that depends on the type of game, in the "Indy style" games out there, there is only three things, your car, the "other cars" and the track, if you want to do more than one of those, then your going to have to get more complex anyway inthane . For Blind Programming assistance, Information, Useful Programs, and Links to Jamal Mazrui's Text tutorial packages and Applications, visit me at: http://grabbag.alacorncomputer.com . to be able to view a simple programming project in several programming languages, visit the Fruit basket demo site at: http://fruitbasketdemo.alacorncomputer.com ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 6:59 PM Subject: Re: game development layout question you could have it in an array, then move the car to those elements. But, my problem is this. If you have a car, or person, the object will be different, thus you can't define the array to just hold a car, or etc. it has to contain all of those. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: Jim To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:56 PM Subject: Re: game development layout question Hi, In the real world, I pick up my car and put it on the just visiting jail square. How do you represent that on the computer? Jim __________ Take back your shopping life at http://tinyurl.com/32rsxz ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 9:39 PM Subject: Re: game development layout question I could use void*, but I would have to cast the pointers--there should be a cleaner way. :( Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: Jim To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:31 PM Subject: Re: game development layout question Hi Tyler, In Monopoly, I can have a racecar or a shoe on a square. Shouldn't you be able to just make a square and then point to the object that is supposed to be on it or can you somehow just put an object on it? I thought OOP was supposed to be able to represent the real world. Thanks. Jim __________ Take back your shopping life at http://tinyurl.com/32rsxz ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:37 PM Subject: Re: game development layout question Hello jim, It might, but if I have an array of objects, the objects would need to be of mixed-type so I'm able to maybe manage more than one object. E.g, a vehicle will be a different object from a player, etc. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: Jim To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 5:34 PM Subject: Re: game development layout question Hi Tyler, Unless I am missing something, you could maybe make the squares on the board objects so that they could be different from one-another. Would that work? Thanks. Jim __________ Take back your shopping life at http://tinyurl.com/32rsxz ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 4:47 PM Subject: game development layout question Hello list, I've got a question. I'm thinking of writing a game in c++. I want to find a way to make the board and map. I thought about using an array, but then that would require that all objects are the same... Any ideas? Also, how are race tracks built? I want to do a bit of racing in the game, just not sure how to lay those out. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com