[visionegg] Re: problem with Text() in visionegg 1.0
- From: Andrew Straw <astraw@xxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Tue, 17 Jan 2006 08:22:36 -0800
Hi Russ,
It appears that you have a version of PyOpenGL installed that was
compiled for a different version of Numeric.
You have 2 options: revert your Numeric to the version that PyOpenGL was
installed with or reinstall PyOpenGL matched to your version of Numeric.
I can't currently remember the source of Numeric/PyOpenGL on my Mac 10.3
machine, but if you need further help, let me know, I'm sure I can dig
those files, although it may take a couple days...
Cheers!
Andrew
Russ Poldrack wrote:
> hi - I'm having a problem displaying Text() objects in visionegg 1.0
> (running Mac OS X 10.4.4, Python 2.3.5). I have attached a program
> that recreates the problem. whenever I call Text() to create a text
> object, I get the following error after the stimulus is drawn to the
> screen:
>
> Fatal Python error: Call to API function without first calling
> import_libnumeric() in src/interface/GL._GL__init__.0101.inc
> Abort
>
> you can recreate the problem by setting use_text = 1 in the attached
> program; when use_text is set to zero it uses dots instead, which
> works fine. Any suggestions would be greatly appreciated.
> cheers
> russ
======================================
The Vision Egg mailing list
Archives: http://www.freelists.org/archives/visionegg
Website: http://www.visionegg.org/mailinglist.html
- Follow-Ups:
- [visionegg] Re: problem with Text() in visionegg 1.0
- From: Russ Poldrack
- References:
- [visionegg] problem with Text() in visionegg 1.0
- From: Russ Poldrack
Other related posts:
- » [visionegg] problem with Text() in visionegg 1.0
- » [visionegg] Re: problem with Text() in visionegg 1.0
- » [visionegg] Re: problem with Text() in visionegg 1.0
- [visionegg] Re: problem with Text() in visionegg 1.0
- From: Russ Poldrack
- [visionegg] problem with Text() in visionegg 1.0
- From: Russ Poldrack