Re: code review

  • From: Jacques Bosch <jfbosch@xxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Tue, 12 Apr 2011 12:32:43 +0200

Just for the others out there like me: <grin>
"A MUD (Multi-User Dungeon, Multi-User Dimension or Multi-User Domain),
pronounced /mʌd/, is a multi-user real-time virtual world described entirely
in text."


On Tue, Apr 12, 2011 at 10:37 AM, Florian-achtige
<florianbeijers@xxxxxxxxx>wrote:

> Ken,
>
> WHat exactly is so different/so great about valHalla MUD? Not to be
> degrading, I am just curious what makes your MUD stand out. You appear
> to be quite proud of it and I'm wondering why. Except for the 20 years
> of experience, theres quite a few muds that date from the early 90's.
> What else?
>
> Florian
>
> 2011/4/12, Ken Perry <whistler@xxxxxxxxxxxxx>:
> >
> > And what is this?  You say it's not an attack but read this quote.
> >
> > ">> an outdated game engine. It's open source, and anyone who wants to "
> >
> > I could go into why it's not outdated but all he will say is I don't have
> a
> > current release that is correct but it's far from outdated.
> >
> > Ken
> >
> > -----Original Message-----
> > From: programmingblind-bounce@xxxxxxxxxxxxx
> > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Christopher
> > Coale
> > Sent: Monday, April 11, 2011 10:17 PM
> > To: programmingblind@xxxxxxxxxxxxx
> > Subject: Re: code review
> >
> > You may not have intended for it to seem like that, but it did. Tyler
> > was showing his MUD, and you told the other user to checkout your MUD.
> > It just felt like you hi-jacked the thread (not saying you intended to).
> > And please, you really should stop taking everything on this list
> > person. Just because someone disagrees with you doesn't mean they are
> > attacking you or attacking your person.
> >
> > On 4/11/2011 6:18 PM, Ken Perry wrote:
> >> Um He said he was looking for different muds I wasn't trying to over
> ride
> >> what you're doing but I was giving him another opportunity to try
> another
> >> type.  Now if you feel that is just terrible you will noticed I have
> never
> >> slammed your work unless you get snarky.  I again will refrain from
> saying
> >> anything flippant now because I don't see any benefit in it.  You can
> >> continue to do so though if you like.
> >>
> >> Ken
> >>
> >> -----Original Message-----
> >> From: programmingblind-bounce@xxxxxxxxxxxxx
> >> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of
> Littlefield,
> >> Tyler
> >> Sent: Monday, April 11, 2011 8:56 PM
> >> To: programmingblind@xxxxxxxxxxxxx
> >> Subject: Re: code review
> >>
> >> Ken:
> >> Every time I've mentioned my mud in any sort of thread, you've wrote
> >> back basically tooting your own horn and telling the world how great
> >> your engine is; in fact, you took this thread as an opportunity as
> >> another reason to advertise your own mud. Don't give me that about
> >> "eating our own," because I can't really remember to much of you
> >> offering your vast amounts of aclaimed knowledge up for advice on this
> >> topic, without you can squeeze something in about how awesomeness your
> >> own engine is as well.
> >> On 4/11/2011 6:34 PM, Ken Perry wrote:
> >>> Ah the love I  could say so much right now but I will leave it at
> Tyler's
> >>> statement I agree work on his mud mine is just outdated.  Isn't it
> great
> >> how
> >>> we try to eat our own.
> >>>
> >>> Ken
> >>> -----Original Message-----
> >>> From: programmingblind-bounce@xxxxxxxxxxxxx
> >>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of
> Littlefield,
> >>> Tyler
> >>> Sent: Monday, April 11, 2011 7:32 PM
> >>> To: programmingblind@xxxxxxxxxxxxx
> >>> Subject: Re: code review
> >>>
> >>> In other words, just contribute to Aspen and don't worry about buying
> an
> >>> outdated game engine. It's open source, and anyone who wants to add is
> >>> more than welcome to. I want to make this open source and free because
> I
> >>> don't see the need for someone to pay for a mud engine, and the current
> >>> ones out there are lacking a bit.
> >>> On 4/11/2011 4:02 PM, Ken Perry wrote:
> >>>> I commercially sell the VME engines I have a special deal with Valheru
> > in
> >>>> that they got a lot  of stock areas from us but the current version of
> >> the
> >>>> vme is a bit out of date it still only runs on redhat 7 or 9 if your
> >> good.
> >>>> I have a version that runs on newer Linux but it's not on the web site
> >> yet
> >>>> because I wanted to put it up when I put the Mac version up.  I would
> >> have
> >>> a
> >>>> cygwin/windows version but they want like $5000 to sell commercial
> >>> software
> >>>> under Cygwin.  So I have been trying to port it to windows 7 but I
> have
> >> to
> >>>> say there is some ghost bug I haven't found yet.  So I guess the
> answer
> >> is
> >>>> we do sell the game engines but the version that's for sale is a bit
> old
> >>> and
> >>>> the version that is new is not ready totally y et.
> >>>>
> >>>> Ken
> >>>> -----Original Message-----
> >>>> From: programmingblind-bounce@xxxxxxxxxxxxx
> >>>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of
> >>> Florian-achtige
> >>>> Sent: Monday, April 11, 2011 2:41 PM
> >>>> To: programmingblind@xxxxxxxxxxxxx
> >>>> Subject: Re: code review
> >>>>
> >>>> Hi,
> >>>>
> >>>> @Ken: sounds very interesting :D I've heard of that MUD but haven't
> >>>> looked into it all that much.
> >>>> Also something called ...' valheru'  which appears to be quite like
> >>>> it. Is the codebase available , or how did that happen? :S Or am i
> >>>> shooting in the dark here?
> >>>> @tyler: Thanks for clearing that up. I am about to embark on a
> >>>> programming course and would very much like this to be my future
> >>>> career. The start of this course is still a year or so away, and the
> >>>> focus will mainly be Java and html/css/php for web development, but I
> >>>> like my options diverse..
> >>>>
> >>>> FLorian
> >>>>
> >>>> 2011/4/11, Ken Perry<whistler@xxxxxxxxxxxxx>:
> >>>>> Try Valhalla if you want something a little different we have our own
> >>>>> functional language and the mud is still growing.  Not to mention
> it's
> >>> the
> >>>>> only mud that stretches back to the beginning since our code base is
> > not
> >>>>> only written by the original Diku coders it still is.  Well I am an
> add
> >>> on
> >>>>> but all the originals still show up from time to time.  The code base
> >>>>> started back in 87 as a college project and got up to the point of
> >> having
> >>>>> 38,000 users before War craft came out.  Anyway now we are a little
> mud
> >>>> with
> >>>>> only an active user base of around 500 people and about 10 to 20 a
> >> night.
> >>>>> But if you're looking for a really strange coding language and the
> >>> ability
> >>>>> to make worldwide changes at a builders level then give us a shot.
> >>>>> Valhalla.com 4242
> >>>>>
> >>>>> Ken     Whistler
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: programmingblind-bounce@xxxxxxxxxxxxx
> >>>>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of
> >>>> Florian-achtige
> >>>>> Sent: Monday, April 11, 2011 1:06 PM
> >>>>> To: programmingblind@xxxxxxxxxxxxx
> >>>>> Subject: Re: code review
> >>>>>
> >>>>> Hi,
> >>>>>
> >>>>> I have no answer for your question, but PLEASE try to veer away as
> >>>>> much from the stuff that's already out there as you can. There's
> >>>>> thousands of MUD's out there, and about 99 out of a 100 are usually
> >>>>> the exact same with a few minute differences. I love MUDding but that
> >>>>> kind of takes the fun off of it for me.
> >>>>>
> >>>>> FLorian
> >>>>>
> >>>>> 2011/4/11, Littlefield, Tyler<tyler@xxxxxxxxxxxxx>:
> >>>>>> Hello all:
> >>>>>> As some of you may or may not be aware, I have been working on a mud
> >>>>>> engine for the last year or so. It's getting kind of big for me,
> since
> >>>>>> this is my first huge project; I just broke 10.5k lines of code a
> bit
> >>>> ago.
> >>>>>> This leads me to a question I've been kind of tossing around for a
> >>>>>> while. Are there any individuals, groups or companies that do code
> >>>>>> review eather free or fairly cheap? I would like to get someone to
> > pick
> >>>>>> through the code and tell me what they think; good points, and
> points
> >>>>>> where I could improve the code. I'm also looking at this from a
> >>>>>> performance angle, to see if there is someone that can look at that
> as
> >>>>>> well. My biggest fear is that I'm going to start building a game off
> > of
> >>>>>> this in 6-8 months and realize that the performance sucks and needs
> to
> >>>>>> be fixed somehow.
> >>>>>>
> >>>>>> --
> >>>>>>
> >>>>>> Thanks,
> >>>>>> Ty
> >>>>>>
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-- 

Jacques Bosch

Software Architecture and Development
Independent Contractor
Cell: +27 824711807 Fax: +27 86 504 4726
E-Mail: jfbosch@xxxxxxxxx

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