Re: What are good technologies for two player game servers?
- From: "R Dinger" <rrdinger@xxxxxxxxxx>
- To: <programmingblind@xxxxxxxxxxxxx>
- Date: Thu, 21 Oct 2010 14:24:21 -0700
Hi Jim,
At this point, I am not sure what I want to do, I need to find out what is
possible first. To some extent, what I want to do will be dependant on what is
possible to do. I am trying to find out likely technologies to look into.
I suspect a Python web framework like Zope, Twisted or other may be a good
solution, but I don't want to discount Ruby or other solutions. I have little
experience or knowledge in this area and am looking for suggestions of what is
possible.
I am reasonably certain that whatever it is, I want users to be able to do it
through a browser. My primary goals are that the solution be universally
accessible, simple and robust.
Richard
----- Original Message -----
From: Homme, James
To: programmingblind@xxxxxxxxxxxxx
Sent: Thursday, October 21, 2010 12:52 PM
Subject: RE: What are good technologies for two player game servers?
Hi Richard,
How exactly would this work? I'm asking because I saw a content control
system that is built to handle a chess club on the internet, but I'm not sure
if it has the features you are looking for. I know that you have my personal
e-mail address and Skype ID. We can talk about it later on tonight. I will try
to find it and send you the link to it.
Jim
Jim Homme,
Usability Services,
Phone: 412-544-1810. Skype: jim.homme
Internal recipients, Read my accessibility blog. Discuss accessibility here.
Accessibility Wiki: Breaking news and accessibility advice
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger
Sent: Thursday, October 21, 2010 2:33 PM
To: programming
Subject: What are good technologies for two player game servers?
Hi All,
What sort of internet technologies are well suited to build a server for two
player games.
I am considering developing a server system for controlling on going chess
games, that is keeping track of all the moves so far, the time used by each
player and so forth all via a text web interface. Many games would be in
progress at the same time and so each on-going game would be in a database that
is updated as new moves arrive.
I have been looking at just using something simple like cgi scripted pages
with form controls generated at the server by Python, but that seems a little
clunky.
Can anyone suggest suitable technologies for me to look at?
I have a good knowledge of Python, C++ and C, but will always consider
learning a new language if desirable like PHP or even PERL.
Also I want to use a web hosting service not run my own server. So I am
looking for something commonly available.
Richard
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