[skycastle-commits] SF.net SVN: skycastle:  trunk/skycastle/modules/core/src/main/java/org /skycastle/core/Actor.java
- From: zzorn@xxxxxxxxxxxxxxxxxxxxx
- To: skycastle-commits@xxxxxxxxxxxxx
- Date: Sat, 06 Oct 2007 23:11:13 -0700
Revision: 231 http://skycastle.svn.sourceforge.net/skycastle/?rev=231&view=rev Author: zzorn Date: 2007-10-06 23:11:13 -0700 (Sat, 06 Oct 2007) Log Message: ----------- A comment Modified Paths: -------------- trunk/skycastle/modules/core/src/main/java/org/skycastle/core/Actor.java Modified: trunk/skycastle/modules/core/src/main/java/org/skycastle/core/Actor.java =================================================================== --- trunk/skycastle/modules/core/src/main/java/org/skycastle/core/Actor.java 2007-10-07 06:08:38 UTC (rev 230) +++ trunk/skycastle/modules/core/src/main/java/org/skycastle/core/Actor.java 2007-10-07 06:11:13 UTC (rev 231) @@ -9,7 +9,7 @@ // REFACTOR: Maybe rename to something else, Actor is a bit close to Action, but Actor really also has Sensors and other controlled Actors. // Maybe something that is similar to Controller? Controllable? Controlled? // Or just descriptive, like Avatar or Agent (is there something not starting with an a?) -// Or maybe it could be Entity? That would also make it more straightforward for the action to get access to all the data it needs. +// Or maybe it could be Entity? Or GameObject? That would also make it more straightforward for the action to get access to all the data it needs. // IDEA: Different Controllers might have different access levels to the Actor, so we should perhaps // supply a reference to the (originating?) controller when making requests? This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
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