RE: What are good technologies for two player game servers?
- From: D!J!X! <megamansuperior@xxxxxxxxxxx>
- To: <programmingblind@xxxxxxxxxxxxx>
- Date: Thu, 21 Oct 2010 15:09:32 -0400
Yup. If you were to use MySQL, you'd want to use an on-ram only engine, and
not actually write a table which sits on a drive etc. I'd say keeping
variables in RAM using server side programming would be the best way to go.
On that note, I'd recommend getting a dedicated server, or a virtual server
(depending on predicted game popularity/server load, and the complexity of
the games and how much power the server would need per game instance etc).
HTH, D!J!X!
-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Tyler
Littlefield
Sent: Thursday, October 21, 2010 2:59 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: What are good technologies for two player game servers?
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Hello,
I wouldn't recommend actually storing the board in mysql; you'll have to do
fetches on the rows for the logic. You'll want to find another way to store
everything (maybe use a central server to hold the data in memory).
On 10/21/2010 12:33 PM, R Dinger wrote:
> Hi All,
>
> What sort of internet technologies are well suited to build a server for
two player games.
>
> I am considering developing a server system for controlling on going chess
games, that is keeping track of all the moves so far, the time used by each
player and so forth all via a text web interface. Many games would be in
progress at the same time and so each on-going game would be in a database
that is updated as new moves arrive.
>
> I have been looking at just using something simple like cgi scripted pages
with form controls generated at the server by Python, but that seems a
little clunky.
>
> Can anyone suggest suitable technologies for me to look at?
>
> I have a good knowledge of Python, C++ and C, but will always consider
learning a new language if desirable like PHP or even PERL.
>
> Also I want to use a web hosting service not run my own server. So I am
looking for something commonly available.
>
> Richard
>
- --
Thanks,
Tyler Littlefield
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