RE: My first version of an RPG game engine

  • From: "Harmony Neil" <harmonylm@xxxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Fri, 10 Jun 2011 13:32:24 +0100

Oh cool. Thought I'd heard that somewhere. Thanks.

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Trouble
Sent: 10 June 2011 13:31
To: programmingblind@xxxxxxxxxxxxx
Subject: RE: My first version of an RPG game engine

Just to let you know that mac's come with python already installed.

At 04:52 AM 6/10/2011, you wrote:
>Cool.
>
>My sighted brother is also meant to be testing it on a mac for me 
>shortly - think the pyc format ones will be simplest, but it will 
>need python to be installed thereon as well, but let me know.
>
>Stay well
>
>Jacob Kruger
>Blind Biker
>Skype: BlindZA
>'...fate had broken his body, but not his spirit...'
>
>
>----- Original Message ---------------
>
>Subject: RE: My first version of an RPG game engine
>    From: "Harmony Neil" <harmonylm@xxxxxxxxxxxxxx>
>    Date: Fri, 10 Jun 2011 09:24:15 +0100
>      To: <programmingblind@xxxxxxxxxxxxx>
>
> >Hellow,
> >I'm downloading the source and the other files now. I'll have a look at
them
> >on here.
> >I'm getting a mac soon as well, although not sure when, so I'll be glad
to
> >test it on there as well if you'd like. That'll possibly not be for some
> >time though, so ..
> >Anyway, talk soon,
> >Harmony.
> >Feel free to contact me by
> >e-mail: harmonylm@xxxxxxxxxxxxxx
> >MSN: harmonyneil@xxxxxxxxxx
> >AIM: harmonyneil7
> >Skype: harmonylneil
> >Twitter: harmonyneil
> >
> >-----Original Message-----
> >From: programmingblind-bounce@xxxxxxxxxxxxx
> >[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jacob Kruger
> >Sent: 10 June 2011 06:48
> >To: programmingblind@xxxxxxxxxxxxx
> >Subject: My first version of an RPG game engine
> >
> >If you want to check out the current version, you can download it here:
> >http://www.blindza.co.za/uploads/mapData_dist.zip
> >
> >In there, run mapData.exe, but preferably from a command line window
since
> >otherwise it might sort of skip the outro message when you finish the
> >mission/quest.
> >
> >Either way, if you look at the following 3 files, you'll see they contain
> >all the data/info that this app, which is literally a sort of RPG game
> >engine is making use of as such, and they do also have comments etc. in
them
> >to sort of explain the data as such:
> >mapData.txt
> >mapDataObjects.txt
> >mapDataNPC.txt
> >
> >Aside from that, in the game engine itself, it will be simplest to type
> >something like ? in the window to let it give you info on all commands,
but
> >the one extra thing is that after picking up an item/object, typing in
> >something like:
> >l objectName
> >
> >will actually give you more details on it.
> >
> >Anyway, this was done using python, and I have also had a guy test it on
> >linux/vinux, and it works well enough there as well:
> >http://www.blindza.co.za/uploads/mapData_pyc.zip
> >
> >That was partly why wanted to do it using python as such, but also used
it
> >as sort of practice, and if you want to check out the source (almost 700
> >lines of it), here's yet another URL:
> >http://www.blindza.co.za/uploads/mapData_source.zip
> >
> >Anyway, still going to add a few things in there, like maybe a bit more
> >environment interaction - as in performing some tasks on things, as
opposed
> >to just picking up and placing items in locations, but might also make it
> >possible to do things like change terminology in game output itsself, so
> >that it then might be more useful for various other types of activities,
> >etc.
> >
> >Stay well
> >
> >Jacob Kruger
> >Blind Biker
> >Skype: BlindZA
> >'...fate had broken his body, but not his spirit...'
> >
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