Thanks for the sarcasm. Just because I don't take your way and use the amazing boost is a bad thing I guess, but whatever. I'll duck out now before I show more of my "ignorence to c++," as you call it. On Dec 19, 2009, at 5:56 PM, Ken Perry wrote: > Sigh your showing your ignorance to c++ again. Do what you like but just > because a library has a lot of stuff doesn't mean you use it all. The > serialization class is one or two header files you include with your project > and you can simply write your class out as if you were writing it to cout > and it does all the xml structure. Up to you though go ahead I might go out > and build a wheel tomorrow so I can make a bike to. > > Ken > -----Original Message----- > From: programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Tyler > Littlefield > Sent: Saturday, December 19, 2009 7:25 PM > To: programmingblind@xxxxxxxxxxxxx > Subject: Re: serialization question with xml > > I'm not going to bother with boost for much of anything except possibly > random generation. It's huge, bloated and from what I've seen of the > serialization it really doesn't do much to save me from flat files. I like > the tinyxml library, I just wasn't sure how the best way to set it up would > be. > > On Dec 19, 2009, at 3:31 PM, Ken Perry wrote: > >> >> I would not do it this way. If I was to do it I would use the > serialization >> library in boost. It will be a standard some day and you will be ahead of >> the curve. Not to mention it is no work at all to serialize and >> de-serialize using that library. >> >> Ken >> >> -----Original Message----- >> From: programmingblind-bounce@xxxxxxxxxxxxx >> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Tyler >> Littlefield >> Sent: Saturday, December 19, 2009 11:53 AM >> To: programmingblind@xxxxxxxxxxxxx >> Subject: serialization question with xml >> >> Hello all, >> I decided to look at the idea of serialization with xml, and had a quick >> question. I had origenally planned to set up a list of properties like: >> <player> >> <name>tyler</name> etc >> Is there a better way to do this? >> Thanks, >> >> __________ >> View the list's information and change your settings at >> //www.freelists.org/list/programmingblind >> >> __________ >> View the list's information and change your settings at >> //www.freelists.org/list/programmingblind > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind