[visionegg] Re: change the texture parameter of a texture object inthe main loop
- From: Christoph Lehmann <lehmann@xxxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Tue, 15 Apr 2003 14:49:56 +0200
shame to me...
I need to use the 'parameters' attribute
stimulus.parameters.texture = preloaded_texture_list[i]
and not:
stimulus.texture = preloaded_texture_list[i]
one cannot set the "texture" attribute directly
c
On Tue, 2003-04-15 at 14:22, Christoph Lehmann wrote:
> Hi Andrew
> (I know it must be an easy question, but I didn't solve it myself so
> far.. :)
> ------------------------
> in the code below:
>
> I have a preloaded_texture_list with textures from files loaded.
> The TextureStimulus object, linked to the viewport is called in the main
> loop, since there I want to change the texture-parameter after each
> received trigger signal.
> But I didn't succeed.. (well the code runs,but it doesn't change the
> textures..)
> before I enter the main loop, I define a TextureStimulus object (for
> afterward linking to the viewport): do I need there to specify the
> texture-parameter already?
>
> thanks a lot
>
> christoph
>
> Cooooooooooooooooooooooooooooode:
>
>
>
> #!/usr/bin/env python
>
> #This bypasses the VisionEgg.Core.Presentation class. It may be easier
> #to create simple experiments this way."""
>
> import VisionEgg
> from VisionEgg.Core import *
> import pygame
> from pygame.locals import *
> from VisionEgg.Text import *
>
>
> from random import *
> import VisionEgg.Daq
> from VisionEgg.DaqLPT import *
> from VisionEgg.Textures import *
>
>
> screen = get_default_screen()
> screen.parameters.bgcolor = (0.0,0.0,0.0,0.0) # black (RGBA)
>
>
> path =
> "/home/christoph/work/programming/my_ve_projects/load_picture/data/"
> #the path the images are in
>
> photo = []
> photoX = []
>
> # present them in random order
> for filename in os.listdir(path):
> photo.append(filename)
> length = len(photo)
> for i in range(0, length):
> ran = randint(0, len(photo)-1)
> file = photo[ran]
> photoX.append(file)
> photo.pop(ran)
>
> os.chdir(path)
>
> num_images = len(photoX)
>
> # Create list of stimuli
> preloaded_texture_list = [] # empty at first
> for i in range(num_images):
> # Read the texture file
> texture = TextureFromFile(photoX[i])
>
> # Add to list of stimuli
> preloaded_texture_list.append( texture )
> #
>
> x = screen.size[0]/2 - preloaded_texture_list[0].size[0]/2
> y = screen.size[1]/2 - preloaded_texture_list[0].size[1]/2
> stimulus = TextureStimulus(on = 1,
> texture = preloaded_texture_list[0],
> size = preloaded_texture_list[0].size,
> lowerleft=(x,y))
>
> viewport = Viewport( screen=screen, stimuli=[stimulus] )
>
> # The main loop below is an alternative to using the
> # VisionEgg.Core.Presentation class.
>
> i = 1
> while not pygame.event.peek((QUIT,KEYDOWN,MOUSEBUTTONDOWN)):
> # poll the LPT for the TTL trigger, sent by the MR scanner
> input_value = 0
>
> while (input_value == 0):
> input_value = raw_lpt_module.inp(0x379) & 0x20 # pin nr 12
>
> stimulus.texture = preloaded_texture_list[i]
>
> screen.clear()
> viewport.draw()
> swap_buffers()
> if i == num_images - 1:
> i = 0
> else:
> i = i + 1
>
> --
> Christoph Lehmann Phone: ++41 31 930 93 83
> Department of Psychiatric Neurophysiology Mobile: ++41 76 570 28 00
> University Hospital of Clinical Psychiatry Fax: ++41 31 930 99 61
> Waldau lehmann@xxxxxxxxxxxx
> CH-3000 Bern 60 http://www.puk.unibe.ch/cl/pn_ni_cv_cl.html
>
> ======================================
> The Vision Egg mailing list
> Archives: http://www.freelists.org/archives/visionegg
> Website: http://www.visionegg.org/mailinglist.html
--
Christoph Lehmann Phone: ++41 31 930 93 83
Department of Psychiatric Neurophysiology Mobile: ++41 76 570 28 00
University Hospital of Clinical Psychiatry Fax: ++41 31 930 99 61
Waldau lehmann@xxxxxxxxxxxx
CH-3000 Bern 60 http://www.puk.unibe.ch/cl/pn_ni_cv_cl.html
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- From: Christoph Lehmann
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- [visionegg] change the texture parameter of a texture object in the main loop
- From: Christoph Lehmann