[visionegg] converting pygame constants to characters
- From: Gabriel Nevarez <nevarezg@xxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Wed, 23 Feb 2005 17:21:05 +0000
Hello all,
This is more a pygame issue than VisionEgg, but here goes anyway...
As the GUI functions aren't working on OS X, I'm writing my own
dialog box input routines.
As such, I'm checking for valid input using the pygame.event.poll()
method, and checking against the pygame constants.
Is there a quick-and-dirty way of converting pygame constants to
their appropriate character representations?
Otherwise, it's a case of writing a functions such as:
def convertKeypressToChar(keypress):
pl = pygame.locals
if keypress == pl.K_0:
return '0'
elif keypress == pl.K_1:
return '1'
elif keypress == pl.K_2:
return '2'
elif keypress == pl.K_3:
return '3'
elif keypress == pl.K_4:
return '4'
elif keypress == pl.K_5:
return '5'
(and so forth, for EACH key....)
Any ideas?
-=Gabriel Nevarez
Research Programmer
Psychology Department
Cardiff University
http://www.cf.ac.uk/psych
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