Re: game development layout question
- From: "Jim" <jhomme1028@xxxxxxxxx>
- To: <programmingblind@xxxxxxxxxxxxx>
- Date: Sat, 13 Oct 2007 08:35:56 -0400
Hi,
I'm glad I read this al the way through. Good ideas near the bottom.
__________
Take back your shopping life at http://tinyurl.com/32rsxz
----- Original Message -----
From: "Matthew2007" <matthew2007@xxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Saturday, October 13, 2007 8:29 AM
Subject: Re: game development layout question
You know, I followed Barry Sheen and Kenny Roberts, but I never did hear
about Ted, and I believe he raced around this time period in the late 70s.
I wasn't a professional motorcycle racer, but I did race up and down all
the Los Angeles freeways when I lived there as a 16 year old teen. I once
took my oversized carburetors, ported and polished heads, modified
exhaust, 600 CC Kawi Ninja some 125 MPH on the Santa Monica freeway. There
is absolutely no way you can do this now as from what I hear you're lucky
to get 25 MPH on any southern California freeway. This was back before the
helmet laws, and at this speed you cannot see in front of you as you're
teary eyed and squinting tremendously and you're fighting off the wind.
Like an idiot I was wearing this loose muscle shirt and a pair of shorts
and no helmet. Had I crashed I would had ripped all my skin off of my
body--probably wouldn't matter since I would have probably died. I had my
head buried under the fairing's windscreen staring directly down the road
and trying to sneak a peak at my speedometer while nervously reflecting on
how long my tach was stuck on 1100 RPM. I also remember absolutely loving
to open up my motorcycle at the end of the Long Beach freeway because it
was very empty and very wide open as well as having a very long turn until
it ended--you can easily make it above 100 on this freeway. Oh man, I just
remembered the best freeway of all. the 2 freeway going to Los Angeles
crest was guaranteed to take a speed demon as fast as they wanted to go.
At 17 I took my GXS-r 1100 some 135 MPH straight past this city called
Eagle rock. I then ran over a block of wood and scared the hell out of
myself as I thought I was surely going to hit the street face down. I
ended up running over the block of wood like a speed bump and kept
going--this was certainly quite a bumpy ride for my girlfriend and now
wify--never did tell her how close we were to dieing. Funny how these
speeds are nothing compared to what modern day motorcycles can reach. I
don't know why, but when I have dreams of myself as a youngster I am
either flying wheelies up and down hills--this was a great rush in
reality, or I'm struggling to get my bike out of first or second
gear--very weird to me as this was absolutely not a problem for me as a
youngster.
Anyways, games involving track races are actually pretty dull because
there really isn't any surprises as you're pretty much racing in a circle.
I'm thinkink a cool game would involve a Desert dirt bike race where
anything can happen. That is, you can jump over lakes, hills, sand dunes,
and so on. You can also be challenged by the environment including birds,
wolves, deer popping out of nowhere, and good o mother nature throwing
rain, mud, sand storms, and tornados at you. To spice up the game how
about including other racers traing to sabotage your progress by leaving
obstacles in your way. How about including some shoot 'em up action in
there and make this a race for a treasure where the bad guys are trying to
kill you. You can also make it a game where you're trying to beat the
clock or beat another's race time. You can include such things as insuring
you have enough fuel or other provisions, which means if you run out you
now have to seek them out, which means you can introduce other challenges
into this game. You can also vary the action by choosing whether you want
to ride in a desert race, a race through a jungle, or a race on a track.
...Man, never really did think about it, but the options seem to be
endless with games.
Matthew
---- Original Message -----
From: "Chris Hofstader" <chris.hofstader@xxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Saturday, October 13, 2007 4:43 AM
Subject: RE: game development layout question
For auto racing tracks, you have a few basic designs. NASCAR (the least
interesting) tends to run in ovals with the longer sides straightened out
and the turns always left. Indy/Kart, Formula One cars run on different
shaped tracks, they are mostly ovals but have some other turns and
sometimes
have a boomerang bend. Grande Prix are run through streets, mountain
roads
and in the country side, they can have fairly interesting twists and
turns
and, in my opinion, are the most interesting races as they are hard to
predict. Sports car class races can be run on any of the above.
[Because Ted Henter was a professional motorcycle racer before his
accident
and now keeps up on Formula One, Grande Prix and the sports cars, I get
the
highlights a few times a month when we have lunch together.]
_____
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield,
Tyler
Sent: Friday, October 12, 2007 9:28 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: game development layout question
I just want a basic track, that has turns on it etc. I also want other
cars
on it. Sorry, I'm not really sure what you want in terms of more
information.
Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com
----- Original Message -----
From: inthaneelf <mailto:inthaneelf@xxxxxxxxxxxxxx>
To: programmingblind@xxxxxxxxxxxxx
Sent: Friday, October 12, 2007 7:05 PM
Subject: Re: game development layout question
I can answer that Ty, but for a good answer you will need to feed info
this
way due to different types and styles of racing and tracks, what are you
thinking of,
for any type of mapping, I think your best way to work is with "units"
weather there squares or octagons or pentagons, if you use some sort of
measuring unit it will make things a whole lot easier. squares would be
simplest, but also limiting in some kinds of designs.
inthane
. For Blind Programming assistance, Information, Useful Programs, and
Links
to Jamal Mazrui's Text tutorial packages and Applications, visit me at:
http://grabbag.alacorncomputer.com
. to be able to view a simple programming project in several programming
languages, visit the Fruit basket demo site at:
http://fruitbasketdemo.alacorncomputer.com
----- Original Message -----
From: Littlefield, <mailto:tyler@xxxxxxxxxxxxx> Tyler
To: programmingblind@xxxxxxxxxxxxx
Sent: Friday, October 12, 2007 1:47 PM
Subject: game development layout question
Hello list,
I've got a question.
I'm thinking of writing a game in c++.
I want to find a way to make the board and map.
I thought about using an array, but then that would require that all
objects
are the same...
Any ideas?
Also, how are race tracks built?
I want to do a bit of racing in the game, just not sure how to lay those
out.
Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com
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- References:
- game development layout question
- From: Littlefield, Tyler
- Re: game development layout question
- From: inthaneelf
- Re: game development layout question
- From: Littlefield, Tyler
- RE: game development layout question
- From: Chris Hofstader
- Re: game development layout question
- From: Matthew2007
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Anyways, games involving track races are actually pretty dull because there really isn't any surprises as you're pretty much racing in a circle. I'm thinkink a cool game would involve a Desert dirt bike race where anything can happen. That is, you can jump over lakes, hills, sand dunes, and so on. You can also be challenged by the environment including birds, wolves, deer popping out of nowhere, and good o mother nature throwing rain, mud, sand storms, and tornados at you. To spice up the game how about including other racers traing to sabotage your progress by leaving obstacles in your way. How about including some shoot 'em up action in there and make this a race for a treasure where the bad guys are trying to kill you. You can also make it a game where you're trying to beat the clock or beat another's race time. You can include such things as insuring you have enough fuel or other provisions, which means if you run out you now have to seek them out, which means you can introduce other challenges into this game. You can also vary the action by choosing whether you want to ride in a desert race, a race through a jungle, or a race on a track. ...Man, never really did think about it, but the options seem to be endless with games.
Matthew---- Original Message ----- From: "Chris Hofstader" <chris.hofstader@xxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx> Sent: Saturday, October 13, 2007 4:43 AM Subject: RE: game development layout question
For auto racing tracks, you have a few basic designs. NASCAR (the least interesting) tends to run in ovals with the longer sides straightened out and the turns always left. Indy/Kart, Formula One cars run on differentshaped tracks, they are mostly ovals but have some other turns and sometimes have a boomerang bend. Grande Prix are run through streets, mountain roads and in the country side, they can have fairly interesting twists and turnsand, in my opinion, are the most interesting races as they are hard to predict. Sports car class races can be run on any of the above.[Because Ted Henter was a professional motorcycle racer before his accident and now keeps up on Formula One, Grande Prix and the sports cars, I get thehighlights a few times a month when we have lunch together.] _____ From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, Tyler Sent: Friday, October 12, 2007 9:28 PM To: programmingblind@xxxxxxxxxxxxx Subject: Re: game development layout questionI just want a basic track, that has turns on it etc. I also want other carson it. Sorry, I'm not really sure what you want in terms of more information. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com----- Original Message ----- From: inthaneelf <mailto:inthaneelf@xxxxxxxxxxxxxx>To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:05 PM Subject: Re: game development layout questionI can answer that Ty, but for a good answer you will need to feed info thisway due to different types and styles of racing and tracks, what are you thinking of, for any type of mapping, I think your best way to work is with "units" weather there squares or octagons or pentagons, if you use some sort of measuring unit it will make things a whole lot easier. squares would be simplest, but also limiting in some kinds of designs. inthane. For Blind Programming assistance, Information, Useful Programs, and Linksto Jamal Mazrui's Text tutorial packages and Applications, visit me at: http://grabbag.alacorncomputer.com . to be able to view a simple programming project in several programming languages, visit the Fruit basket demo site at: http://fruitbasketdemo.alacorncomputer.com----- Original Message ----- From: Littlefield, <mailto:tyler@xxxxxxxxxxxxx> TylerTo: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 1:47 PM Subject: game development layout question Hello list, I've got a question. I'm thinking of writing a game in c++. I want to find a way to make the board and map.I thought about using an array, but then that would require that all objectsare the same... Any ideas? Also, how are race tracks built? I want to do a bit of racing in the game, just not sure how to lay those out. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com __________ NOD32 2590 (20071012) Information __________ This message was checked by NOD32 antivirus system. http://www.eset.com __________ NOD32 2590 (20071012) Information __________ This message was checked by NOD32 antivirus system. http://www.eset.com
__________View the list's information and change your settings at http://www.freelists.org/list/programmingblind
- game development layout question
- From: Littlefield, Tyler
- Re: game development layout question
- From: inthaneelf
- Re: game development layout question
- From: Littlefield, Tyler
- RE: game development layout question
- From: Chris Hofstader
- Re: game development layout question
- From: Matthew2007