Re: game development layout question

Why does it have to care what it holds?
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  ----- Original Message ----- 
  From: Littlefield, Tyler 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Friday, October 12, 2007 9:59 PM
  Subject: Re: game development layout question


  you could have it in an array, then move the car to those elements.
  But, my problem is this.
  If you have a car, or person, the object will be different, thus you can't 
define the array to just hold a car, or etc. it has to contain all of those.

  Thanks,
  Tyler Littlefield.
  Vertigo head coder
  "My programs don't have bugs, just randomly added features."
  msn: tyler@xxxxxxxxxxxxx
  email: tyler@xxxxxxxxxxxxx
  aim: st8amnd2005
  web: tysdomain.com
    ----- Original Message ----- 
    From: Jim 
    To: programmingblind@xxxxxxxxxxxxx 
    Sent: Friday, October 12, 2007 7:56 PM
    Subject: Re: game development layout question


    Hi,
    In the real world, I pick up my car and put it on the just visiting jail 
square. How do you represent that on the computer?

    Jim
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      ----- Original Message ----- 
      From: Littlefield, Tyler 
      To: programmingblind@xxxxxxxxxxxxx 
      Sent: Friday, October 12, 2007 9:39 PM
      Subject: Re: game development layout question


      I could use void*, but I would have to cast the pointers--there should be 
a cleaner way. :(

      Thanks,
      Tyler Littlefield.
      Vertigo head coder
      "My programs don't have bugs, just randomly added features."
      msn: tyler@xxxxxxxxxxxxx
      email: tyler@xxxxxxxxxxxxx
      aim: st8amnd2005
      web: tysdomain.com
        ----- Original Message ----- 
        From: Jim 
        To: programmingblind@xxxxxxxxxxxxx 
        Sent: Friday, October 12, 2007 7:31 PM
        Subject: Re: game development layout question


        Hi Tyler,
        In Monopoly, I can have a racecar or a shoe on a square. Shouldn't you 
be able to just make a square and then point to the object that is supposed to 
be on it or can you somehow just put an object on it? I thought OOP was 
supposed to be able to represent the real world.

        Thanks.

        Jim
        __________
        Take back your shopping life at http://tinyurl.com/32rsxz

          ----- Original Message ----- 
          From: Littlefield, Tyler 
          To: programmingblind@xxxxxxxxxxxxx 
          Sent: Friday, October 12, 2007 7:37 PM
          Subject: Re: game development layout question


          Hello jim,
          It might, but if I have an array of objects, the objects would need 
to be of mixed-type so I'm able to maybe manage more than one object.
          E.g, a vehicle will be a different object from a player, etc.
          Thanks,
          Tyler Littlefield.
          Vertigo head coder
          "My programs don't have bugs, just randomly added features."
          msn: tyler@xxxxxxxxxxxxx
          email: tyler@xxxxxxxxxxxxx
          aim: st8amnd2005
          web: tysdomain.com
            ----- Original Message ----- 
            From: Jim 
            To: programmingblind@xxxxxxxxxxxxx 
            Sent: Friday, October 12, 2007 5:34 PM
            Subject: Re: game development layout question


            Hi Tyler,
            Unless I am missing something, you could maybe make the squares on 
the board objects so that they could be different from one-another. Would that 
work?

            Thanks.

            Jim
            __________
            Take back your shopping life at http://tinyurl.com/32rsxz

              ----- Original Message ----- 
              From: Littlefield, Tyler 
              To: programmingblind@xxxxxxxxxxxxx 
              Sent: Friday, October 12, 2007 4:47 PM
              Subject: game development layout question


              Hello list,
              I've got a question.
              I'm thinking of writing a game in c++.
              I want to find a way to make the board and map.
              I thought about using an array, but then that would require that 
all objects are the same...
              Any ideas?
              Also, how are race tracks built?
              I want to do a bit of racing in the game, just not sure how to 
lay those out.

              Thanks,
              Tyler Littlefield.
              Vertigo head coder
              "My programs don't have bugs, just randomly added features."
              msn: tyler@xxxxxxxxxxxxx
              email: tyler@xxxxxxxxxxxxx
              aim: st8amnd2005
              web: tysdomain.com

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