Cool. My sighted brother is also meant to be testing it on a mac for me shortly - think the pyc format ones will be simplest, but it will need python to be installed thereon as well, but let me know. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' ----- Original Message --------------- Subject: RE: My first version of an RPG game engine From: "Harmony Neil" <harmonylm@xxxxxxxxxxxxxx> Date: Fri, 10 Jun 2011 09:24:15 +0100 To: <programmingblind@xxxxxxxxxxxxx> >Hellow, >I'm downloading the source and the other files now. I'll have a look at them >on here. >I'm getting a mac soon as well, although not sure when, so I'll be glad to >test it on there as well if you'd like. That'll possibly not be for some >time though, so .. >Anyway, talk soon, >Harmony. >Feel free to contact me by >e-mail: harmonylm@xxxxxxxxxxxxxx >MSN: harmonyneil@xxxxxxxxxx >AIM: harmonyneil7 >Skype: harmonylneil >Twitter: harmonyneil > >-----Original Message----- >From: programmingblind-bounce@xxxxxxxxxxxxx >[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jacob Kruger >Sent: 10 June 2011 06:48 >To: programmingblind@xxxxxxxxxxxxx >Subject: My first version of an RPG game engine > >If you want to check out the current version, you can download it here: >http://www.blindza.co.za/uploads/mapData_dist.zip > >In there, run mapData.exe, but preferably from a command line window since >otherwise it might sort of skip the outro message when you finish the >mission/quest. > >Either way, if you look at the following 3 files, you'll see they contain >all the data/info that this app, which is literally a sort of RPG game >engine is making use of as such, and they do also have comments etc. in them >to sort of explain the data as such: >mapData.txt >mapDataObjects.txt >mapDataNPC.txt > >Aside from that, in the game engine itself, it will be simplest to type >something like ? in the window to let it give you info on all commands, but >the one extra thing is that after picking up an item/object, typing in >something like: >l objectName > >will actually give you more details on it. > >Anyway, this was done using python, and I have also had a guy test it on >linux/vinux, and it works well enough there as well: >http://www.blindza.co.za/uploads/mapData_pyc.zip > >That was partly why wanted to do it using python as such, but also used it >as sort of practice, and if you want to check out the source (almost 700 >lines of it), here's yet another URL: >http://www.blindza.co.za/uploads/mapData_source.zip > >Anyway, still going to add a few things in there, like maybe a bit more >environment interaction - as in performing some tasks on things, as opposed >to just picking up and placing items in locations, but might also make it >possible to do things like change terminology in game output itsself, so >that it then might be more useful for various other types of activities, >etc. > >Stay well > >Jacob Kruger >Blind Biker >Skype: BlindZA >'...fate had broken his body, but not his spirit...' > >__________ >View the list's information and change your settings at >//www.freelists.org/list/programmingblind > >__________ >View the list's information and change your settings at >//www.freelists.org/list/programmingblind __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind