[visionegg] pyglet vs. pygame

I recently stumbled across what sounds like a great replacement for pygame:

http://pyglet.org/

It's pure python (plus ctypes) and doesn't rely on SDL. It can easily create multiple windows on multiple monitors, and works with OpenGL and (apparently) PyOpenGL.

I see from some of the postings on pyglet's mailing list that Andrew Straw already knows about it.

I'd like to be able to draw the same stimuli with visionegg to two separate pyglet windows on two separate screens. Would it be hard to modify visionegg's Viewport class to accept pyglet screens/displays in place of pygame's SDL screen? I'd be willing to help out, but I'd need guidance.

--
Martin
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