Re: game development layout question

  • From: "inthaneelf" <inthaneelf@xxxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Fri, 12 Oct 2007 20:07:25 -0700

hmmm, that would be either a "new" form of racing, or a grand prix, like the 
long beach grand prix which is held and run on the streets of long beach 
California. 
alrighty, well the main thing about those tracks are as follows: 
1. there run on asphalt, so traction is usually fair unless its raining, (the 
cars use "slicks" style of tires so if it gets wet out there it can get 
interesting.
2. the race usually is 2 to 500 miles in length but that can be done in several 
loops instead of one long run.  
3. there are a lot of wide main roads used so the cars have room to "go flat 
out" or full speed and can pass one another
4. most of the turns are several cars wide, banked, and can be made at higher 
speeds. 
5, a few of the straight-a ways are narrow, and some of the turns are not 
banked, and the drivers have to slow down greatly to make the turn or go 
a-flying off into the sunset.  
6. there is usually at least 1, sometimes 2 "hairpin" turns in the track where 
the car can come flying down the straight a way, then has to break to about 20 
MPH to make it through this 180 degree turn that is about two car widths wide, 
then they can accelerate back up to "normal"  speeds for the track. 
7. there is an area that you have undoubtedly herd of, called the "pits" but 
you may not be aware of it's design, its a section where the track has a "Y" in 
it, the main track going straight, and a sub road going off usually to the left 
of the main one, this swings in to a set of company work areas, where the pit 
crews stand ready with fuel, spare tires, high sugar and protein drinks and 
tools to fix the cars, each driver has his own crew, and the area for each team 
is lined up in a row so the cars can come down this inside road, pull off to 
right in front of his crew facing the way he needs to go to take off again, get 
the items he needs, and then floor it to travel down the rest of the road to a 
spot where it merges back with the rest of the track so he can rejoin the race. 
 

I'm not sure how much you know about racing, but pit crews, how well they do, 
and your car not breaking or coming out of the pits slow, can win or lose a 
race in the real racing world as much as keeping the car on the track does, and 
drivers judgment as to his "condition" as well, I did mention those high sugar 
high protein drinks, if a driver shirks them to save a few seconds in the pits 
too many times, he can actually pass out at the wheel, not good, but if he 
spends too much time "feeding the need" he takes too much time in the pits, and 
can't regain the time back, and looses. 

one other thing to think on, "random events", in real racing, one can't count 
on tires lasting as long as they should, sometimes blowing out on the track, 
crash!, and sometimes getting spotted by the pit crew, no disaster, unless it 
happens too often and you lose too much time as compared to the others in the 
race, or your brakes go bad, they can fix that in the pits, in a few seconds, 
but every! second! you! lose! adds to your chances of loosing, an extra 15 
seconds can make the difference between winning and losing!

just notions to think on for your game, 
Inthane
. For Blind Programming assistance, Information, Useful Programs, and Links to 
Jamal Mazrui's Text tutorial packages and Applications, visit me at:
http://grabbag.alacorncomputer.com
. to be able to view a simple programming project in several programming 
languages, visit the Fruit basket demo site at:
http://fruitbasketdemo.alacorncomputer.com

  ----- Original Message ----- 
  From: Littlefield, Tyler 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Friday, October 12, 2007 7:14 PM
  Subject: Re: game development layout question


  Inthane,
  I want to make it like city streets.
  I'm thinking of a GTA game, or something similar.

  Thanks,
  Tyler Littlefield.
  Vertigo head coder
  "My programs don't have bugs, just randomly added features."
  msn: tyler@xxxxxxxxxxxxx
  email: tyler@xxxxxxxxxxxxx
  aim: st8amnd2005
  web: tysdomain.com
    ----- Original Message ----- 
    From: inthaneelf 
    To: programmingblind@xxxxxxxxxxxxx 
    Sent: Friday, October 12, 2007 8:08 PM
    Subject: Re: game development layout question


    Ty, 

    the type and style and even the nature of the tracks depend on what kind of 
racing, I. E. quarter mile, Indy, NASCAR, formula 1, 2, 3, 4, 5, grand prix, 
flat track oval/sprint car, figure 8 dirt track, demolition derby; so on and so 
forth, if you know of a game that is similar to what you want to build, that 
can give me an idea of what you want as well.    

    or just the name of a race you have seen that caught your interest, like 
the "long beach grand prix" that's held out here every year, or the 
"Indianapolis 500"

    laters, 
    inthane
    . For Blind Programming assistance, Information, Useful Programs, and Links 
to Jamal Mazrui's Text tutorial packages and Applications, visit me at:
    http://grabbag.alacorncomputer.com
    . to be able to view a simple programming project in several programming 
languages, visit the Fruit basket demo site at:
    http://fruitbasketdemo.alacorncomputer.com

      ----- Original Message ----- 
      From: Littlefield, Tyler 
      To: programmingblind@xxxxxxxxxxxxx 
      Sent: Friday, October 12, 2007 6:27 PM
      Subject: Re: game development layout question


      I just want a basic track, that has turns on it etc. I also want other 
cars on it. Sorry, I'm not really sure what you want in terms of more 
information.
      Thanks,
      Tyler Littlefield.
      Vertigo head coder
      "My programs don't have bugs, just randomly added features."
      msn: tyler@xxxxxxxxxxxxx
      email: tyler@xxxxxxxxxxxxx
      aim: st8amnd2005
      web: tysdomain.com
        ----- Original Message ----- 
        From: inthaneelf 
        To: programmingblind@xxxxxxxxxxxxx 
        Sent: Friday, October 12, 2007 7:05 PM
        Subject: Re: game development layout question


        I can answer that Ty, but for a good answer you will need to feed info 
this way due to different types and styles  of racing and tracks, what are you 
thinking of, 

        for any type of mapping, I think your best way to work is with "units" 
weather there squares or octagons or pentagons,  if you use some sort of 
measuring unit it will make things a whole lot easier.   squares would be 
simplest, but also limiting in some kinds of designs.  

        inthane
        . For Blind Programming assistance, Information, Useful Programs, and 
Links to Jamal Mazrui's Text tutorial packages and Applications, visit me at:
        http://grabbag.alacorncomputer.com
        . to be able to view a simple programming project in several 
programming languages, visit the Fruit basket demo site at:
        http://fruitbasketdemo.alacorncomputer.com

          ----- Original Message ----- 
          From: Littlefield, Tyler 
          To: programmingblind@xxxxxxxxxxxxx 
          Sent: Friday, October 12, 2007 1:47 PM
          Subject: game development layout question


          Hello list,
          I've got a question.
          I'm thinking of writing a game in c++.
          I want to find a way to make the board and map.
          I thought about using an array, but then that would require that all 
objects are the same...
          Any ideas?
          Also, how are race tracks built?
          I want to do a bit of racing in the game, just not sure how to lay 
those out.

          Thanks,
          Tyler Littlefield.
          Vertigo head coder
          "My programs don't have bugs, just randomly added features."
          msn: tyler@xxxxxxxxxxxxx
          email: tyler@xxxxxxxxxxxxx
          aim: st8amnd2005
          web: tysdomain.com

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