RE: My first version of an RPG game engine

  • From: Jacob Kruger <jacobk@xxxxxxxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Fri, 10 Jun 2011 10:52:07 +0200

Cool.

My sighted brother is also meant to be testing it on a mac for me shortly - 
think the pyc format ones will be simplest, but it will need python to be 
installed thereon as well, but let me know.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


----- Original Message ---------------

Subject: RE: My first version of an RPG game engine
   From: "Harmony Neil" <harmonylm@xxxxxxxxxxxxxx>
   Date: Fri, 10 Jun 2011 09:24:15 +0100
     To: <programmingblind@xxxxxxxxxxxxx>

>Hellow,
>I'm downloading the source and the other files now. I'll have a look at them
>on here.
>I'm getting a mac soon as well, although not sure when, so I'll be glad to
>test it on there as well if you'd like. That'll possibly not be for some
>time though, so ..
>Anyway, talk soon,
>Harmony.
>Feel free to contact me by
>e-mail: harmonylm@xxxxxxxxxxxxxx
>MSN: harmonyneil@xxxxxxxxxx
>AIM: harmonyneil7
>Skype: harmonylneil
>Twitter: harmonyneil
>
>-----Original Message-----
>From: programmingblind-bounce@xxxxxxxxxxxxx
>[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jacob Kruger
>Sent: 10 June 2011 06:48
>To: programmingblind@xxxxxxxxxxxxx
>Subject: My first version of an RPG game engine
>
>If you want to check out the current version, you can download it here:
>http://www.blindza.co.za/uploads/mapData_dist.zip
>
>In there, run mapData.exe, but preferably from a command line window since
>otherwise it might sort of skip the outro message when you finish the
>mission/quest.
>
>Either way, if you look at the following 3 files, you'll see they contain
>all the data/info that this app, which is literally a sort of RPG game
>engine is making use of as such, and they do also have comments etc. in them
>to sort of explain the data as such:
>mapData.txt
>mapDataObjects.txt
>mapDataNPC.txt
>
>Aside from that, in the game engine itself, it will be simplest to type
>something like ? in the window to let it give you info on all commands, but
>the one extra thing is that after picking up an item/object, typing in
>something like:
>l objectName
>
>will actually give you more details on it.
>
>Anyway, this was done using python, and I have also had a guy test it on
>linux/vinux, and it works well enough there as well:
>http://www.blindza.co.za/uploads/mapData_pyc.zip
>
>That was partly why wanted to do it using python as such, but also used it
>as sort of practice, and if you want to check out the source (almost 700
>lines of it), here's yet another URL:
>http://www.blindza.co.za/uploads/mapData_source.zip
>
>Anyway, still going to add a few things in there, like maybe a bit more
>environment interaction - as in performing some tasks on things, as opposed
>to just picking up and placing items in locations, but might also make it
>possible to do things like change terminology in game output itsself, so
>that it then might be more useful for various other types of activities,
>etc.
>
>Stay well
>
>Jacob Kruger
>Blind Biker
>Skype: BlindZA
>'...fate had broken his body, but not his spirit...'
>
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