[visionegg] Re: 10-bit framebuffers
- From: Andrew Straw <astraw@xxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Thu, 29 Jul 2004 23:57:10 -0700
Martin Spacek wrote:
Hello,
There's some mention of 10-bit framebuffer support on the website. We're
thinking of getting the ATI Radeon 9800, which claims to have both 10
bit DACs and 10 bit framebuffers, and using this with Vision Egg. Does
anyone have any experience with this? Can we expect to get 2^10 shades
of grey, or are there still OpenGL driver problems as mentioned on the
site?
I've tried and failed to get the 10 bit framebuffers to work in Windows
using OpenGL on both the Radeon 9800 Pro and the Matrox Parhelia. This
was over a year ago now, though, so times may have changed. There was a
thread about this on the psychtoolbox list with myself and Jon Peirce,
among others, sometime last year, if you want to read further.
Cheers!
Andrew
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- References:
- [visionegg] 10-bit framebuffers
- From: Martin Spacek
Other related posts:
- » [visionegg] 10-bit framebuffers
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- » [visionegg] Re: 10-bit framebuffers
- » [visionegg] Re: 10-bit framebuffers
- » [visionegg] Re: 10-bit framebuffers
Hello,
There's some mention of 10-bit framebuffer support on the website. We're thinking of getting the ATI Radeon 9800, which claims to have both 10 bit DACs and 10 bit framebuffers, and using this with Vision Egg. Does anyone have any experience with this? Can we expect to get 2^10 shades of grey, or are there still OpenGL driver problems as mentioned on the site?
- [visionegg] 10-bit framebuffers
- From: Martin Spacek