Re: What are good technologies for two player game servers?

  • From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Sun, 24 Oct 2010 18:51:09 -0600


I recommend also using memcached, then you won't have to do i/o to and from the db. it may not be an issue with 10 boards or so, but lots of logic is going to be hard.
On 10/24/2010 6:37 PM, The Elf wrote:
if you Google for "black nova traders" you can still find copies of the code that was used to create one of the most accessible multi player online games that I have ever seen, and you could use that php code to guide you through building your chess battle game setup. the best thing is although you will need a data base capability on the site, it is simple to set up and run, no big complex problems to mess you up.
good thought Jim,
elf
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    ----- Original Message -----
    *From:* Homme, James <mailto:james.homme@xxxxxxxxxxxx>
    *To:* programmingblind@xxxxxxxxxxxxx
    <mailto:programmingblind@xxxxxxxxxxxxx>
    *Sent:* Friday, October 22, 2010 12:50 PM
    *Subject:* RE: What are good technologies for two player game servers?

    Hi Richard,

    The solution I was looking at is PHP.

    Jim

    Jim Homme,

    Usability Services,

    Phone: 412-544-1810. Skype: jim.homme

    Internal recipients, Read my accessibility blog
    <http://mysites.highmark.com/personal/lidikki/Blog/default.aspx>.
    Discuss accessibility here
    <http://collaborate.highmark.com/COP/technical/accessibility/default.aspx>.
    Accessibility Wiki: Breaking news and accessibility advice
    
<http://collaborate.highmark.com/COP/technical/accessibility/Accessibility%20Wiki/Forms/AllPages.aspx>

    *From:*programmingblind-bounce@xxxxxxxxxxxxx
    <mailto:programmingblind-bounce@xxxxxxxxxxxxx>
    [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *R Dinger
    *Sent:* Thursday, October 21, 2010 5:24 PM
    *To:* programmingblind@xxxxxxxxxxxxx
    *Subject:* Re: What are good technologies for two player game servers?

    Hi Jim,

    At this point, I am not sure what I want to do, I need to find out
    what is possible first.  To some extent, what I want to do will be
    dependant on what is possible to do.  I am trying to find out
    likely technologies to look into.

    I suspect a Python web framework like Zope, Twisted or other  may
    be a good solution, but I don't want to discount Ruby or other
    solutions.  I have little experience or knowledge in this area and
    am looking for suggestions of what is possible.

    I am reasonably certain that whatever it is, I want users to be
    able to do it through a browser.  My primary goals are that the
    solution be universally accessible, simple and robust.

    Richard

        ----- Original Message -----

        *From:*Homme, James <mailto:james.homme@xxxxxxxxxxxx>

        *To:*programmingblind@xxxxxxxxxxxxx
        <mailto:programmingblind@xxxxxxxxxxxxx>

        *Sent:*Thursday, October 21, 2010 12:52 PM

        *Subject:*RE: What are good technologies for two player game
        servers?

        Hi Richard,

        How exactly would this work? I'm asking because I saw a
        content control system that is built to handle a chess club on
        the internet, but I'm not sure if it has the features you are
        looking for. I know that you have my personal e-mail address
        and Skype ID. We can talk about it later on tonight. I will
        try to find it and send you the link to it.

        Jim

        Jim Homme,

        Usability Services,

        Phone: 412-544-1810. Skype: jim.homme

        Internal recipients, Read my accessibility blog
        <http://mysites.highmark.com/personal/lidikki/Blog/default.aspx>.
        Discuss accessibility here
        
<http://collaborate.highmark.com/COP/technical/accessibility/default.aspx>.
        Accessibility Wiki: Breaking news and accessibility advice
        
<http://collaborate.highmark.com/COP/technical/accessibility/Accessibility%20Wiki/Forms/AllPages.aspx>

        *From:*programmingblind-bounce@xxxxxxxxxxxxx
        [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of
        *R Dinger
        *Sent:* Thursday, October 21, 2010 2:33 PM
        *To:* programming
        *Subject:* What are good technologies for two player game servers?

        Hi All,

        What sort of internet technologies are well suited to build a
        server for two player games.

        I am considering developing a server system for controlling on
        going chess games, that is keeping track of all the moves so
        far, the time used by each player and so forth all via a text
        web interface.  Many games would be in progress at the same
        time and so each on-going game would be in a database that is
        updated as new moves arrive.

        I have been looking at just using something simple like cgi
        scripted pages with form controls generated at the server by
        Python, but that seems a little clunky.

        Can anyone suggest suitable technologies for me to look at?

        I have a good knowledge of Python, C++ and C, but will always
        consider learning a new language if desirable like PHP or even
        PERL.

        Also I want to use a web hosting service not run my own
        server.  So I am looking for something commonly available.

        Richard

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