ROFL... I commented on the --le... I thought that said trouble... they sorta sound the same. :) Well, thanks. and ignore my message on that. Was wondering why trouble would have --le in his name. rofl. I'll work with that... Maybe a struct for the road, that holds the angle of the intersection? or... a structure that shows beginning and end points, then there can be a struct for intersections, that show the angle of the needed turn? *holds head* ... ow! Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: treble To: programmingblind@xxxxxxxxxxxxx Sent: Saturday, October 13, 2007 5:44 PM Subject: Re: game development layout question Yes and it will help you get used to managing what data and methods should go in the universal class and what needs to be pushed down into the derived or child classes. I just thought of an alternative implementation -- assuming this city is has a normal convoluted layout full of curving roads, you can have a representation of the roads as entities in and of themselves, with a length and curvature and location of intersecting streets. Then put cars on the roads moving down a single road at a time and run your simulation of moves as the clock ticks-- taking appropriate action when one object collides with another, either on a road or in an intersection. Note that each lane on a road can be treated as a single, one-way road. Also some roads or lanes may go over an overpass so intersect3ions may not ge significant -- i.e., cars won't collide with cars on the other road. Sounds like a fun project. Good luck. --le ----- Original Message ----- From: Ken Perry To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 10:32 PM Subject: RE: game development layout question Actually Tyler I think your missing a large part of OO programming. The point of c++ is so you can make an object and then inherit that object by other classes and then be able to make a single array of the type object that can hold all inherited types. A good example of this is in .net where you have the Control class. You can actually make an array of type control and then instantiate each control as button, Combo Box, List Box, etc. Not many people realize this because they use the GUI method of creating forms and don't do the dirty work. In the same way in C# all things are objects or are supposed to be. so you could make an array of objects and almost instantiate any variable into it using the new operator. The then as you loop through the array you check what type it is and act accordingly. Ken ---------------------------------------------------------------------------- From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, Tyler Sent: Friday, October 12, 2007 6:39 PM To: programmingblind@xxxxxxxxxxxxx Subject: Re: game development layout question I could use void*, but I would have to cast the pointers--there should be a cleaner way. :( Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: Jim To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:31 PM Subject: Re: game development layout question Hi Tyler, In Monopoly, I can have a racecar or a shoe on a square. Shouldn't you be able to just make a square and then point to the object that is supposed to be on it or can you somehow just put an object on it? I thought OOP was supposed to be able to represent the real world. Thanks. Jim __________ Take back your shopping life at http://tinyurl.com/32rsxz ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:37 PM Subject: Re: game development layout question Hello jim, It might, but if I have an array of objects, the objects would need to be of mixed-type so I'm able to maybe manage more than one object. E.g, a vehicle will be a different object from a player, etc. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: Jim To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 5:34 PM Subject: Re: game development layout question Hi Tyler, Unless I am missing something, you could maybe make the squares on the board objects so that they could be different from one-another. Would that work? Thanks. Jim __________ Take back your shopping life at http://tinyurl.com/32rsxz ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 4:47 PM Subject: game development layout question Hello list, I've got a question. I'm thinking of writing a game in c++. I want to find a way to make the board and map. I thought about using an array, but then that would require that all objects are the same... Any ideas? Also, how are race tracks built? I want to do a bit of racing in the game, just not sure how to lay those out. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com