RE: game development question:reading and writing game data to and from files

  • From: "Sina Bahram" <sbahram@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Sun, 12 Jul 2009 12:36:32 -0400

The map definitely handles this bro.

Just don't make it a map of primative to primative, make it a map of
primative to object.  That object can be of any type you like.
 
Take care,
Sina

________________________________

From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Tyler
Littlefield
Sent: Sunday, July 12, 2009 12:18 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: game development question:reading and writing game data to and from
files


Hello all,
I've started work on a custom mud, and am trying to figure something out.
Each player will have a set of keys that will be stored, name, connect time,
creation time, etc.
I was thinking of storing these in a map, but that requires that the map
hold multiple values; something which the c++ map doesn't do.
So, I'm trying to figure something out.
I'd like to be able to store player data, and a list of the player's
inventory so the objects can be recreated when the player connects somehow.
I would need to store object type, name, etc etc.
I'm not quite sure how I could achieve this easily; I could possibly
itterate through the map once I've gotten the data type thing figured out
and do something like write key=value.
Then when I loaded it I could just strtok on the = and set that up, but I'm
not quite sure how I'd handle inventory and that.
This is the only snag I'm having so far, and I'm not able to move on without
it, as I'm to the point where I need to start saving player data, so help
would be really appriciated at this point. :)
Thanks,

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