I recommend also using memcached, then you won't have to do i/o to and from the db. it may not be an issue with 10 boards or so, but lots of logic is going to be hard.
On 10/24/2010 6:37 PM, The Elf wrote:
if you Google for "black nova traders" you can still find copies of the code that was used to create one of the most accessible multi player online games that I have ever seen, and you could use that php code to guide you through building your chess battle game setup. the best thing is although you will need a data base capability on the site, it is simple to set up and run, no big complex problems to mess you up.good thought Jim, elf Moderator, Blind Access Help Owner: Alacorn Computer Enterprises Specialists in customized computers and peripherals - own the might and majesty of a Alacorn! www.alacorncomputer.com <http://www.alacorncomputer.com> proprietor, The Grab Bag, for blind computer users and programmers http://grabbag.alacorncomputer.com ----- Original Message ----- *From:* Homme, James <mailto:james.homme@xxxxxxxxxxxx> *To:* programmingblind@xxxxxxxxxxxxx <mailto:programmingblind@xxxxxxxxxxxxx> *Sent:* Friday, October 22, 2010 12:50 PM *Subject:* RE: What are good technologies for two player game servers? Hi Richard, The solution I was looking at is PHP. Jim Jim Homme, Usability Services, Phone: 412-544-1810. Skype: jim.homme Internal recipients, Read my accessibility blog <http://mysites.highmark.com/personal/lidikki/Blog/default.aspx>. Discuss accessibility here <http://collaborate.highmark.com/COP/technical/accessibility/default.aspx>. Accessibility Wiki: Breaking news and accessibility advice <http://collaborate.highmark.com/COP/technical/accessibility/Accessibility%20Wiki/Forms/AllPages.aspx> *From:*programmingblind-bounce@xxxxxxxxxxxxx <mailto:programmingblind-bounce@xxxxxxxxxxxxx> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *R Dinger *Sent:* Thursday, October 21, 2010 5:24 PM *To:* programmingblind@xxxxxxxxxxxxx *Subject:* Re: What are good technologies for two player game servers? Hi Jim, At this point, I am not sure what I want to do, I need to find out what is possible first. To some extent, what I want to do will be dependant on what is possible to do. I am trying to find out likely technologies to look into. I suspect a Python web framework like Zope, Twisted or other may be a good solution, but I don't want to discount Ruby or other solutions. I have little experience or knowledge in this area and am looking for suggestions of what is possible. I am reasonably certain that whatever it is, I want users to be able to do it through a browser. My primary goals are that the solution be universally accessible, simple and robust. Richard ----- Original Message ----- *From:*Homme, James <mailto:james.homme@xxxxxxxxxxxx> *To:*programmingblind@xxxxxxxxxxxxx <mailto:programmingblind@xxxxxxxxxxxxx> *Sent:*Thursday, October 21, 2010 12:52 PM *Subject:*RE: What are good technologies for two player game servers? Hi Richard, How exactly would this work? I'm asking because I saw a content control system that is built to handle a chess club on the internet, but I'm not sure if it has the features you are looking for. I know that you have my personal e-mail address and Skype ID. We can talk about it later on tonight. I will try to find it and send you the link to it. Jim Jim Homme, Usability Services, Phone: 412-544-1810. Skype: jim.homme Internal recipients, Read my accessibility blog <http://mysites.highmark.com/personal/lidikki/Blog/default.aspx>. Discuss accessibility here <http://collaborate.highmark.com/COP/technical/accessibility/default.aspx>. Accessibility Wiki: Breaking news and accessibility advice <http://collaborate.highmark.com/COP/technical/accessibility/Accessibility%20Wiki/Forms/AllPages.aspx> *From:*programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *R Dinger *Sent:* Thursday, October 21, 2010 2:33 PM *To:* programming *Subject:* What are good technologies for two player game servers? Hi All, What sort of internet technologies are well suited to build a server for two player games. I am considering developing a server system for controlling on going chess games, that is keeping track of all the moves so far, the time used by each player and so forth all via a text web interface. Many games would be in progress at the same time and so each on-going game would be in a database that is updated as new moves arrive. I have been looking at just using something simple like cgi scripted pages with form controls generated at the server by Python, but that seems a little clunky. Can anyone suggest suitable technologies for me to look at? I have a good knowledge of Python, C++ and C, but will always consider learning a new language if desirable like PHP or even PERL. Also I want to use a web hosting service not run my own server. So I am looking for something commonly available. 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