[visionegg] Texture artifacts
- From: Gabriel Nevarez <nevarezg@xxxxxxxx>
- To: "visionegg@xxxxxxxxxxxxx" <visionegg@xxxxxxxxxxxxx>, Andrew Straw <astraw@xxxxxxxxxxx>
- Date: Mon, 13 Jun 2005 17:26:59 +0100
Hello all,
This is very likely a simple fix:
When loading textures and superimposing them atop other stimuli, I often get
visual artifacts around the edges of the texture, likely due to OpenGL
texture manipulations. I have included a jpeg image of a screen capture
with one such texture artifact (in this case, the top and right edges are
shown as grey bars, where the texture meets the background).
I have tried different internal_format settings to no avail. I have seen
this problem before in previous studies and found that I had to actually
draw my stimuli using the Python Imaging Library.
Anybody know a workaround for this?
Cheers,
-=Gabriel Nevarez
Research Programmer
Psychology Department
Cardiff University
http://www.cf.ac.uk/psych
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