Re: game development layout question

  • From: "inthaneelf" <inthaneelf@xxxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Fri, 12 Oct 2007 19:31:27 -0700

smile, when he said "race car game" my mind went back to one I used to watch a 
old room mate playing  on his Nintendo, where the drivers, the cars,  the 
tracks all had different, and sometimes variable  spec's and ratings, the 
drivers went up depending on how they did in the races, the cars could be built 
up, depending on your budget, which was based on how well known you were and 
how well you did in the races you participated in, you could get sponsors, etc. 
a really wild game, with a few cheat codes in it for those who wanted to run 
one regular game, and win by normal means, and one master blaster game where 
you had the best of the best so you could just run around and take the day (I 
guess it was meant as a psychological  booster when one had a lousy day), 
and/or due to the fact that you could get bumped off the track, and/or bump 
folks off, the master blaster mode also let you go out and destroy things 
without hurting either your normal game or anything in the real world, sort of 
like when I've had a bad day, I go tell my role playing game gamemaster to 
"give me something to kill, its been one of those days!" lol

anyone interested in a well made and available system for RPG playing in the 
real world, D and D has most of there core rule books available for free, you 
can't use them in things your going to sell, licensed and copyrighted and all 
that, but it does open up pencil, paper, and dice (or laptop in my case) role 
playing gaming to the VI.  and it could help you figure out how to build a game 
using your own methods. 

regards, 
inthane
. For Blind Programming assistance, Information, Useful Programs, and Links to 
Jamal Mazrui's Text tutorial packages and Applications, visit me at:
http://grabbag.alacorncomputer.com
. to be able to view a simple programming project in several programming 
languages, visit the Fruit basket demo site at:
http://fruitbasketdemo.alacorncomputer.com

  ----- Original Message ----- 
  From: Jim 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Friday, October 12, 2007 6:31 PM
  Subject: Re: game development layout question


  Hi Tyler,
  In Monopoly, I can have a racecar or a shoe on a square. Shouldn't you be 
able to just make a square and then point to the object that is supposed to be 
on it or can you somehow just put an object on it? I thought OOP was supposed 
to be able to represent the real world.

  Thanks.

  Jim
  __________
  Take back your shopping life at http://tinyurl.com/32rsxz

    ----- Original Message ----- 
    From: Littlefield, Tyler 
    To: programmingblind@xxxxxxxxxxxxx 
    Sent: Friday, October 12, 2007 7:37 PM
    Subject: Re: game development layout question


    Hello jim,
    It might, but if I have an array of objects, the objects would need to be 
of mixed-type so I'm able to maybe manage more than one object.
    E.g, a vehicle will be a different object from a player, etc.
    Thanks,
    Tyler Littlefield.
    Vertigo head coder
    "My programs don't have bugs, just randomly added features."
    msn: tyler@xxxxxxxxxxxxx
    email: tyler@xxxxxxxxxxxxx
    aim: st8amnd2005
    web: tysdomain.com
      ----- Original Message ----- 
      From: Jim 
      To: programmingblind@xxxxxxxxxxxxx 
      Sent: Friday, October 12, 2007 5:34 PM
      Subject: Re: game development layout question


      Hi Tyler,
      Unless I am missing something, you could maybe make the squares on the 
board objects so that they could be different from one-another. Would that work?

      Thanks.

      Jim
      __________
      Take back your shopping life at http://tinyurl.com/32rsxz

        ----- Original Message ----- 
        From: Littlefield, Tyler 
        To: programmingblind@xxxxxxxxxxxxx 
        Sent: Friday, October 12, 2007 4:47 PM
        Subject: game development layout question


        Hello list,
        I've got a question.
        I'm thinking of writing a game in c++.
        I want to find a way to make the board and map.
        I thought about using an array, but then that would require that all 
objects are the same...
        Any ideas?
        Also, how are race tracks built?
        I want to do a bit of racing in the game, just not sure how to lay 
those out.

        Thanks,
        Tyler Littlefield.
        Vertigo head coder
        "My programs don't have bugs, just randomly added features."
        msn: tyler@xxxxxxxxxxxxx
        email: tyler@xxxxxxxxxxxxx
        aim: st8amnd2005
        web: tysdomain.com

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