Re: serialization question with xml

  • From: Tyler Littlefield <tyler@xxxxxxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Sat, 19 Dec 2009 18:05:53 -0700

Thanks for the sarcasm. Just because I don't take your way and use the amazing 
boost is a bad thing I guess, but whatever. I'll duck out now before I show 
more of my "ignorence to c++," as you call it.

On Dec 19, 2009, at 5:56 PM, Ken Perry wrote:

> Sigh your showing your ignorance to c++  again.  Do what you like but just
> because a library has a lot of stuff doesn't mean you use it all.  The
> serialization class is one or two header files you include with your project
> and you can simply write your class out as if you were writing it to cout
> and it does all the xml structure.  Up to you though go ahead I might go out
> and build a wheel tomorrow so I can make a bike to.
> 
> Ken
> -----Original Message-----
> From: programmingblind-bounce@xxxxxxxxxxxxx
> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Tyler
> Littlefield
> Sent: Saturday, December 19, 2009 7:25 PM
> To: programmingblind@xxxxxxxxxxxxx
> Subject: Re: serialization question with xml
> 
> I'm not going to bother with boost for much of anything except possibly
> random generation. It's huge, bloated and from what I've seen of the
> serialization it really doesn't do much to save me from flat files. I like
> the tinyxml library, I just wasn't sure how the best way to set it up would
> be.
> 
> On Dec 19, 2009, at 3:31 PM, Ken Perry wrote:
> 
>> 
>> I would not do it this way.  If I was to do it I would use the
> serialization
>> library in boost.  It will be a standard some day and you will be ahead of
>> the curve.  Not to mention it is no work at all to serialize and
>> de-serialize using that library.
>> 
>> Ken
>> 
>> -----Original Message-----
>> From: programmingblind-bounce@xxxxxxxxxxxxx
>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Tyler
>> Littlefield
>> Sent: Saturday, December 19, 2009 11:53 AM
>> To: programmingblind@xxxxxxxxxxxxx
>> Subject: serialization question with xml
>> 
>> Hello all,
>> I decided to look at the idea of serialization with xml, and had a quick
>> question. I had origenally planned to set up a list of properties like:
>> <player>
>> <name>tyler</name> etc
>> Is there a better way to do this?
>> Thanks,
>> 
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