RE: game development layout question

  • From: "Chris Hofstader" <chris.hofstader@xxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Sat, 13 Oct 2007 07:43:34 -0400

For auto racing tracks, you have a few basic designs.  NASCAR (the least
interesting) tends to run in ovals with the longer sides straightened out
and the turns always left.  Indy/Kart, Formula One cars run on different
shaped tracks, they are mostly ovals but have some other turns and sometimes
have a boomerang bend.  Grande Prix are run through streets, mountain roads
and in the country side, they can have fairly interesting twists and turns
and, in my opinion, are the most interesting races as they are hard to
predict.  Sports car class races can be run on any of the above.
 
[Because Ted Henter was a professional motorcycle racer before his accident
and now keeps up on Formula One, Grande Prix and the sports cars, I get the
highlights a few times a month when we have lunch together.]
 
 

  _____  

From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield,
Tyler
Sent: Friday, October 12, 2007 9:28 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: game development layout question


I just want a basic track, that has turns on it etc. I also want other cars
on it. Sorry, I'm not really sure what you want in terms of more
information.
Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com

----- Original Message ----- 
From: inthaneelf <mailto:inthaneelf@xxxxxxxxxxxxxx>  
To: programmingblind@xxxxxxxxxxxxx 
Sent: Friday, October 12, 2007 7:05 PM
Subject: Re: game development layout question

I can answer that Ty, but for a good answer you will need to feed info this
way due to different types and styles  of racing and tracks, what are you
thinking of, 
 
for any type of mapping, I think your best way to work is with "units"
weather there squares or octagons or pentagons,  if you use some sort of
measuring unit it will make things a whole lot easier.   squares would be
simplest, but also limiting in some kinds of designs.  
 
inthane
. For Blind Programming assistance, Information, Useful Programs, and Links
to Jamal Mazrui's Text tutorial packages and Applications, visit me at:
http://grabbag.alacorncomputer.com
. to be able to view a simple programming project in several programming
languages, visit the Fruit basket demo site at:
http://fruitbasketdemo.alacorncomputer.com


----- Original Message ----- 
From: Littlefield,  <mailto:tyler@xxxxxxxxxxxxx> Tyler 
To: programmingblind@xxxxxxxxxxxxx 
Sent: Friday, October 12, 2007 1:47 PM
Subject: game development layout question

Hello list,
I've got a question.
I'm thinking of writing a game in c++.
I want to find a way to make the board and map.
I thought about using an array, but then that would require that all objects
are the same...
Any ideas?
Also, how are race tracks built?
I want to do a bit of racing in the game, just not sure how to lay those
out.
 
Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com



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