[visionegg] Re: converting pygame constants to characters
- From: jascha swisher <swisher@xxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Wed, 23 Feb 2005 12:32:36 -0500 (EST)
Hi Gabriel -
It sounds like you're looking for pygame.key.name():
http://www.pygame.org/docs/ref/pygame_key.html
cheers...
-- jascha
On Wed, 23 Feb 2005, Gabriel Nevarez wrote:
> Hello all,
>
> This is more a pygame issue than VisionEgg, but here goes anyway...
>
> As the GUI functions aren't working on OS X, I'm writing my own
> dialog box input routines.
>
> As such, I'm checking for valid input using the pygame.event.poll()
> method, and checking against the pygame constants.
>
> Is there a quick-and-dirty way of converting pygame constants to
> their appropriate character representations?
>
> Otherwise, it's a case of writing a functions such as:
>
> def convertKeypressToChar(keypress):
> pl = pygame.locals
> if keypress == pl.K_0:
> return '0'
> elif keypress == pl.K_1:
> return '1'
> elif keypress == pl.K_2:
> return '2'
> elif keypress == pl.K_3:
> return '3'
> elif keypress == pl.K_4:
> return '4'
> elif keypress == pl.K_5:
> return '5'
> (and so forth, for EACH key....)
>
> Any ideas?
>
> -=Gabriel Nevarez
> Research Programmer
> Psychology Department
> Cardiff University
> http://www.cf.ac.uk/psych
>
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