Understanding Interactive Television Newsletter - April 2003


April 2003

UNDERSTANDING INTERACTIVE TELEVISION
Academic and research resources about interactive television
http://itv.eltrun.aueb.gr/



What's new
http://itv.eltrun.aueb.gr/updates/

New Article *The Virtual Channel Model within a Framework for
Interactive Television Research*
http://itv.eltrun.aueb.gr/articles/2003/04chorianopoulos/

*Interactive television lab*
The interactive television lab contains information for creating
prototypes of interactive television applications.
http://itv.eltrun.aueb.gr/lab/



Editorial
http://itv.eltrun.aueb.gr/editorial/

*TiVo: The Rise of 'God's Machine'*
Digital video recording of television programming on hard disk equiped
set-top boxes is the latest interactive television trend. The respective
commercial products are popular under the brand of TiVo, which has
received a lot of attention lately
(http://www.wired.com/news/digiwood/0,1412,57505,00.html). Meanwhile,
there are numerous consumer electronics on the market that feature
hard-disk recording
(http://www.sfgate.com/cgi-bin/article.cgi?file=/chronicle/archive/2003/
02/24/BU145717.DTL&type=printable). Will TiVo be a fad like WebTV has
been in the recent past, or is TiVo going to change the future of
television(http://www.economist.com/business/displayStory.cfm?story_id=1
572551)? This is still an open question, while some researchers are
already exploiting facets of the issues involved, like user interfaces
for virtual channel programming
(http://itv.eltrun.aueb.gr/papers/chorianopoulos03c/) and video skipping
(http://itv.eltrun.aueb.gr/papers/drucker02/).



Articles
http://itv.eltrun.aueb.gr/articles/

*The Virtual Channel Model within a Framework for Interactive Television
Research*
http://itv.eltrun.aueb.gr/articles/2003/04chorianopoulos/
The virtual channel model for interactive television applications builds
upon previous technical work done within the broadcasting industry and
the multimedia research, in order to bring the benefit of digitization
to the end users. It also complements the literature about personalized
content selection, user modeling and presentation, by offering a
conceptual model for enhancing the television experience in an
appropriate way. This article presents how the virtual channel model
fits within the broader framework of interactive television research.



News
http://itv.eltrun.aueb.gr/news/

Mass Rollout of DVR Technology Stuck on 'Pause'
http://www.latimes.com/technology/la-fi-golden17mar17001437,0,4239057.co
lumn?coll=la-headlines-technology
DVR was the greatest thing I'd ever seen demonstrated in an office
cubicle, a device you had to check out only once to understand its
potential to revolutionize the television experience.

Sony chip to transform video-game industry
http://www.bayarea.com/mld/mercurynews/5311288.htm
Sony's next-generation video-game console, due in just two years, will
feature a revolutionary architecture that will allow it to pack the
processing power of a hundred of today's personal computers on a single
chip and tap the resources of additional computers using high-speed
network connections.



Events
http://itv.eltrun.aueb.gr/events/

Digital Games Research Conference 2003
http://www.gamesconference.org/
4-6 November 2003, University of Utrecht, The Netherlands
Deadline: May 1, 2003




Edited by Konstantinos Chorianopoulos for
ELTRUN, EBusiness Research Laboratory of the Athens University of
Economics and Business
http://www.eltrun.aueb.gr/





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http://itv.eltrun.aueb.gr/newsletter/


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