[visionegg] changes to texture functions
- From: Andrew Straw <andrew.straw@xxxxxxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Thu, 12 Dec 2002 14:50:33 -0700
Hi All,
The recently-added ability to put (sub) images into textures already
allocated in video memory is an important and long overdue addition to
the Vision Egg. To make this code cleaner, I have made some changes
which will break code written for recent CVS check outs, but should
have no effect on code written for the most recent (0.9.3) release
(unless that code manipulated attributes inside classes directly).
Here's a quick guide to the changes you may have to make to your source
if you get the latest CVS version. I expect that this will be the
final interface for texture code in the upcoming 0.9.4 and future
releases.
1) The Texture class now works directly wil PIL images and Numeric
arrays, so there is no need for separate sub-classes to handle the two
cases. Replace calls to the TextureFromPILImage() and
TextureFromNumpyArray() constructors with Texture().
2) The get_texture_object() method of the Texture class replaces the
get_texture_buffer() method. Functionally, this is just a name change,
but reflects re-organization of the underlying code.
3) The put_sub_image_pil() and put_sub_image_numpy() methods of the old
TextureBuffer class have been replaced by a single put_sub_image()
method from the new TextureObject class which can handle both forms of
data.
4) Any references to the "orig" attribute of the Textures class will no
longer work. The most frequent reason for this was to get the size of
the texture. There's a new attribute called "size" which is a tuple
containing the size of the texture. So, change "texture.orig.size" to
"texture.size".
I have updated the demo scripts image_sequence.py, visual_jitter.py,
and texture.py to reflect the changes.
Cheers!
Andrew
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