For auto racing tracks, you have a few basic designs. NASCAR (the least interesting) tends to run in ovals with the longer sides straightened out and the turns always left. Indy/Kart, Formula One cars run on different shaped tracks, they are mostly ovals but have some other turns and sometimes have a boomerang bend. Grande Prix are run through streets, mountain roads and in the country side, they can have fairly interesting twists and turns and, in my opinion, are the most interesting races as they are hard to predict. Sports car class races can be run on any of the above. [Because Ted Henter was a professional motorcycle racer before his accident and now keeps up on Formula One, Grande Prix and the sports cars, I get the highlights a few times a month when we have lunch together.] _____ From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, Tyler Sent: Friday, October 12, 2007 9:28 PM To: programmingblind@xxxxxxxxxxxxx Subject: Re: game development layout question I just want a basic track, that has turns on it etc. I also want other cars on it. Sorry, I'm not really sure what you want in terms of more information. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: inthaneelf <mailto:inthaneelf@xxxxxxxxxxxxxx> To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:05 PM Subject: Re: game development layout question I can answer that Ty, but for a good answer you will need to feed info this way due to different types and styles of racing and tracks, what are you thinking of, for any type of mapping, I think your best way to work is with "units" weather there squares or octagons or pentagons, if you use some sort of measuring unit it will make things a whole lot easier. squares would be simplest, but also limiting in some kinds of designs. inthane . For Blind Programming assistance, Information, Useful Programs, and Links to Jamal Mazrui's Text tutorial packages and Applications, visit me at: http://grabbag.alacorncomputer.com . to be able to view a simple programming project in several programming languages, visit the Fruit basket demo site at: http://fruitbasketdemo.alacorncomputer.com ----- Original Message ----- From: Littlefield, <mailto:tyler@xxxxxxxxxxxxx> Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 1:47 PM Subject: game development layout question Hello list, I've got a question. I'm thinking of writing a game in c++. I want to find a way to make the board and map. I thought about using an array, but then that would require that all objects are the same... Any ideas? Also, how are race tracks built? I want to do a bit of racing in the game, just not sure how to lay those out. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com __________ NOD32 2590 (20071012) Information __________ This message was checked by NOD32 antivirus system. http://www.eset.com