if you Google for "black nova traders" you can still find copies of the code that was used to create one of the most accessible multi player online games that I have ever seen, and you could use that php code to guide you through building your chess battle game setup. the best thing is although you will need a data base capability on the site, it is simple to set up and run, no big complex problems to mess you up. good thought Jim, elf Moderator, Blind Access Help Owner: Alacorn Computer Enterprises Specialists in customized computers and peripherals - own the might and majesty of a Alacorn! www.alacorncomputer.com proprietor, The Grab Bag, for blind computer users and programmers http://grabbag.alacorncomputer.com ----- Original Message ----- From: Homme, James To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 22, 2010 12:50 PM Subject: RE: What are good technologies for two player game servers? Hi Richard, The solution I was looking at is PHP. Jim Jim Homme, Usability Services, Phone: 412-544-1810. Skype: jim.homme Internal recipients, Read my accessibility blog. Discuss accessibility here. Accessibility Wiki: Breaking news and accessibility advice From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger Sent: Thursday, October 21, 2010 5:24 PM To: programmingblind@xxxxxxxxxxxxx Subject: Re: What are good technologies for two player game servers? Hi Jim, At this point, I am not sure what I want to do, I need to find out what is possible first. To some extent, what I want to do will be dependant on what is possible to do. I am trying to find out likely technologies to look into. I suspect a Python web framework like Zope, Twisted or other may be a good solution, but I don't want to discount Ruby or other solutions. I have little experience or knowledge in this area and am looking for suggestions of what is possible. I am reasonably certain that whatever it is, I want users to be able to do it through a browser. My primary goals are that the solution be universally accessible, simple and robust. Richard ----- Original Message ----- From: Homme, James To: programmingblind@xxxxxxxxxxxxx Sent: Thursday, October 21, 2010 12:52 PM Subject: RE: What are good technologies for two player game servers? Hi Richard, How exactly would this work? I'm asking because I saw a content control system that is built to handle a chess club on the internet, but I'm not sure if it has the features you are looking for. I know that you have my personal e-mail address and Skype ID. We can talk about it later on tonight. I will try to find it and send you the link to it. Jim Jim Homme, Usability Services, Phone: 412-544-1810. Skype: jim.homme Internal recipients, Read my accessibility blog. Discuss accessibility here. Accessibility Wiki: Breaking news and accessibility advice From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger Sent: Thursday, October 21, 2010 2:33 PM To: programming Subject: What are good technologies for two player game servers? Hi All, What sort of internet technologies are well suited to build a server for two player games. I am considering developing a server system for controlling on going chess games, that is keeping track of all the moves so far, the time used by each player and so forth all via a text web interface. Many games would be in progress at the same time and so each on-going game would be in a database that is updated as new moves arrive. I have been looking at just using something simple like cgi scripted pages with form controls generated at the server by Python, but that seems a little clunky. Can anyone suggest suitable technologies for me to look at? I have a good knowledge of Python, C++ and C, but will always consider learning a new language if desirable like PHP or even PERL. Also I want to use a web hosting service not run my own server. So I am looking for something commonly available. Richard ---------------------------------------------------------------------------- This e-mail and any attachments to it are confidential and are intended solely for use of the individual or entity to whom they are addressed. If you have received this e-mail in error, please notify the sender immediately and then delete it. If you are not the intended recipient, you must not keep, use, disclose, copy or distribute this e-mail without the author's prior permission. The views expressed in this e-mail message do not necessarily represent the views of Highmark Inc., its subsidiaries, or affiliates.