smile, when he said "race car game" my mind went back to one I used to watch a old room mate playing on his Nintendo, where the drivers, the cars, the tracks all had different, and sometimes variable spec's and ratings, the drivers went up depending on how they did in the races, the cars could be built up, depending on your budget, which was based on how well known you were and how well you did in the races you participated in, you could get sponsors, etc. a really wild game, with a few cheat codes in it for those who wanted to run one regular game, and win by normal means, and one master blaster game where you had the best of the best so you could just run around and take the day (I guess it was meant as a psychological booster when one had a lousy day), and/or due to the fact that you could get bumped off the track, and/or bump folks off, the master blaster mode also let you go out and destroy things without hurting either your normal game or anything in the real world, sort of like when I've had a bad day, I go tell my role playing game gamemaster to "give me something to kill, its been one of those days!" lol anyone interested in a well made and available system for RPG playing in the real world, D and D has most of there core rule books available for free, you can't use them in things your going to sell, licensed and copyrighted and all that, but it does open up pencil, paper, and dice (or laptop in my case) role playing gaming to the VI. and it could help you figure out how to build a game using your own methods. regards, inthane . For Blind Programming assistance, Information, Useful Programs, and Links to Jamal Mazrui's Text tutorial packages and Applications, visit me at: http://grabbag.alacorncomputer.com . to be able to view a simple programming project in several programming languages, visit the Fruit basket demo site at: http://fruitbasketdemo.alacorncomputer.com ----- Original Message ----- From: Jim To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 6:31 PM Subject: Re: game development layout question Hi Tyler, In Monopoly, I can have a racecar or a shoe on a square. Shouldn't you be able to just make a square and then point to the object that is supposed to be on it or can you somehow just put an object on it? I thought OOP was supposed to be able to represent the real world. Thanks. Jim __________ Take back your shopping life at http://tinyurl.com/32rsxz ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:37 PM Subject: Re: game development layout question Hello jim, It might, but if I have an array of objects, the objects would need to be of mixed-type so I'm able to maybe manage more than one object. E.g, a vehicle will be a different object from a player, etc. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: Jim To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 5:34 PM Subject: Re: game development layout question Hi Tyler, Unless I am missing something, you could maybe make the squares on the board objects so that they could be different from one-another. Would that work? Thanks. Jim __________ Take back your shopping life at http://tinyurl.com/32rsxz ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 4:47 PM Subject: game development layout question Hello list, I've got a question. I'm thinking of writing a game in c++. I want to find a way to make the board and map. I thought about using an array, but then that would require that all objects are the same... Any ideas? Also, how are race tracks built? I want to do a bit of racing in the game, just not sure how to lay those out. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com