[realmusicians] Re: (no subject)

  • From: Chris Belle <cb1963@xxxxxxxxxxxxx>
  • To: realmusicians@xxxxxxxxxxxxx
  • Date: Wed, 16 Dec 2009 10:26:15 -0600

Hey, something very interesting.

I found the pattern lengths in the synth rack but when I mess with them all out-put from sd3 goes away.

At 11:32 PM 12/15/2009, you wrote:
maybe there's a "trigger" or "retrigger" mode that determines how these things should behave. and maybe it's even among the automatable parameters; so a good place to start looking is the list of vst parameters.
in SD2 , the pattern length appears among these parameters.
cheers
Roy.
----- Original Message ----- From: "Chris Belle" <cb1963@xxxxxxxxxxxxx>
To: <realmusicians@xxxxxxxxxxxxx>
Sent: Wednesday, December 16, 2009 1:01 AM
Subject: [realmusicians] Re: (no subject)


Yeh, that's the one.

Hey, how come sd2 and 3 won't behave nicely like groove agent does and keep things in sync, seems like when you play a midi patern, they drop out and won't play completely through, and won't re-trigger properly but play from where you stopped them, I sure like the way groove agent works better.

I get around this by just loading in my midi patterns from the track, but isn't this supposed to work better or am I just missing some simple litle thing?


At 04:49 PM 12/15/2009, you wrote:
do you mean a key on the midi keyboard?
best
Roy.
----- Original Message ----- From: "Chris Belle" <cb1963@xxxxxxxxxxxxx>
To: <realmusicians@xxxxxxxxxxxxx>
Sent: Wednesday, December 16, 2009 12:03 AM
Subject: [realmusicians] Re: (no subject)


Nope, just the lowly jaws nine I find it better with xp and my dual core machine.

Hey, I figured out something which will make things much easier.

We don't have to make spots for all the midi-patterns, you just need to press the key you want the pattern to go to before you hit the load button.

That's what was confusing me.

I thought about that, but I pressed the key when in the load box which would make sense, but you have to do it before you load.

Well, and I bet that information shows up somewhere on the screen.

so maybe we can make that talk.

Wow, if I was as smart as you or Phil or Tom, I'd have it figured out by now 'grin'.

I'll post my updated sets on both sides of the fence soon.

Phil, just put them where they need to go on hotspotclicker.org, I'm just going to send them to the list here, I'm lazy 'grin'.


At 03:55 PM 12/15/2009, you wrote:
cool; will also look and see what I can come up with here.
are you using Jaws 11?
cheers
Roy.
----- Original Message ----- From: "Chris Belle" <cb1963@xxxxxxxxxxxxx>
To: "realmusicians-freelists.org" <realmusicians@xxxxxxxxxxxxx>
Sent: Tuesday, December 15, 2009 11:47 PM
Subject: [realmusicians] (no subject)


Hey Roy, and all others working on session drummer 3 access?
I'm trying to define the midi phrases section where you can load in drum patterns.
It seems as if around line 550
on the y axis like from x50,550 to x500,550 you should be able to make spots to load paterns in progressively higher keys, but I'm getting flaky results. Some times the jaws cursor will look like it's in the right spot but the pattern will load in to the previous or next key before or after where you think it should load. I've run the tool-tip scanner, and when I mouse over stuff, jaws will read it, but hsc won't recognize those tool-tips as valid when I do the hsc mods f10 thing and try to use them. I've set my graphics size in configuration manager to a lower size, but no joy, I"m wondering what's happening here. It seems that window-eyes behaves beter in this part of things, but I want to confirm this for sure. We don't have a fancy script yet to make custom over-lay interfaces, but even without scripting it's easy enough to just route the mouse to a pre-determined position and perform a click manually.
I've defined windows 20 through 25 to do this so far.
I'll report back.
Phil I know you can help on the jaws side, and Roy I know you and I are doing the two screen-reader approach except you know jaws better and I know we better, so between all of us we surely can skin the cat somehow 'grin'.




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