[visionegg] pygame.mouse.get_pos()
- From: "Maher, Jeffrey" <jeffrey.maher@xxxxxxxxxxxxx>
- To: <visionegg@xxxxxxxxxxxxx>
- Date: Tue, 10 Jul 2007 14:30:36 -0500
Hello all,
As I have been going through the programming, I have run into a major stumbling
block when it comes to pygame.mouse.get_pos().
According to the description , pygame.mouse.get_pos() takes the coordinate
mapping system from the upper left hand corner of the display. Is there anyway
to make this map out the coordinates from the bottom right hand corner, so that
standard x-y coordinates can be applied (such as in the positioning of text)?
For reference here's how the program reads:
just_current_pos = mouse_position
(x,y) = pygame.mouse.get_pos()
y = screen.size[1]-y # convert to OpenGL coords
mouse_position = (x,y)
if just_current_pos != mouse_position:
last_mouse_position = just_current_pos
My attempts at changing the coordinates mathematically (y= -y +600) have
failed, either by having the display outside of the viewing screen, or my
personal favorite, inverting the mouse all-together. I've tried manipulating
the y= line as well as the mouse_position line, all to no avail.
Any help or suggestions would be greatly appreciated.
Thanks,
Jeff
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