[visionegg] Re: Input from Wacom graphics tablet?

Not having tried a Wacom tablet, I don't have a whole lot of advice.
SDL and as a consequence pygame don't have direct support for a tablet, and the question has been asked on both lists relatively recently:
http://www.libsdl.org/pipermail/sdl/2005-October/070927.html
http://www.mail-archive.com/pygame-users@xxxxxxxx/msg00730.html


You should be able to use the tablet as a mouse however, as is suggested in the second link, by adding the current position to the vector components. It's likely you won't be able to easily use a tablet in visionegg, unless you write your own interface.

Mark

On Aug 30, 2006, at 7:23 PM, Neil Halelamien wrote:

Is there any way I can get input from a Wacom graphics tablet? Right now Vision Egg is treating the tablet as a drifting mouse (position on tablet becomes cursor velocity), rather than a tablet.

It seems that pygame doesn't have any explicit tablet input method, so if I wanted to implement tablet support myself, what options do I have? Is there anything I could do without having to edit pygame itself?

Thanks!

-- Neil Halelamien
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