Reggie, is there a way that you can get a copy of this game? If there is, I would be very interested in getting a copy. Please let me know. Thank you, Anjie ----- Original Message ----- From: "Reginald George" <adapt@xxxxxxxxx> To: <real-eyes@xxxxxxxxxxxxx>; <nutkc@xxxxxxxxxxxxxxx> Sent: Saturday, May 05, 2012 3:01 PM Subject: [real-eyes] Fw: interesting story] Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother > Video games are for having fun. They're for escaping. They're for > pretending to be somebody you're not, for machine-gunning through alien > mines or hopping between cartoon chasms. They're for zombie shooting and > portal opening and cube collecting. > But sometimes they're something else. Sometimes, as ten-year-old Dylan > Viale has already discovered, video games are for sharing part of your > life with somebody you love. > Dylan is a fifth-grader at Hidden Valley Elementary in Martinez, > California. Like most fifth-graders, he loves video games. Unlike most > fifth-graders, he figured out how to make one. Using the free starter > version of a game design application called GameMaker, Dylan learned how > to program, design, and even build rudimentary prototypes to make his > own computer game. > He designed it all for his grandmother, Sherry, with whom he shares a > special bond. The two spend a lot of time walking dogs, going to the > movies, and barbecuing with the family. Recently, Sherry took Dylan and > his brother out to a Lego event in San Francisco where they all helped > build a giant Lego Yoda Santa. > But Sherry has been blind for decades. Without sight, she doesn't get a > lot out of Dylan's favorite pastime: playing video games. She can't > enjoy the titles he loves like Need for Speed and Plants vs. Zombies. So > he decided to make a new game. Just for her. > "[Dylan] wanted to figure out a way that he could share his love for > video games with her," Dylan's father, Dino Viale, told me in a phone > interview. "He thought, 'How can I create something she can enjoy?'" > So he downloaded GameMaker and started grinding through its tutorials. > He read about basic design concepts, learning the ideas behind terms > like objects and sprites. He figured out how to create a world that > people could play in. > Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother > Screenshot from Quacky's Quest, the blind-friendly video game designed > by ten-year-old Dylan Viale. Dylan created a visual layout before > turning out the lights and plunging it into darkness. > Scrawling layouts and designs on notebooks during his free time, Dylan > came up with Quacky's Quest, a game that puts you in the waddling shoes > of an oddly-proportioned duck. Quacky was sort of a Viale family inside > joke. Dino came up with the cartoon years ago, when he was in elementary > school, and has spent decades using the goofy illustration to add his > own personal touch to letters and notes. For Dylan, the duck was > inheritance. > As Quacky, your goal would be to weave through a series of mazes and > find a primitive MacGuffin called the Golden Egg. Dylan decided that > maze-crawling would be the best way for a blind person to feel > challenged without getting too overwhelmed by a fast pace or > indecipherable mechanics. And he realized that without visuals, the > sound design would have to be impeccable. > "Sound was the greatest tool for [Dylan's] grandmother to navigate > through the game," Dino said. "He had to figure out how to associate > each move through the maze with sound cues for whether you were doing > something correctly or incorrectly." > The solution was to use collectible objects not unlike Pac-Man's > pellets. Dylan sprinkled diamonds across each correct pathway, then set > up a script so collecting each shiny jewel would play a "cha-ching" > sound. If you made contact with a wall, you'd hear a deep, unpleasant > noise. > To spice things up a bit, Dylan also added spiders. Go the wrong way > down one passage, and you'd start hearing nasty spider noises as they > crawled under your feet. Go too far and you'd set off dynamite. Boom. > Then, like all video game developers, Dylan faced his biggest challenge > yet: other people. He brought the game to his grandmother for > playtesting, and found that it had a serious flaw. Once she collected > the diamonds, she had no more point of reference. If she got confused in > the maze and started getting lost, she would have no way of knowing when > she was accidentally backtracking. > "It's much different when you're looking at it," Dino said. "Silence was > her enemy. She had no idea what Quacky was doing." > Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother > Quacky, the protagonist of Quacky's Quest and a character that has been > used on notes and letters within the Viale family for years now. > Illustration by Dylan Viale. > Baffled, Dylan took to the GameMaker message boards to ask for help. He > browsed through FAQs and blogs and flipped through endless questions and > answers until he finally figured out a solution. He would set up scripts > to drop boulders behind Quacky as he progressed through each maze. > "If you tried to go backwards, it would make the negative sound of > hitting a boulder or a wall," Dino said. "Once that happened, [Sherry] > was really able to fly through the maze quite quickly." > After a month of development, Dylan finished Quacky's Quest. He put it > through rigorous playtesting using family and friends as subjects. And > he entered it in the Hidden Valley Elementary School science fair. > It won first place. > "This kinda opened up Dylan's eyes to the possibility [of becoming a > game designer]," Dino said. "Of course, he's always said he wants to be > a policeman or construction worker or garbage truck driver... I'm really > emphasizing the fact that he should definitely look into it and see if > he enjoys it as much as he has so far." > What was particularly interesting about Quacky's Quest, Dino notes, is > that the people who scored best were people who had never played video > games before. Experienced gamers couldn't finish the mazes nearly as > quickly. > "They weren't as in touch with the sound," he said. "They didn't rely on > the sound as much as a blind person would, or even a person who wasn't > familiar with gaming." > Still, everybody wants to play it. Since the science fair, Dino says > Dylan's friends and classmates have been pestering him non-stop for > copies of the game. So Dino gave his son a stackful of discs and let him > print Quacky's Quest to hand out to everyone at school. They can't see a > thing in the game, but that's part of the charm. It's part of the > experience. No matter who you are or how well you can see, you have to > play Quacky's Quest the same way. Maybe that's what makes it special. > > > _______________________________________________ > ATI (Adaptive Technology Inc.) > A special interest affiliate of the Missouri Council of the Blind > http://moblind.org/membership/affiliates/adaptive_technology > > To subscribe or to leave the list, or to set other subscription options, > go to www.freelists.org/list/real-eyes > > To subscribe or to leave the list, or to set other subscription options, go to www.freelists.org/list/real-eyes