Re: What are good technologies for two player game servers?
- From: "The Elf" <inthaneelf@xxxxxxxxxxxxxx>
- To: <programmingblind@xxxxxxxxxxxxx>
- Date: Sun, 24 Oct 2010 17:37:19 -0700
if you Google for "black nova traders" you can still find copies of the code
that was used to create one of the most accessible multi player online games
that I have ever seen, and you could use that php code to guide you through
building your chess battle game setup.
the best thing is although you will need a data base capability on the site, it
is simple to set up and run, no big complex problems to mess you up.
good thought Jim,
elf
Moderator, Blind Access Help
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----- Original Message -----
From: Homme, James
To: programmingblind@xxxxxxxxxxxxx
Sent: Friday, October 22, 2010 12:50 PM
Subject: RE: What are good technologies for two player game servers?
Hi Richard,
The solution I was looking at is PHP.
Jim
Jim Homme,
Usability Services,
Phone: 412-544-1810. Skype: jim.homme
Internal recipients, Read my accessibility blog. Discuss accessibility here.
Accessibility Wiki: Breaking news and accessibility advice
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger
Sent: Thursday, October 21, 2010 5:24 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: What are good technologies for two player game servers?
Hi Jim,
At this point, I am not sure what I want to do, I need to find out what is
possible first. To some extent, what I want to do will be dependant on what is
possible to do. I am trying to find out likely technologies to look into.
I suspect a Python web framework like Zope, Twisted or other may be a good
solution, but I don't want to discount Ruby or other solutions. I have little
experience or knowledge in this area and am looking for suggestions of what is
possible.
I am reasonably certain that whatever it is, I want users to be able to do it
through a browser. My primary goals are that the solution be universally
accessible, simple and robust.
Richard
----- Original Message -----
From: Homme, James
To: programmingblind@xxxxxxxxxxxxx
Sent: Thursday, October 21, 2010 12:52 PM
Subject: RE: What are good technologies for two player game servers?
Hi Richard,
How exactly would this work? I'm asking because I saw a content control
system that is built to handle a chess club on the internet, but I'm not sure
if it has the features you are looking for. I know that you have my personal
e-mail address and Skype ID. We can talk about it later on tonight. I will try
to find it and send you the link to it.
Jim
Jim Homme,
Usability Services,
Phone: 412-544-1810. Skype: jim.homme
Internal recipients, Read my accessibility blog. Discuss accessibility
here. Accessibility Wiki: Breaking news and accessibility advice
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger
Sent: Thursday, October 21, 2010 2:33 PM
To: programming
Subject: What are good technologies for two player game servers?
Hi All,
What sort of internet technologies are well suited to build a server for
two player games.
I am considering developing a server system for controlling on going chess
games, that is keeping track of all the moves so far, the time used by each
player and so forth all via a text web interface. Many games would be in
progress at the same time and so each on-going game would be in a database that
is updated as new moves arrive.
I have been looking at just using something simple like cgi scripted pages
with form controls generated at the server by Python, but that seems a little
clunky.
Can anyone suggest suitable technologies for me to look at?
I have a good knowledge of Python, C++ and C, but will always consider
learning a new language if desirable like PHP or even PERL.
Also I want to use a web hosting service not run my own server. So I am
looking for something commonly available.
Richard
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