RE: code review

  • From: "Ken Perry" <whistler@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Mon, 11 Apr 2011 21:18:32 -0400

Um He said he was looking for different muds I wasn't trying to over ride
what you're doing but I was giving him another opportunity to try another
type.  Now if you feel that is just terrible you will noticed I have never
slammed your work unless you get snarky.  I again will refrain from saying
anything flippant now because I don't see any benefit in it.  You can
continue to do so though if you like.

Ken

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield,
Tyler
Sent: Monday, April 11, 2011 8:56 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: code review

Ken:
Every time I've mentioned my mud in any sort of thread, you've wrote 
back basically tooting your own horn and telling the world how great 
your engine is; in fact, you took this thread as an opportunity as 
another reason to advertise your own mud. Don't give me that about 
"eating our own," because I can't really remember to much of you 
offering your vast amounts of aclaimed knowledge up for advice on this 
topic, without you can squeeze something in about how awesomeness your 
own engine is as well.
On 4/11/2011 6:34 PM, Ken Perry wrote:
> Ah the love I  could say so much right now but I will leave it at Tyler's
> statement I agree work on his mud mine is just outdated.  Isn't it great
how
> we try to eat our own.
>
> Ken
> -----Original Message-----
> From: programmingblind-bounce@xxxxxxxxxxxxx
> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield,
> Tyler
> Sent: Monday, April 11, 2011 7:32 PM
> To: programmingblind@xxxxxxxxxxxxx
> Subject: Re: code review
>
> In other words, just contribute to Aspen and don't worry about buying an
> outdated game engine. It's open source, and anyone who wants to add is
> more than welcome to. I want to make this open source and free because I
> don't see the need for someone to pay for a mud engine, and the current
> ones out there are lacking a bit.
> On 4/11/2011 4:02 PM, Ken Perry wrote:
>> I commercially sell the VME engines I have a special deal with Valheru in
>> that they got a lot  of stock areas from us but the current version of
the
>> vme is a bit out of date it still only runs on redhat 7 or 9 if your
good.
>> I have a version that runs on newer Linux but it's not on the web site
yet
>> because I wanted to put it up when I put the Mac version up.  I would
have
> a
>> cygwin/windows version but they want like $5000 to sell commercial
> software
>> under Cygwin.  So I have been trying to port it to windows 7 but I have
to
>> say there is some ghost bug I haven't found yet.  So I guess the answer
is
>> we do sell the game engines but the version that's for sale is a bit old
> and
>> the version that is new is not ready totally y et.
>>
>> Ken
>> -----Original Message-----
>> From: programmingblind-bounce@xxxxxxxxxxxxx
>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of
> Florian-achtige
>> Sent: Monday, April 11, 2011 2:41 PM
>> To: programmingblind@xxxxxxxxxxxxx
>> Subject: Re: code review
>>
>> Hi,
>>
>> @Ken: sounds very interesting :D I've heard of that MUD but haven't
>> looked into it all that much.
>> Also something called ...' valheru'  which appears to be quite like
>> it. Is the codebase available , or how did that happen? :S Or am i
>> shooting in the dark here?
>> @tyler: Thanks for clearing that up. I am about to embark on a
>> programming course and would very much like this to be my future
>> career. The start of this course is still a year or so away, and the
>> focus will mainly be Java and html/css/php for web development, but I
>> like my options diverse..
>>
>> FLorian
>>
>> 2011/4/11, Ken Perry<whistler@xxxxxxxxxxxxx>:
>>> Try Valhalla if you want something a little different we have our own
>>> functional language and the mud is still growing.  Not to mention it's
> the
>>> only mud that stretches back to the beginning since our code base is not
>>> only written by the original Diku coders it still is.  Well I am an add
> on
>>> but all the originals still show up from time to time.  The code base
>>> started back in 87 as a college project and got up to the point of
having
>>> 38,000 users before War craft came out.  Anyway now we are a little mud
>> with
>>> only an active user base of around 500 people and about 10 to 20 a
night.
>>> But if you're looking for a really strange coding language and the
> ability
>>> to make worldwide changes at a builders level then give us a shot.
>>> Valhalla.com 4242
>>>
>>> Ken     Whistler
>>>
>>> -----Original Message-----
>>> From: programmingblind-bounce@xxxxxxxxxxxxx
>>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of
>> Florian-achtige
>>> Sent: Monday, April 11, 2011 1:06 PM
>>> To: programmingblind@xxxxxxxxxxxxx
>>> Subject: Re: code review
>>>
>>> Hi,
>>>
>>> I have no answer for your question, but PLEASE try to veer away as
>>> much from the stuff that's already out there as you can. There's
>>> thousands of MUD's out there, and about 99 out of a 100 are usually
>>> the exact same with a few minute differences. I love MUDding but that
>>> kind of takes the fun off of it for me.
>>>
>>> FLorian
>>>
>>> 2011/4/11, Littlefield, Tyler<tyler@xxxxxxxxxxxxx>:
>>>> Hello all:
>>>> As some of you may or may not be aware, I have been working on a mud
>>>> engine for the last year or so. It's getting kind of big for me, since
>>>> this is my first huge project; I just broke 10.5k lines of code a bit
>> ago.
>>>> This leads me to a question I've been kind of tossing around for a
>>>> while. Are there any individuals, groups or companies that do code
>>>> review eather free or fairly cheap? I would like to get someone to pick
>>>> through the code and tell me what they think; good points, and points
>>>> where I could improve the code. I'm also looking at this from a
>>>> performance angle, to see if there is someone that can look at that as
>>>> well. My biggest fear is that I'm going to start building a game off of
>>>> this in 6-8 months and realize that the performance sucks and needs to
>>>> be fixed somehow.
>>>>
>>>> --
>>>>
>>>> Thanks,
>>>> Ty
>>>>
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>


-- 

Thanks,
Ty

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