Re: game development layout question

  • From: "inthaneelf" <inthaneelf@xxxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Fri, 12 Oct 2007 19:37:25 -0700

that depends on the type of game, in the "Indy style" games out there, there is 
only three things, your car, the "other cars" and the track, if you want to do 
more than one of those, then your going to have to get more complex anyway

inthane
. For Blind Programming assistance, Information, Useful Programs, and Links to 
Jamal Mazrui's Text tutorial packages and Applications, visit me at:
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  ----- Original Message ----- 
  From: Littlefield, Tyler 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Friday, October 12, 2007 6:59 PM
  Subject: Re: game development layout question


  you could have it in an array, then move the car to those elements.
  But, my problem is this.
  If you have a car, or person, the object will be different, thus you can't 
define the array to just hold a car, or etc. it has to contain all of those.

  Thanks,
  Tyler Littlefield.
  Vertigo head coder
  "My programs don't have bugs, just randomly added features."
  msn: tyler@xxxxxxxxxxxxx
  email: tyler@xxxxxxxxxxxxx
  aim: st8amnd2005
  web: tysdomain.com
    ----- Original Message ----- 
    From: Jim 
    To: programmingblind@xxxxxxxxxxxxx 
    Sent: Friday, October 12, 2007 7:56 PM
    Subject: Re: game development layout question


    Hi,
    In the real world, I pick up my car and put it on the just visiting jail 
square. How do you represent that on the computer?

    Jim
    __________
    Take back your shopping life at http://tinyurl.com/32rsxz

      ----- Original Message ----- 
      From: Littlefield, Tyler 
      To: programmingblind@xxxxxxxxxxxxx 
      Sent: Friday, October 12, 2007 9:39 PM
      Subject: Re: game development layout question


      I could use void*, but I would have to cast the pointers--there should be 
a cleaner way. :(

      Thanks,
      Tyler Littlefield.
      Vertigo head coder
      "My programs don't have bugs, just randomly added features."
      msn: tyler@xxxxxxxxxxxxx
      email: tyler@xxxxxxxxxxxxx
      aim: st8amnd2005
      web: tysdomain.com
        ----- Original Message ----- 
        From: Jim 
        To: programmingblind@xxxxxxxxxxxxx 
        Sent: Friday, October 12, 2007 7:31 PM
        Subject: Re: game development layout question


        Hi Tyler,
        In Monopoly, I can have a racecar or a shoe on a square. Shouldn't you 
be able to just make a square and then point to the object that is supposed to 
be on it or can you somehow just put an object on it? I thought OOP was 
supposed to be able to represent the real world.

        Thanks.

        Jim
        __________
        Take back your shopping life at http://tinyurl.com/32rsxz

          ----- Original Message ----- 
          From: Littlefield, Tyler 
          To: programmingblind@xxxxxxxxxxxxx 
          Sent: Friday, October 12, 2007 7:37 PM
          Subject: Re: game development layout question


          Hello jim,
          It might, but if I have an array of objects, the objects would need 
to be of mixed-type so I'm able to maybe manage more than one object.
          E.g, a vehicle will be a different object from a player, etc.
          Thanks,
          Tyler Littlefield.
          Vertigo head coder
          "My programs don't have bugs, just randomly added features."
          msn: tyler@xxxxxxxxxxxxx
          email: tyler@xxxxxxxxxxxxx
          aim: st8amnd2005
          web: tysdomain.com
            ----- Original Message ----- 
            From: Jim 
            To: programmingblind@xxxxxxxxxxxxx 
            Sent: Friday, October 12, 2007 5:34 PM
            Subject: Re: game development layout question


            Hi Tyler,
            Unless I am missing something, you could maybe make the squares on 
the board objects so that they could be different from one-another. Would that 
work?

            Thanks.

            Jim
            __________
            Take back your shopping life at http://tinyurl.com/32rsxz

              ----- Original Message ----- 
              From: Littlefield, Tyler 
              To: programmingblind@xxxxxxxxxxxxx 
              Sent: Friday, October 12, 2007 4:47 PM
              Subject: game development layout question


              Hello list,
              I've got a question.
              I'm thinking of writing a game in c++.
              I want to find a way to make the board and map.
              I thought about using an array, but then that would require that 
all objects are the same...
              Any ideas?
              Also, how are race tracks built?
              I want to do a bit of racing in the game, just not sure how to 
lay those out.

              Thanks,
              Tyler Littlefield.
              Vertigo head coder
              "My programs don't have bugs, just randomly added features."
              msn: tyler@xxxxxxxxxxxxx
              email: tyler@xxxxxxxxxxxxx
              aim: st8amnd2005
              web: tysdomain.com

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