Re: help with c++ if test

  • From: "Kristoffer Gustafsson" <kg84@xxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Wed, 9 Feb 2011 20:33:57 +0100

Hi.
For me it will be more easy to use goto, because with labels  the code becomes 
more searchable for me.
If I had known how I should get the code to work I hadn't written to this list.
DO you want to help me with this or not?
/Kristoffer
  ----- Original Message ----- 
  From: Littlefield, Tyler 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Wednesday, February 09, 2011 8:24 PM
  Subject: Re: help with c++ if test


  >If you know how to use it why do you need help?   
  ken++
  On 2/9/2011 12:20 PM, Ken Perry wrote: 
    If you know how to use it why do you need help? 

      

    ken 

      

    From: programmingblind-bounce@xxxxxxxxxxxxx 
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Kristoffer 
Gustafsson
    Sent: Wednesday, February 09, 2011 2:17 PM
    To: programmingblind@xxxxxxxxxxxxx
    Subject: Re: help with c++ if test 

     

    Hi. 

    Yes, I've heard that goto is bad a lot of times. But it is goto that I know 
how it works, and I'll use goto in my text games. 

    So can you please help me to see what is wrong with the code I sent? 

    I want to jump between labels with goto. 

    /Kristoffer 

      ----- Original Message ----- 

      From: Sina Bahram 

      To: programmingblind@xxxxxxxxxxxxx 

      Sent: Wednesday, February 09, 2011 8:10 PM 

      Subject: RE: help with c++ if test 

        

      Yes, regardless, goto is bad. 

        

      But absolutely you can break out of the inner loop, but then you'll be in 
the top level loop, in which you can do a conditional. 

        

      This is still more efficient, since it is definitionally true that you 
would do a check in the inner loop before your goto, and if you are doing a 
check in the inner loop, then that means you are doing a check M*n times, where 
m and n are the dimensions of the outer and inner loops, respectively. 

        

      If you remove that, and simply do the check in the outer loop, then you 
are only doing a check m times, which is an entire order of complexity better. 

        

      Goto is bad. This is the one rule where because I say so and other inane 
excuses from teachers is acceptable. Goto is just bad. There is no reason, 
none, what-so-ever, that you need one. 

        

      Now, if we get into kernel programming where assembler is being linked 
in, etc, etc, then we can talk . but in something as straight forward and earth 
shatteringly simple as the logic for an adventure game? Goto is absolutely in 
no way necessary under any possibly conceivable permutations. 

        

      Take care, 

      Sina 

        

        

        

      From: programmingblind-bounce@xxxxxxxxxxxxx 
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, Tyler
      Sent: Wednesday, February 09, 2011 2:05 PM
      To: programmingblind@xxxxxxxxxxxxx
      Subject: Re: help with c++ if test 

       

      Sina:
      Break is awesome when you have one single loop, but you can't break out 
of two loops, can you? It was just the first thing that came to mind because 
I've seen it used (and used it) like that.

      On 2/9/2011 11:50 AM, Sina Bahram wrote: 

      tyler, this is a horrible example of goto, my friend. 

       

      That's what break is for. 

       

      Take care, 

      Sina 

       

      From: programmingblind-bounce@xxxxxxxxxxxxx 
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, Tyler
      Sent: Wednesday, February 09, 2011 1:17 PM
      To: programmingblind@xxxxxxxxxxxxx
      Subject: Re: help with c++ if test 

       

      I really really highly recommend you avoid goto. This isn't basic, and 
they're not very useful except for in some odd cases, far and few between. Such 
as jumping out of two nested loops like so:
      int i, j;
      for (i = 0; i < 100; i++)
      {
      for (j = 0; j < 100; j++)
      {
      if (i+j == 100)
      goto botttom;
      }
      }
      bottom:
      //do something here
      if you want to compare strings, do something like this:
      if (input == "north")
      {
      GoNorth();
      }
      else if (input == "south")
      ...
      else ...



      On 2/9/2011 10:52 AM, Kristoffer Gustafsson wrote: 

      Hi. 

      I'm writing if tests in c++ with the goto command. 

      I want to do text games and I'm using these commands for that. 

      But it doesn't work, so I must do something wrong. 

      Can you give me an example how this is done with a string please? 

      /Kristoffer 





--          Thanks,    Ty    




--      Thanks,  Ty  


-- 

Thanks,
Ty

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