[visionegg] A few quibbles
- From: Dav Clark <davclark@xxxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Fri, 29 Aug 2008 15:04:44 -0700
Seems like I'm gravitating towards issues surrounding ve_types.
1) VisionEgg.FlowControl.FunctionController calls during_go_function
once on line 1222 during initialization to see what type it returns.
This is one issue that might be productively addressed by a switch to
enthought.traits from ve_types. I start some of my experiments in
"paused" mode, so I need special logic in my update function to not
modify graphical state the first time it is called.
This in turn makes testing a little wonky... there's a cascade of
accomodation that has to occur if you do things this way.
I did figure out that a better way to do this would be to pass
FunctionController an argument of
'return_type=VisionEgg.ParameterTypes.NoneType'. But this was not
obviously something I should do without reading code (which I don't
mind, but will dissuade end-users, I recon).
2) In a related issue, I am using generator functions, with the "send"
functionality to implement coroutines. This is really nice and allows
for clean presentation logic with a long, complicated sequence of
stimuli. However, the way the FunctionController is implemented, I
need to create a wrapper which takes, for example, "t" as a named
argument, and then passes it to "send" as a positional argument.
In any case, updating data across classes is a place where Traits is
quite good, and so this issue would perhaps be better addressed in
some kind of HasTraitsController or similar.
I post these to the list as a first-attempt at having these
documented, but I'm happy to contribute to more formal docs
someplace. Maybe something on the wiki?
Cheers,
Dav
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