class to accept pyglet screens/displays in
place of pygame's SDL screen? I'd be willing to help out, but I'd need
guidance.
--
Martin
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