[visionegg] Re: leopard, 2.5, VE 1.1.... progress?
- From: John Christie <jc@xxxxxxxxxxxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Fri, 05 Sep 2008 20:50:43 -0300
Just another quick update, the only demos that have failed now that I
even hoped would pass are multi_stim, multi_gratings, and flames
(flames noted before).
On Sep 5, 2008, at 4:12 PM, Andrew Straw wrote:
Hi John,
I must admit that pygame and OS X seems to be a difficult combination
for me -- particularly in the immediate months after a major OS X
update. (This is one reason I'm interested in a pyglet version of
VE.) I
don't have an OS X 10.5 install, so I haven't attempted this yet.
John Christie wrote:
Hi,
I've gotten what seems to be a working version of VE on my 10.5
machines
with the non-system 2.5.
But some demos just do not work (for example, color grating). They
seem
to be complaining about my OpenGL 3.0.b5 not be 2 or >.
Can you send the exact error message? It's a little hard to go from
just
this. It could be that the VE is simply parsing the OpenGL version
number wrong. Does disabling the test work?
-Andrew
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- References:
- [visionegg] leopard, 2.5, VE 1.1.... progress?
- From: John Christie
- [visionegg] Re: leopard, 2.5, VE 1.1.... progress?
- From: Andrew Straw
Other related posts:
- » [visionegg] leopard, 2.5, VE 1.1.... progress?
- » [visionegg] Re: leopard, 2.5, VE 1.1.... progress?
- » [visionegg] Re: leopard, 2.5, VE 1.1.... progress?
- » [visionegg] Re: leopard, 2.5, VE 1.1.... progress?
- » [visionegg] Re: leopard, 2.5, VE 1.1.... progress?
Hi John, I must admit that pygame and OS X seems to be a difficult combination for me -- particularly in the immediate months after a major OS Xupdate. (This is one reason I'm interested in a pyglet version of VE.) I
don't have an OS X 10.5 install, so I haven't attempted this yet. John Christie wrote:
Hi,I've gotten what seems to be a working version of VE on my 10.5 machineswith the non-system 2.5.But some demos just do not work (for example, color grating). They seemto be complaining about my OpenGL 3.0.b5 not be 2 or >.
Can you send the exact error message? It's a little hard to go from just
this. It could be that the VE is simply parsing the OpenGL version number wrong. Does disabling the test work? -Andrew ====================================== The Vision Egg mailing list Archives: http://www.freelists.org/archives/visionegg Website: http://www.visionegg.org/mailinglist.html
- [visionegg] leopard, 2.5, VE 1.1.... progress?
- From: John Christie
- [visionegg] Re: leopard, 2.5, VE 1.1.... progress?
- From: Andrew Straw