Just for the others out there like me: <grin> "A MUD (Multi-User Dungeon, Multi-User Dimension or Multi-User Domain), pronounced /mʌd/, is a multi-user real-time virtual world described entirely in text." On Tue, Apr 12, 2011 at 10:37 AM, Florian-achtige <florianbeijers@xxxxxxxxx>wrote: > Ken, > > WHat exactly is so different/so great about valHalla MUD? Not to be > degrading, I am just curious what makes your MUD stand out. You appear > to be quite proud of it and I'm wondering why. Except for the 20 years > of experience, theres quite a few muds that date from the early 90's. > What else? > > Florian > > 2011/4/12, Ken Perry <whistler@xxxxxxxxxxxxx>: > > > > And what is this? You say it's not an attack but read this quote. > > > > ">> an outdated game engine. It's open source, and anyone who wants to " > > > > I could go into why it's not outdated but all he will say is I don't have > a > > current release that is correct but it's far from outdated. > > > > Ken > > > > -----Original Message----- > > From: programmingblind-bounce@xxxxxxxxxxxxx > > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Christopher > > Coale > > Sent: Monday, April 11, 2011 10:17 PM > > To: programmingblind@xxxxxxxxxxxxx > > Subject: Re: code review > > > > You may not have intended for it to seem like that, but it did. Tyler > > was showing his MUD, and you told the other user to checkout your MUD. > > It just felt like you hi-jacked the thread (not saying you intended to). > > And please, you really should stop taking everything on this list > > person. Just because someone disagrees with you doesn't mean they are > > attacking you or attacking your person. > > > > On 4/11/2011 6:18 PM, Ken Perry wrote: > >> Um He said he was looking for different muds I wasn't trying to over > ride > >> what you're doing but I was giving him another opportunity to try > another > >> type. Now if you feel that is just terrible you will noticed I have > never > >> slammed your work unless you get snarky. I again will refrain from > saying > >> anything flippant now because I don't see any benefit in it. You can > >> continue to do so though if you like. > >> > >> Ken > >> > >> -----Original Message----- > >> From: programmingblind-bounce@xxxxxxxxxxxxx > >> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of > Littlefield, > >> Tyler > >> Sent: Monday, April 11, 2011 8:56 PM > >> To: programmingblind@xxxxxxxxxxxxx > >> Subject: Re: code review > >> > >> Ken: > >> Every time I've mentioned my mud in any sort of thread, you've wrote > >> back basically tooting your own horn and telling the world how great > >> your engine is; in fact, you took this thread as an opportunity as > >> another reason to advertise your own mud. Don't give me that about > >> "eating our own," because I can't really remember to much of you > >> offering your vast amounts of aclaimed knowledge up for advice on this > >> topic, without you can squeeze something in about how awesomeness your > >> own engine is as well. > >> On 4/11/2011 6:34 PM, Ken Perry wrote: > >>> Ah the love I could say so much right now but I will leave it at > Tyler's > >>> statement I agree work on his mud mine is just outdated. Isn't it > great > >> how > >>> we try to eat our own. > >>> > >>> Ken > >>> -----Original Message----- > >>> From: programmingblind-bounce@xxxxxxxxxxxxx > >>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of > Littlefield, > >>> Tyler > >>> Sent: Monday, April 11, 2011 7:32 PM > >>> To: programmingblind@xxxxxxxxxxxxx > >>> Subject: Re: code review > >>> > >>> In other words, just contribute to Aspen and don't worry about buying > an > >>> outdated game engine. It's open source, and anyone who wants to add is > >>> more than welcome to. I want to make this open source and free because > I > >>> don't see the need for someone to pay for a mud engine, and the current > >>> ones out there are lacking a bit. > >>> On 4/11/2011 4:02 PM, Ken Perry wrote: > >>>> I commercially sell the VME engines I have a special deal with Valheru > > in > >>>> that they got a lot of stock areas from us but the current version of > >> the > >>>> vme is a bit out of date it still only runs on redhat 7 or 9 if your > >> good. > >>>> I have a version that runs on newer Linux but it's not on the web site > >> yet > >>>> because I wanted to put it up when I put the Mac version up. I would > >> have > >>> a > >>>> cygwin/windows version but they want like $5000 to sell commercial > >>> software > >>>> under Cygwin. So I have been trying to port it to windows 7 but I > have > >> to > >>>> say there is some ghost bug I haven't found yet. So I guess the > answer > >> is > >>>> we do sell the game engines but the version that's for sale is a bit > old > >>> and > >>>> the version that is new is not ready totally y et. > >>>> > >>>> Ken > >>>> -----Original Message----- > >>>> From: programmingblind-bounce@xxxxxxxxxxxxx > >>>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of > >>> Florian-achtige > >>>> Sent: Monday, April 11, 2011 2:41 PM > >>>> To: programmingblind@xxxxxxxxxxxxx > >>>> Subject: Re: code review > >>>> > >>>> Hi, > >>>> > >>>> @Ken: sounds very interesting :D I've heard of that MUD but haven't > >>>> looked into it all that much. > >>>> Also something called ...' valheru' which appears to be quite like > >>>> it. Is the codebase available , or how did that happen? :S Or am i > >>>> shooting in the dark here? > >>>> @tyler: Thanks for clearing that up. I am about to embark on a > >>>> programming course and would very much like this to be my future > >>>> career. The start of this course is still a year or so away, and the > >>>> focus will mainly be Java and html/css/php for web development, but I > >>>> like my options diverse.. > >>>> > >>>> FLorian > >>>> > >>>> 2011/4/11, Ken Perry<whistler@xxxxxxxxxxxxx>: > >>>>> Try Valhalla if you want something a little different we have our own > >>>>> functional language and the mud is still growing. Not to mention > it's > >>> the > >>>>> only mud that stretches back to the beginning since our code base is > > not > >>>>> only written by the original Diku coders it still is. Well I am an > add > >>> on > >>>>> but all the originals still show up from time to time. The code base > >>>>> started back in 87 as a college project and got up to the point of > >> having > >>>>> 38,000 users before War craft came out. Anyway now we are a little > mud > >>>> with > >>>>> only an active user base of around 500 people and about 10 to 20 a > >> night. > >>>>> But if you're looking for a really strange coding language and the > >>> ability > >>>>> to make worldwide changes at a builders level then give us a shot. > >>>>> Valhalla.com 4242 > >>>>> > >>>>> Ken Whistler > >>>>> > >>>>> -----Original Message----- > >>>>> From: programmingblind-bounce@xxxxxxxxxxxxx > >>>>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of > >>>> Florian-achtige > >>>>> Sent: Monday, April 11, 2011 1:06 PM > >>>>> To: programmingblind@xxxxxxxxxxxxx > >>>>> Subject: Re: code review > >>>>> > >>>>> Hi, > >>>>> > >>>>> I have no answer for your question, but PLEASE try to veer away as > >>>>> much from the stuff that's already out there as you can. There's > >>>>> thousands of MUD's out there, and about 99 out of a 100 are usually > >>>>> the exact same with a few minute differences. I love MUDding but that > >>>>> kind of takes the fun off of it for me. > >>>>> > >>>>> FLorian > >>>>> > >>>>> 2011/4/11, Littlefield, Tyler<tyler@xxxxxxxxxxxxx>: > >>>>>> Hello all: > >>>>>> As some of you may or may not be aware, I have been working on a mud > >>>>>> engine for the last year or so. It's getting kind of big for me, > since > >>>>>> this is my first huge project; I just broke 10.5k lines of code a > bit > >>>> ago. > >>>>>> This leads me to a question I've been kind of tossing around for a > >>>>>> while. Are there any individuals, groups or companies that do code > >>>>>> review eather free or fairly cheap? I would like to get someone to > > pick > >>>>>> through the code and tell me what they think; good points, and > points > >>>>>> where I could improve the code. I'm also looking at this from a > >>>>>> performance angle, to see if there is someone that can look at that > as > >>>>>> well. My biggest fear is that I'm going to start building a game off > > of > >>>>>> this in 6-8 months and realize that the performance sucks and needs > to > >>>>>> be fixed somehow. > >>>>>> > >>>>>> -- > >>>>>> > >>>>>> Thanks, > >>>>>> Ty > >>>>>> > >>>>>> __________ > >>>>>> View the list's information and change your settings at > >>>>>> //www.freelists.org/list/programmingblind > >>>>>> > >>>>>> > >>>>> __________ > >>>>> View the list's information and change your settings at > >>>>> //www.freelists.org/list/programmingblind > >>>>> > >>>>> __________ > >>>>> View the list's information and change your settings at > >>>>> //www.freelists.org/list/programmingblind > >>>>> > >>>>> > >>>> __________ > >>>> View the list's information and change your settings at > >>>> //www.freelists.org/list/programmingblind > >>>> > >>>> __________ > >>>> View the list's information and change your settings at > >>>> //www.freelists.org/list/programmingblind > >>>> > >>>> > >> > > > > __________ > > View the list's information and change your settings at > > //www.freelists.org/list/programmingblind > > > > __________ > > View the list's information and change your settings at > > //www.freelists.org/list/programmingblind > > > > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > -- Jacques Bosch Software Architecture and Development Independent Contractor Cell: +27 824711807 Fax: +27 86 504 4726 E-Mail: jfbosch@xxxxxxxxx