Re: code review

  • From: Florian-achtige <florianbeijers@xxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Mon, 11 Apr 2011 19:54:57 +0200

Hmm,

Interesting approach. I never really found good docs on LUA but it's
been quite a while since I last looked, so things could be different
now.
THis is a bit off-topic, but what's your view on the ' no need for c
when there's c++'  topic?

Florian

2011/4/11, Littlefield, Tyler <tyler@xxxxxxxxxxxxx>:
> The engine itself is written in c++, and uses Lua as it's scripting
> front-end.
> On 4/11/2011 11:34 AM, Florian-achtige wrote:
>> Brilliant :D
>>
>> Let me know when you have a functioning alpha ...I'll come to give it
>> a whirl. What language are you writing it in, anyway?
>>
>> 2011/4/11, Littlefield, Tyler<tyler@xxxxxxxxxxxxx>:
>>> The goal is to provide an easily extendable engine. Things like smaug
>>> and circle and the rest just make me want to rip out huge clumps of
>>> hair. My mud will be extremely different from your usual "kill the
>>> dragon with fireball" type of muds.
>>> On 4/11/2011 11:06 AM, Florian-achtige wrote:
>>>> Hi,
>>>>
>>>> I have no answer for your question, but PLEASE try to veer away as
>>>> much from the stuff that's already out there as you can. There's
>>>> thousands of MUD's out there, and about 99 out of a 100 are usually
>>>> the exact same with a few minute differences. I love MUDding but that
>>>> kind of takes the fun off of it for me.
>>>>
>>>> FLorian
>>>>
>>>> 2011/4/11, Littlefield, Tyler<tyler@xxxxxxxxxxxxx>:
>>>>> Hello all:
>>>>> As some of you may or may not be aware, I have been working on a mud
>>>>> engine for the last year or so. It's getting kind of big for me, since
>>>>> this is my first huge project; I just broke 10.5k lines of code a bit
>>>>> ago.
>>>>>
>>>>> This leads me to a question I've been kind of tossing around for a
>>>>> while. Are there any individuals, groups or companies that do code
>>>>> review eather free or fairly cheap? I would like to get someone to pick
>>>>> through the code and tell me what they think; good points, and points
>>>>> where I could improve the code. I'm also looking at this from a
>>>>> performance angle, to see if there is someone that can look at that as
>>>>> well. My biggest fear is that I'm going to start building a game off of
>>>>> this in 6-8 months and realize that the performance sucks and needs to
>>>>> be fixed somehow.
>>>>>
>>>>> --
>>>>>
>>>>> Thanks,
>>>>> Ty
>>>>>
>>>>> __________
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>>>
>>> --
>>>
>>> Thanks,
>>> Ty
>>>
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>
>
> --
>
> Thanks,
> Ty
>
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