Understanding Interactive Television Newsletter - May 2003


May 2003

UNDERSTANDING INTERACTIVE TELEVISION
Academic and research resources about interactive television
http://itv.eltrun.aueb.gr/


What's new
http://itv.eltrun.aueb.gr/updates/

Find online the proceedings of the European Conference on Interactive
Television: from Viewers to Actors?
http://itv.eltrun.aueb.gr/topics/euroitv03/



Editorial
http://itv.eltrun.aueb.gr/editorial/

*Will the Connected Living Room be PC-Based?*
After taking over your music, and photo collections, PCs are now heading
for replacing your video and television
(http://www.nytimes.com/2003/01/09/technology/circuits/09pinn.html).
Still, there is a lot of speculation whether the PC as a device is
appropriate for the living room
(http://www.business2.com/articles/web/0,1653,43364,FF.html), or how to
remotely connect from the home-office to the TV
(http://www.business2.com/articles/web/0,1653,44762,FF.html). Microsoft
is trying to address both of these of problems with the newest editions
of the Media Center PCs
(http://www.pcmag.com/article2/0,4149,1067853,00.asp) and by enhancing
the XBox. Thus, the physical and the mentality distance between the PC
and the TV is now becoming shorter, thanks to home networking and
digital adapters for TVs
(http://www.pcmag.com/article2/0,4149,853335,00.asp). In the home media
station (/topics/hms/) section we keep track of the respective research
and academic developments, while you can also read an overview of the
literature for home infotainment appliances
(/articles/2002/10chorianopoulos/).



Articles
http://itv.eltrun.aueb.gr/articles/

*Media consumption research in the home: Lessons for interactive
television*
http://itv.eltrun.aueb.gr/articles/2003/05chorianopoulos/
The majority of current interactive television designs are based on
developers' intuition, which is inappropriately inspired by an
information technology education or experience. Thus, we have seen
Electronic Program Guide (EPG) designs presented in grid structures and
interaction that demands a constant and high attention from the user; or
is it just a viewer? Television is the most ubiquitous and pervasive
medium and people have developed certain expectations from their beloved
TV sets. Therefore, I argue that interactive television designers should
be benefited by studying previous research of how and why people watch
television. In this article, I will outline the results of a few
important studies --ethnographic, survey, longitudinal-- about the use
of television and set-top boxes in the home. 



News
http://itv.eltrun.aueb.gr/news/

Pop culture: March of the PlayStation 2
http://www.bayarea.com/mld/mercurynews/entertainment/comics/5838798.htm
Industry gurus say that the PS2 has been the key force in making game
machines a mainstream home-entertainment appliance for people of almost
all ages.

Media Centers to Become More Home-Worthy
http://www.pcmag.com/article2/0,4149,1067853,00.asp
Microsoft made known at WinHEC 2003 that it is working on alleviating
complaints about Media Center PCs, although the process may take time
and a little help from vendors.

Mass Rollout of DVR Technology Stuck on 'Pause'
http://www.latimes.com/technology/la-fi-golden17mar17001437,0,4239057.co
lumn?coll=la-headlines-technology
DVR was the greatest thing I'd ever seen demonstrated in an office
cubicle, a device you had to check out only once to understand its
potential to revolutionize the television experience.





Edited by Konstantinos Chorianopoulos
ELTRUN, EBusiness Center, Athens University of Economics and Business
http://www.eltrun.aueb.gr/





Visit UNDERSTANDING INTERACTIVE TELEVISION
http://itv.eltrun.aueb.gr/


Read previous newsletters
http://itv.eltrun.aueb.gr/newsletter/


---
Subscribe to Personalized Email Alerts or
Manage your subscription to this newsletter by visiting:
http://itv.eltrun.aueb.gr/subscribe/


Other related posts: