Re: Next step in trying to make use of real-time client side sound effects in a webpage

  • From: "Jacob Kruger" <jacobk@xxxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Thu, 14 Oct 2010 13:20:17 +0200

Ok, have uploaded around 3 different versions in last 15 minutes or so...LOL!

The other joke is that with the javascript source hidden in an external PHP 
file, it will also swear at someone who tries to go look at it...

Anyway, you can do me a favour, and just try it one last time...thanks.

Only other real limitation have noticed is it apparently needs flash 8 or 
higher, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

  ----- Original Message ----- 
  From: Storm Dragon 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Thursday, October 14, 2010 12:41 PM
  Subject: Re: Next step in trying to make use of real-time client side sound 
effects in a webpage


  Hi,
  This wins the coolest debugging message award. When the page loaded I got the 
following message and an ok button.
  shit happened
  After the second time this message was shown the page loaded with the 
following messages:
  Drum here (needs to make use of flash, and javaScript):  
  (number row 1-9)

  Back to BlindZA website debug: soundManager: Waiting indefinitely for Flash 
(will recover if unblocked)... soundManager: Firing 1 onready() item 
soundManager::flashBlockHandler(): No flash response, applying .swf_timedout 
CSS.. soundManager: No Flash response within expected time. Likely causes: 
Flash blocked or JS-Flash security error. soundManager.onload() complete 
soundManager::initComplete(): calling soundManager.onload() soundManager: 
Firing 1 onready() item soundManager::flashBlockHandler(): No flash response, 
applying .swf_timedout CSS.. (Flash loaded) soundManager: Getting impatient, 
still waiting for Flash (SWF loaded)... -- SoundManager 2 loaded (OK) -- 
(Flash): Enabling polling, 50 ms interval (Flash): JS to/from Flash OK Flash 
security sandbox type: remote (Flash): SM2 SWF V2.96a.20100822 (AS3/Flash 9) 
soundManager: Attempting to call Flash from JS.. -- SoundManager 2: HTML5 
support tests (/^probably$/i): mp3: false, mp4: false, ogg: true, wav: true -- 
-- soundManager::init() -- soundManager::externalInterfaceOK() (~4 ms) 
soundManager::initMovie(): Waiting for ExternalInterface call from Flash.. 
soundManager::initMovie(): Got EMBED element (created via JS) 
soundManager::createMovie(): Trying to load 
./swf/soundmanager2_flash9_debug.swf -- SoundManager 2 V2.96a.20100822 
(AS3/Flash 9) + HTML5 audio, MovieStar mode, normal polling, flashBlock mode -- 
Note: Switching to flash 9, required for MP4 formats. flashContainer: 

  Thanks
  Storm
        -- 
Registered Linux user number 508465:
http://counter.li.org/
My blog, Thoughts of a Dragon:
http://www.stormdragon.us/
Follow me on Twitter:
http://www.twitter.com/stormdragon2976


       
  On Thu, 2010-10-14 at 10:40 +0200, Jacob Kruger wrote:

     
    Ok, seems that while you have a document.ready function that JQuery makes 
use of since it then knows the whole document object model will have been 
initialised, and this is where you keep all of it's manipulation scripts, I 
seemd to need to in fact load the various soundManager options before the 
document initialised as such, so I moved it up to above that sort of 
event/function, but within the same script block since javascript still seems 
funny in that way with regard to variable scopes etc. 
     
    I am also now just keeping all script content within the source of the one 
page, but if can get this part/version to work, I might then try move it out to 
an external script source PHP handled file and again see if that causes any 
issues - but don't really think it would. 
     
    In other words, while it may not be too pretty since I've turned on quite a 
bit more debugging info, it should now, hopefully at least play one sound when 
you type in that text field, and this is since it now seems that something like 
FireFox isn't passing the same keycode value etc. via javascript, so am now 
going to have to try figure out a more workaround way to find out which key 
you've pressed - might look into something like just reading the value of the 
text/input field, and then work on that etc., but not sure it would work real 
time enough. 
     
    Anyway, this is still working for me in IE8, and at least now triggering 
the 1 sound to be played in FireFox, but that's all have tested it in so far. 
     
    Again, if you want to have a 'look', and let me know if the whole number 
row plays the same sounds (if any at all): 
    http://www.blindza.co.za/RTDrums/ 
     
    Stay well 

    Jacob Kruger
    Blind Biker
    Skype: BlindZA
    '...fate had broken his body, but not his spirit...'


      ----- Original Message ----- 
      From: Storm Dragon 
      To: programmingblind@xxxxxxxxxxxxx 
      Sent: Tuesday, October 12, 2010 12:54 PM 
      Subject: Re: Next step in trying to make use of real-time client side 
sound effects in a webpage 



      Hi,
      I tried this one and got no sounds. I am using Vinux (Ubuntu 10.04). 
Here's the output from the page:
      Drum here (needs to make use of flash, and javaScript):  
      (number row 1-9)

      Back to BlindZA website 
      -
      soundManager::initMovie(): Waiting for ExternalInterface call from 
Flash.. soundManager::initMovie(): Got EMBED element (created via JS) 
soundManager::createMovie(): Trying to load ./soundmanager2_debug.swf -- 
SoundManager 2 V2.96a.20100822 (AS2/Flash 8), MovieStar mode, normal polling
      Thanks
      Storm -- 

            -- 
Registered Linux user number 508465:
http://counter.li.org/
My blog, Thoughts of a Dragon:
http://www.stormdragon.us/
Vinux is Linux done right:
http://vinux.org.uk/



           
      On Tue, 2010-10-12 at 12:45 +0200, Jacob Kruger wrote: 

        http://www.blindza.co.za/RTDrums/ 
        This one makes use of the JQuery javascript dynamic html library, as 
well as the soundManager embedded, flash object that should be (hopefully) 
relatively platform independent to sort of preload MP3 sound clips that can 
then be triggered to play almost real time, and if this works well enough 
across various platforms, it might then in fact be possible to use something 
similar to create relative dynamic sound effects to be used in conjunction with 
DHTML to create sort of platform independent games, sound providing tutorials, 
etc. etc. - hopefully anyway...<smile> 
        Stay well 

        Jacob Kruger
        Blind Biker
        Skype: BlindZA
        '...fate had broken his body, but not his spirit...'



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