RE: My first version of an RPG game engine

That is nice to know.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


----- Original Message ---------------

Subject: RE: My first version of an RPG game engine
   From: "Harmony Neil" <harmonylm@xxxxxxxxxxxxxx>
   Date: Fri, 10 Jun 2011 13:32:24 +0100
     To: <programmingblind@xxxxxxxxxxxxx>

>Oh cool. Thought I'd heard that somewhere. Thanks.
>
>-----Original Message-----
>From: programmingblind-bounce@xxxxxxxxxxxxx
>[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Trouble
>Sent: 10 June 2011 13:31
>To: programmingblind@xxxxxxxxxxxxx
>Subject: RE: My first version of an RPG game engine
>
>Just to let you know that mac's come with python already installed.
>
>At 04:52 AM 6/10/2011, you wrote:
>>Cool.
>>
>>My sighted brother is also meant to be testing it on a mac for me 
>>shortly - think the pyc format ones will be simplest, but it will 
>>need python to be installed thereon as well, but let me know.
>>
>>Stay well
>>
>>Jacob Kruger
>>Blind Biker
>>Skype: BlindZA
>>'...fate had broken his body, but not his spirit...'
>>
>>
>>----- Original Message ---------------
>>
>>Subject: RE: My first version of an RPG game engine
>>    From: "Harmony Neil" <harmonylm@xxxxxxxxxxxxxx>
>>    Date: Fri, 10 Jun 2011 09:24:15 +0100
>>      To: <programmingblind@xxxxxxxxxxxxx>
>>
>> >Hellow,
>> >I'm downloading the source and the other files now. I'll have a look at
>them
>> >on here.
>> >I'm getting a mac soon as well, although not sure when, so I'll be glad
>to
>> >test it on there as well if you'd like. That'll possibly not be for some
>> >time though, so ..
>> >Anyway, talk soon,
>> >Harmony.
>> >Feel free to contact me by
>> >e-mail: harmonylm@xxxxxxxxxxxxxx
>> >MSN: harmonyneil@xxxxxxxxxx
>> >AIM: harmonyneil7
>> >Skype: harmonylneil
>> >Twitter: harmonyneil
>> >
>> >-----Original Message-----
>> >From: programmingblind-bounce@xxxxxxxxxxxxx
>> >[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jacob Kruger
>> >Sent: 10 June 2011 06:48
>> >To: programmingblind@xxxxxxxxxxxxx
>> >Subject: My first version of an RPG game engine
>> >
>> >If you want to check out the current version, you can download it here:
>> >http://www.blindza.co.za/uploads/mapData_dist.zip
>> >
>> >In there, run mapData.exe, but preferably from a command line window
>since
>> >otherwise it might sort of skip the outro message when you finish the
>> >mission/quest.
>> >
>> >Either way, if you look at the following 3 files, you'll see they contain
>> >all the data/info that this app, which is literally a sort of RPG game
>> >engine is making use of as such, and they do also have comments etc. in
>them
>> >to sort of explain the data as such:
>> >mapData.txt
>> >mapDataObjects.txt
>> >mapDataNPC.txt
>> >
>> >Aside from that, in the game engine itself, it will be simplest to type
>> >something like ? in the window to let it give you info on all commands,
>but
>> >the one extra thing is that after picking up an item/object, typing in
>> >something like:
>> >l objectName
>> >
>> >will actually give you more details on it.
>> >
>> >Anyway, this was done using python, and I have also had a guy test it on
>> >linux/vinux, and it works well enough there as well:
>> >http://www.blindza.co.za/uploads/mapData_pyc.zip
>> >
>> >That was partly why wanted to do it using python as such, but also used
>it
>> >as sort of practice, and if you want to check out the source (almost 700
>> >lines of it), here's yet another URL:
>> >http://www.blindza.co.za/uploads/mapData_source.zip
>> >
>> >Anyway, still going to add a few things in there, like maybe a bit more
>> >environment interaction - as in performing some tasks on things, as
>opposed
>> >to just picking up and placing items in locations, but might also make it
>> >possible to do things like change terminology in game output itsself, so
>> >that it then might be more useful for various other types of activities,
>> >etc.
>> >
>> >Stay well
>> >
>> >Jacob Kruger
>> >Blind Biker
>> >Skype: BlindZA
>> >'...fate had broken his body, but not his spirit...'
>> >
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