Re: game development layout question

  • From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Fri, 12 Oct 2007 21:06:53 -0600

because you don't shove a float into an int.

Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com
  ----- Original Message ----- 
  From: Jim 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Friday, October 12, 2007 8:58 PM
  Subject: Re: game development layout question


  Why does it have to care what it holds?
  __________
  Take back your shopping life at http://tinyurl.com/32rsxz

    ----- Original Message ----- 
    From: Littlefield, Tyler 
    To: programmingblind@xxxxxxxxxxxxx 
    Sent: Friday, October 12, 2007 9:59 PM
    Subject: Re: game development layout question


    you could have it in an array, then move the car to those elements.
    But, my problem is this.
    If you have a car, or person, the object will be different, thus you can't 
define the array to just hold a car, or etc. it has to contain all of those.

    Thanks,
    Tyler Littlefield.
    Vertigo head coder
    "My programs don't have bugs, just randomly added features."
    msn: tyler@xxxxxxxxxxxxx
    email: tyler@xxxxxxxxxxxxx
    aim: st8amnd2005
    web: tysdomain.com
      ----- Original Message ----- 
      From: Jim 
      To: programmingblind@xxxxxxxxxxxxx 
      Sent: Friday, October 12, 2007 7:56 PM
      Subject: Re: game development layout question


      Hi,
      In the real world, I pick up my car and put it on the just visiting jail 
square. How do you represent that on the computer?

      Jim
      __________
      Take back your shopping life at http://tinyurl.com/32rsxz

        ----- Original Message ----- 
        From: Littlefield, Tyler 
        To: programmingblind@xxxxxxxxxxxxx 
        Sent: Friday, October 12, 2007 9:39 PM
        Subject: Re: game development layout question


        I could use void*, but I would have to cast the pointers--there should 
be a cleaner way. :(

        Thanks,
        Tyler Littlefield.
        Vertigo head coder
        "My programs don't have bugs, just randomly added features."
        msn: tyler@xxxxxxxxxxxxx
        email: tyler@xxxxxxxxxxxxx
        aim: st8amnd2005
        web: tysdomain.com
          ----- Original Message ----- 
          From: Jim 
          To: programmingblind@xxxxxxxxxxxxx 
          Sent: Friday, October 12, 2007 7:31 PM
          Subject: Re: game development layout question


          Hi Tyler,
          In Monopoly, I can have a racecar or a shoe on a square. Shouldn't 
you be able to just make a square and then point to the object that is supposed 
to be on it or can you somehow just put an object on it? I thought OOP was 
supposed to be able to represent the real world.

          Thanks.

          Jim
          __________
          Take back your shopping life at http://tinyurl.com/32rsxz

            ----- Original Message ----- 
            From: Littlefield, Tyler 
            To: programmingblind@xxxxxxxxxxxxx 
            Sent: Friday, October 12, 2007 7:37 PM
            Subject: Re: game development layout question


            Hello jim,
            It might, but if I have an array of objects, the objects would need 
to be of mixed-type so I'm able to maybe manage more than one object.
            E.g, a vehicle will be a different object from a player, etc.
            Thanks,
            Tyler Littlefield.
            Vertigo head coder
            "My programs don't have bugs, just randomly added features."
            msn: tyler@xxxxxxxxxxxxx
            email: tyler@xxxxxxxxxxxxx
            aim: st8amnd2005
            web: tysdomain.com
              ----- Original Message ----- 
              From: Jim 
              To: programmingblind@xxxxxxxxxxxxx 
              Sent: Friday, October 12, 2007 5:34 PM
              Subject: Re: game development layout question


              Hi Tyler,
              Unless I am missing something, you could maybe make the squares 
on the board objects so that they could be different from one-another. Would 
that work?

              Thanks.

              Jim
              __________
              Take back your shopping life at http://tinyurl.com/32rsxz

                ----- Original Message ----- 
                From: Littlefield, Tyler 
                To: programmingblind@xxxxxxxxxxxxx 
                Sent: Friday, October 12, 2007 4:47 PM
                Subject: game development layout question


                Hello list,
                I've got a question.
                I'm thinking of writing a game in c++.
                I want to find a way to make the board and map.
                I thought about using an array, but then that would require 
that all objects are the same...
                Any ideas?
                Also, how are race tracks built?
                I want to do a bit of racing in the game, just not sure how to 
lay those out.

                Thanks,
                Tyler Littlefield.
                Vertigo head coder
                "My programs don't have bugs, just randomly added features."
                msn: tyler@xxxxxxxxxxxxx
                email: tyler@xxxxxxxxxxxxx
                aim: st8amnd2005
                web: tysdomain.com

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