[visionegg] Re: mirror displays and screen size
- From: Simeon Fitch <simeon.fitch@xxxxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Thu, 16 Feb 2006 07:16:46 -0500
Russ,
Did you figure out anything regarding this issue? I've too have been getting
frustrated with the pygames lack of exposure to window manager/display
features, and have done a little digging (but not much) to see what hooks or
hacks are possible. I'm curious to know if you found any magic.
Thanks,
Simeon
On 2/12/06, Russ Poldrack <poldrack@xxxxxxxx> wrote:
>
> hi - This is really more of a pygame question than a visionegg
> question but I thought I'd ask here since others may have dealt with
> this issue. I'm trying to use mirrored displays and create a
> fullscreen window; this is on a powerbook g4 aluminum, hooking it to
> my plasma TV as the second monitor for testing. I first determine
> the maximum screen size:
>
> m=max(pygame.display.list_modes())
>
> I then create a new screen using this size:
>
> screen=Screen
> (size=m,fullscreen=False,red_bits=8,green_bits=8,blue_bits=8,alpha_bits=
> 8)
>
> this works just fine with a single monitor. The problem is that,
> when I attach to a second monitor, the screen size that pygame
> determines is based on the maximum potential size of the external
> monitor (1900X1200) rather than the resolution of the mirrored
> screens (in this case 1024X768).
>
> Any ideas on how to determine the actual resolution?
> cheers,
> russ
>
> ---
> Russell A. Poldrack, Ph.d.
> Associate Professor
> UCLA Department of Psychology
> Franz Hall, Box 951563
> Los Angeles, CA 90095-1563
>
> phone: 310-794-1224
> fax: 310-206-5895
> email: poldrack@xxxxxxxx
> web: www.poldracklab.org
>
>
>
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>
--
Simeon H.K. Fitch, Owner
Mustard Seed Software
1634 Brandywine Drive
Charlottesville, VA 22901
210.867.1616
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