[visionegg] anti-aliasing of FilledCircle
- From: Gijs Plomp <gplomp@xxxxxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Wed, 22 Feb 2006 09:42:34 +0900
Dear Vision-eggsperts,
I have a problem presenting large FilledCircles (radius of 45), they
appear ragged, i.e. not anti-aliased. It doesn't seems to be a machine
or open-gl extensions problem: a tilted square (Target2D) appears
beautifully smoothed on the same machine. I'm not a python wizard and
can't really understand the two codes directly. Is there maybe another
way of drawing beautiful filled circles?
I have tried directly getting open gl to anti-alias, but to no avail
(using glEnable(GL_POLYGON_SMOOTH) and glHint( GL_POLYGON_SMOOTH_HINT,
GL_NICEST ). This has been tried before, there is a similar post on the
list:
http://www.freelists.org/archives/visionegg/09-2004/msg00001.html
I was hoping someone could help me (us) out on this one.
Thanks!
Gijs
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