[visionegg] Frame Buffer Objects
- From: Eamon Caddigan <ecaddiga@xxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Tue, 24 Jun 2008 11:07:40 -0500
I'm currently working on an experiment containing stimuli that I
haven't been able to present without dropping frames, which is
unacceptable given the timing requirements of this paradigm. Displays
consist of several TextureStimulus instances containing high-
resolution color photographs.
Fortunately, the displays are relatively static; the images stay in
place for hundreds of milliseconds at a time. As a work-around, I'm
considering rendering each unique display to a Frame Buffer object
before the beginning of a trial, and then presenting them as a single
texture on a rectangle. This sort of emulates Psychtoolbox's
offscreen windows.
Does anybody have experience with such an approach? Are there other/
better ways to display many hi-res images when a graphics card just
isn't fast enough to handle them all as TextureStimulus instances?
-Eamon
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