[visionegg] Re: problem with Text() in visionegg 1.0
- From: Russ Poldrack <poldrack@xxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Tue, 17 Jan 2006 08:47:33 -0800
Thanks Andrew - I went ahead and upgraded everything to python 2.4
and now it works fine
cheers
russ
On Jan 17, 2006, at 8:22 AM, Andrew Straw wrote:
Hi Russ,
It appears that you have a version of PyOpenGL installed that was
compiled for a different version of Numeric.
You have 2 options: revert your Numeric to the version that
PyOpenGL was
installed with or reinstall PyOpenGL matched to your version of
Numeric.
I can't currently remember the source of Numeric/PyOpenGL on my Mac
10.3
machine, but if you need further help, let me know, I'm sure I can dig
those files, although it may take a couple days...
Cheers!
Andrew
Russ Poldrack wrote:
hi - I'm having a problem displaying Text() objects in visionegg 1.0
(running Mac OS X 10.4.4, Python 2.3.5). I have attached a program
that recreates the problem. whenever I call Text() to create a text
object, I get the following error after the stimulus is drawn to the
screen:
Fatal Python error: Call to API function without first calling
import_libnumeric() in src/interface/GL._GL__init__.0101.inc
Abort
you can recreate the problem by setting use_text = 1 in the attached
program; when use_text is set to zero it uses dots instead, which
works fine. Any suggestions would be greatly appreciated.
cheers
russ
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email: poldrack@xxxxxxxx
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- References:
- [visionegg] problem with Text() in visionegg 1.0
- From: Russ Poldrack
- [visionegg] Re: problem with Text() in visionegg 1.0
- From: Andrew Straw
Other related posts:
- » [visionegg] problem with Text() in visionegg 1.0
- » [visionegg] Re: problem with Text() in visionegg 1.0
- » [visionegg] Re: problem with Text() in visionegg 1.0
Hi Russ,
It appears that you have a version of PyOpenGL installed that was compiled for a different version of Numeric.
You have 2 options: revert your Numeric to the version that PyOpenGL was
installed with or reinstall PyOpenGL matched to your version of Numeric.
I can't currently remember the source of Numeric/PyOpenGL on my Mac 10.3
machine, but if you need further help, let me know, I'm sure I can dig
those files, although it may take a couple days...
Cheers! Andrew
Russ Poldrack wrote:
hi - I'm having a problem displaying Text() objects in visionegg 1.0 (running Mac OS X 10.4.4, Python 2.3.5). I have attached a program that recreates the problem. whenever I call Text() to create a text object, I get the following error after the stimulus is drawn to the screen:
Fatal Python error: Call to API function without first calling import_libnumeric() in src/interface/GL._GL__init__.0101.inc Abort
you can recreate the problem by setting use_text = 1 in the attached program; when use_text is set to zero it uses dots instead, which works fine. Any suggestions would be greatly appreciated. cheers russ
====================================== The Vision Egg mailing list Archives: http://www.freelists.org/archives/visionegg Website: http://www.visionegg.org/mailinglist.html
--- Russell A. Poldrack, Ph.d. Assistant Professor UCLA Department of Psychology Franz Hall, Box 951563 Los Angeles, CA 90095-1563
- [visionegg] problem with Text() in visionegg 1.0
- From: Russ Poldrack
- [visionegg] Re: problem with Text() in visionegg 1.0
- From: Andrew Straw