RE: Looking for a free or open source gaming engine

  • From: "Ken Perry" <whistler@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Sun, 30 Nov 2008 22:56:06 -0500


Well the fastest servers are going to be Linux if you want to run it using
mono go ahead and write it in VB .net if you're going to run it on a Linux
server you will have to pick something like python, php, pearl, ruby, or
heck go for c++ that's what I did.

Ken

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Pranav Lal
Sent: Sunday, November 30, 2008 7:05 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: RE: Looking for a free or open source gaming engine

Ken,

I know it would be easy to write. <smile It is a question of finding the
time to write it. As you say, mysql would be a good way to go and that is
exactly how I am thinking of going.

I know visual basic .net so was thinking of writing the engine in that
language. However, I wonder would using python or perl help in this
implementation?

Pranav

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Ken Perry
Sent: Sunday, November 30, 2008 10:21 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: RE: Looking for a free or open source gaming engine



Well what you are talking about is very easy to write with something like
Php, pearl, or python and Apache.  It don't even have to be xml if you use
mysql with them.

You could modify any of the mud bases to do this but the truth is writing
this from scratch would be an easy adventure.

Ken

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Pranav Lal
Sent: Saturday, November 29, 2008 9:52 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: RE: Looking for a free or open source gaming engine

Hi,

I am not looking for anything very sophisticated. All I want is some kind of
online engine that I can run on my server. All I need the engine to do is to
play game books. So, the engine would need to pass an XML file, present a
scenario to the user and give the user a developer customisable amount of
choices. Once the user chooses a particular choice, the next scenario should
be presented to the user.

Pranav

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