[visionegg] Re: Cube mapping?
- From: Andrew Straw <astraw@xxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Fri, 13 May 2005 16:55:49 -0700
Hi Tony,
I'm not sure what you mean by a "cube-mapped sphere" -- do you mean
something like a skybox? (6 faces of a cube, each with their own
texture, drawn at infinity to simulate sky or other distant background?)
I haven't implemented anything like that directly, although of course
it can be done with 6 TextureStimulus3D instances.
The cube dimension for texture objects is to support 3D texture maps...
(I haven't really used them myself except a bit of testing when I
wrote that part.)
Cheers!
Andrew
tony@xxxxxxxxx wrote:
Hi!
I'm doing some work with VisionEgg, and I was just starting to think about
implementing a cube-mapped sphere when I noticed that there was a
"dimension='cube'" option for the texture objects. Am I missing something
crucial here (like, perhaps, that cube mapped spheres already exist and
I'm missing them...)?
I am relatively new to the whole VisionEgg package, and am still working
on getting a good, firm hold on the inheritance taxonomy and what each
object is actually responsible for.
Any suggestions would be greatly appreciated :)
Tony
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Andrew D. Straw Post-doctoral scholar
,-. Dickinson Lab
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Hi!
I'm doing some work with VisionEgg, and I was just starting to think about implementing a cube-mapped sphere when I noticed that there was a "dimension='cube'" option for the texture objects. Am I missing something crucial here (like, perhaps, that cube mapped spheres already exist and I'm missing them...)?
I am relatively new to the whole VisionEgg package, and am still working on getting a good, firm hold on the inheritance taxonomy and what each object is actually responsible for.
Any suggestions would be greatly appreciated :)
Tony
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