Uhh, sure, if you want to overcomplicate it, *smile* That's called a state explosion. Adding a single option to a switch statement is a constant time increase of both memory and processing, whereas in your way it's an exponential increase of memory. Take care, Sina -----Original Message----- From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Dave Sent: Thursday, November 25, 2010 4:05 PM To: programmingblind@xxxxxxxxxxxxx Subject: Re: Java problem Not the way I'd go about it....put the game states into a 3x3 array and the solution's just a constant lookup. On 11/24/10, Sina Bahram <sbahram@xxxxxxxxx> wrote: > Use a switch statement and be done with it. > > Take care, > Sina > > -----Original Message----- > From: programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Dave > Sent: Wednesday, November 24, 2010 11:47 PM > To: programmingblind@xxxxxxxxxxxxx > Subject: Re: Java problem > > Yeah....again, let him figure it out. He probably just wants to > ensure the entered character equals p, r, or s. > > I assume it's for an assignment, so trying to only hint at a solution. > > On 11/24/10, black ares <matematicianu2003@xxxxxxxxxxx> wrote: >> more over, he says there, that the soft exit if the user presses any >> key other than r, p, s. >> But with that while, the software does not exit if you press a for >> example. >> >> ----- Original Message ----- >> From: "Dave" <davidct1209@xxxxxxxxx> >> To: <programmingblind@xxxxxxxxxxxxx> >> Sent: Thursday, November 25, 2010 6:12 AM >> Subject: Re: Java problem >> >> >>> Yeah...trying to let him figure it out. CompareTo for strings does >>> a lexical comparison...so "a" < "b" < ... "z". >>> >>> In the condition as is, the loop continues if the character entered >>> (or any string for that matter) is < "s" (not including "s"). >>> >>> On 11/24/10, black ares <matematicianu2003@xxxxxxxxxxx> wrote: >>>> Even knowing what compareto is doing, it is not the case. >>>> because in this code, has I understand, the while must loop while >>>> the user press R, P or S. >>>> The compare method returns 3 values -1, 0, 1. >>>> And comparing to see if compare to is <0 is not the case here. >>>> I guess that in the while you wana see if the user choice is equal >>>> tor, or p, or s! >>>> Isn't it? >>>> >>>> ----- Original Message ----- >>>> From: "Gilbert Neiva" <gneiva@xxxxxxx> >>>> To: <programmingblind@xxxxxxxxxxxxx> >>>> Sent: Wednesday, November 24, 2010 10:36 PM >>>> Subject: Re: Java problem >>>> >>>> >>>>> I'm still having problems with my Rock Paper Scissors application. >>>>> I changed the program code in the driver class as follows. >>>>> >>>>> import java.util.Scanner; >>>>> >>>>> public class RockPaperScissorsDriver { public static void >>>>> main(String[] args) { RockPaperScissors userGame; // Holds user's >>>>> enumeration value RockPaperScissors compGame; // Holds computer's >>>>> enumeration value final String TITLE = "Rock, Paper, Scissors"; >>>>> // Game chant final String PAPERCOVERS = "Paper covers rock:"; >>>>> final String SCISSORSCUTS = "Scissors cuts paper:"; final String >>>>> ROCKSMASH = "Rock smashes scissors:"; final String IWIN = "I >>>>> win!"; final String YOUWIN = "You win!"; String userChoice; // >>>>> Holds user's choice int compChoice; // Holds computer's choice >>>>> int wins = 0; // Holds user's number of wins int ties = 0; // >>>>> Holds number of ties between user and computer Scanner inData = >>>>> new Scanner(System.in); // Scanner object >>>>> >>>>> do >>>>> { >>>>> // Print statement asks user to enter choice >>>>> System.out.println("Enter r for rock, p for paper, or s for scissors " >>>>> + >>>>> "or any other key to quit:"); >>>>> userChoice = inData.nextLine(); // Get userChoice userChoice = >>>>> userChoice.toLowerCase(); // Switch userChoice to lowercase >>>>> >>>>> // Computer makes choice >>>>> compChoice = (int)(3.0 * Math.random()) + 1; >>>>> >>>>> // If user chooses r and computer chooses 2 if >>>>> ((userChoice.equals("r")) && (compChoice == 2)) { userGame = >>>>> RockPaperScissors.rock; // Change value of userGame compGame = >>>>> RockPaperScissors.paper; // Change value of compGame >>>>> >>>>> // Print statement tells user his or her choice >>>>> System.out.println("You chose " + userGame + "."); >>>>> >>>>> // Print statement tells user computer's choice >>>>> System.out.println("I chose " + compGame + "."); >>>>> System.out.println(TITLE); // Print game chant >>>>> System.out.println(PAPERCOVERS); // Print Paper covers rock >>>>> >>>>> // Print statement tells user computer wins >>>>> System.out.println(IWIN); } >>>>> >>>>> // If user chooses p and computer chooses 3 else if >>>>> ((userChoice.equals("p")) && (compChoice == 3)) { userGame = >>>>> RockPaperScissors.paper; // Change value of userGame compGame = >>>>> RockPaperScissors.scissors; // Change value of compGame >>>>> >>>>> // Print statement tells user his or her choice >>>>> System.out.println("You chose " + userGame + "."); >>>>> >>>>> // Print statement tells user computer's choice >>>>> System.out.println("I chose " + compGame + "."); >>>>> System.out.println(TITLE); // Print game chant >>>>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper >>>>> >>>>> // Print statement tells user computer wins >>>>> System.out.println(IWIN); } >>>>> >>>>> // If user chooses s and computer chooses 1 else if >>>>> ((userChoice.equals("s")) && (compChoice == 1)) { userGame = >>>>> RockPaperScissors.scissors; // Change value of userGame compGame >>>>> = RockPaperScissors.rock; // Change value of compGame >>>>> >>>>> // Print statement tells user his or her choice >>>>> System.out.println("You chose " + userGame + "."); >>>>> >>>>> // Print statement tells user computer's choice >>>>> System.out.println("I chose " + compGame + "."); >>>>> System.out.println(TITLE); // Print game chant >>>>> System.out.println(ROCKSMASH); // Print rock smashes scissors >>>>> >>>>> // Print statement tells user computer wins >>>>> System.out.println(IWIN); } >>>>> >>>>> // If computer chooses 1 and user chooses p else if ((compChoice >>>>> == >>>>> 1) && (userChoice.equals("p"))) { compGame = >>>>> RockPaperScissors.rock; // Change value of compGame userGame = >>>>> RockPaperScissors.paper; // Change value of userGame >>>>> >>>>> // Print statement tells user his or her choice >>>>> System.out.println("You chose " + userGame + "."); >>>>> >>>>> // Print statement tells user computer's choice >>>>> System.out.println("I chose " + compGame + "."); >>>>> System.out.println(TITLE); // Print game chant >>>>> System.out.println(PAPERCOVERS); // Print paper covers rock >>>>> >>>>> // Print statement tells user he or she wins >>>>> System.out.println(YOUWIN); >>>>> wins++; // Increment wins by 1 >>>>> } >>>>> >>>>> // If computer chooses 2 and user chooses s else if ((compChoice >>>>> == >>>>> 2) && (userChoice.equals("s"))) { compGame = >>>>> RockPaperScissors.paper; // Change value of compGame userGame = >>>>> RockPaperScissors.scissors; // Change value of userGame >>>>> >>>>> // Print statement tells user his or her choice >>>>> System.out.println("You chose " + userGame + "."); >>>>> >>>>> // Print statement tells user computer's choice >>>>> System.out.println("I chose " + compGame + "."); >>>>> System.out.println(TITLE); // Print game chant >>>>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper >>>>> >>>>> // Print statement tells user he or she wins >>>>> System.out.println(YOUWIN); >>>>> wins++; // Increment wins by 1 >>>>> } >>>>> >>>>> // Ifcomputer chooses 3 and user chooses r else if ((compChoice == >>>>> 3) && (userChoice.equals("r"))) { userGame = >>>>> RockPaperScissors.rock; // Change value of userGame compGame = >>>>> RockPaperScissors.scissors; // Change value of compGame >>>>> >>>>> //Print statement tells user his or her choice >>>>> System.out.println("You chose " + userGame + "."); >>>>> >>>>> //Print statement tells user computer's choice >>>>> System.out.println("I chose " + compGame + "."); >>>>> System.out.println(TITLE); // Print game chant >>>>> System.out.println(ROCKSMASH); // Print rock smashes scissors >>>>> >>>>> // Print statement tells user he or she wins >>>>> System.out.println(YOUWIN); >>>>> wins++; // Increment wins by 1 >>>>> } >>>>> >>>>> else if (userChoice.compareTo("r") > 0 or >>>>> userChoice.compareTo("p") >>>>> > 0 or >>>>> >>>>> userChoice.compareTo("s") > 0) >>>>> { >>>>> //Print statement ending game >>>>> System.out.println("Thanks for playing."); } else // Otherwise { >>>>> // Print statement tells user is tied with computer >>>>> System.out.println("We are tied!"); >>>>> ties++; // Increment ties by 1 >>>>> } >>>>> } >>>>> >>>>> // Until user chooses r, p, or s >>>>> while (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") >>>>> > 0 or >>>>> userChoice.compareTo("s") > 0); >>>>> >>>>> // Print statement tells user number of wins and number of ties >>>>> System.out.println("You have " + wins + " wins and " + ties + " >>>>> ties."); } } // End of class >>>>> >>>>> The enum class is still the same. >>>>> >>>>> // Enumeration RockPaperScissors contains fields for the game rock, >>>>> // paper, scissors. >>>>> public enum RockPaperScissors { rock, paper, scissors } >>>>> >>>>> When I try to compile the application, I get the following error. >>>>> >>>>> C:\Users\user\Desktop\COMP268\Practice\RockPaperScissors\src>javac >>>>> *.java >>>>> RockPaperScissorsDriver.java:143: ')' expected else if >>>>> (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0 or >>>>> userChoice.compareTo("s") > 0) ^ >>>>> RockPaperScissorsDriver.java:154: illegal start of expression } ^ >>>>> RockPaperScissorsDriver.java:157: ')' expected while >>>>> (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0 or >>>>> userCho >>>>> ice.compareTo("s") > 0); >>>>> ^ >>>>> 3 errors >>>>> >>>>> C:\Users\user\Desktop\COMP268\Practice\RockPaperScissors\src> >>>>> graphic >>>>> 827 >>>>> >>>>> I am totally stumped on what to do. Can someone help me out with >>>>> this problem? Thanks. >>>>> >>>>> Gilbert Neiva >>>>> >>>>> ----- Original Message ----- >>>>> From: "Dave" <davidct1209@xxxxxxxxx> >>>>> To: <programmingblind@xxxxxxxxxxxxx> >>>>> Sent: Wednesday, November 24, 2010 10:42 AM >>>>> Subject: Re: Java problem >>>>> >>>>> >>>>>> First issue is check the way you're comparing string; are you >>>>>> comparing string object references or performing a case-sensitive >>>>>> character match/case-insensitive match? Read up on it if that >>>>>> didn't make sense (either below or in any intro java book under >>>>>> any discussion of strings). >>>>>> >>>>>> http://leepoint.net/notes-java/data/strings/12stringcomparison.ht >>>>>> m >>>>>> l >>>>>> >>>>>> On 11/24/10, Gilbert Neiva <gneiva@xxxxxxx> wrote: >>>>>>> I am recreating the game Rock Paper Scissors, but there is a problem. >>>>>>> The >>>>>>> game doesn't run properly. I get an infinate loop, and the game >>>>>>> doesn't tell me my or it's choise. Here is what happens when I >>>>>>> run it. >>>>>>> >>>>>>> Enter r for rock, p for paper, or s for scissors or any other >>>>>>> key to >>>>>>> quit: >>>>>>> >>>>>>> r >>>>>>> >>>>>>> Thanks for playing. >>>>>>> >>>>>>> We are tied! >>>>>>> >>>>>>> Enter r for rock, p for paper, or s for scissors or any other >>>>>>> key to >>>>>>> quit: >>>>>>> >>>>>>> s >>>>>>> >>>>>>> Thanks for playing. >>>>>>> >>>>>>> We are tied! >>>>>>> >>>>>>> Enter r for rock, p for paper, or s for scissors or any other >>>>>>> key to >>>>>>> quit: >>>>>>> >>>>>>> p >>>>>>> >>>>>>> Thanks for playing. >>>>>>> >>>>>>> We are tied! >>>>>>> >>>>>>> Enter r for rock, p for paper, or s for scissors or any other >>>>>>> key to >>>>>>> quit: >>>>>>> >>>>>>> P >>>>>>> >>>>>>> Thanks for playing. >>>>>>> >>>>>>> We are tied! >>>>>>> >>>>>>> Enter r for rock, p for paper, or s for scissors or any other >>>>>>> key to >>>>>>> quit: >>>>>>> >>>>>>> S >>>>>>> >>>>>>> Thanks for playing. >>>>>>> >>>>>>> We are tied! >>>>>>> >>>>>>> Enter r for rock, p for paper, or s for scissors or any other >>>>>>> key to >>>>>>> quit: >>>>>>> >>>>>>> q >>>>>>> >>>>>>> Thanks for playing. >>>>>>> >>>>>>> We are tied! >>>>>>> >>>>>>> Enter r for rock, p for paper, or s for scissors or any other >>>>>>> key to >>>>>>> quit: >>>>>>> >>>>>>> >>>>>>> >>>>>>> I have two class files, one with an enum class and the other is >>>>>>> the driver class. Here is the code for the enum class. >>>>>>> >>>>>>> >>>>>>> >>>>>>> // Enumeration RockPaperScissors contains fields for the game >>>>>>> rock, >>>>>>> >>>>>>> // paper, scissors. >>>>>>> >>>>>>> public enum RockPaperScissors { rock, paper, scissors } >>>>>>> >>>>>>> >>>>>>> >>>>>>> Here is the source code for the driver class. >>>>>>> >>>>>>> >>>>>>> >>>>>>> import java.util.Scanner; >>>>>>> >>>>>>> public class RockPaperScissorsDriver >>>>>>> >>>>>>> { >>>>>>> >>>>>>> public static void main(String[] args) >>>>>>> >>>>>>> { >>>>>>> >>>>>>> RockPaperScissors rockPaperScissors; // Holds enumeration value >>>>>>> >>>>>>> final String TITLE = "Rock, Paper, Scissors"; // Game chant >>>>>>> >>>>>>> final String PAPERCOVERS = "Paper covers rock:"; >>>>>>> >>>>>>> final String SCISSORSCUTS = "Scissors cuts paper:"; >>>>>>> >>>>>>> final String ROCKSMASH = "Rock smashes scissors:"; >>>>>>> >>>>>>> final String IWIN = "I win!"; >>>>>>> >>>>>>> final String YOUWIN = "You win!"; >>>>>>> >>>>>>> String userChoice; // Holds user's choice >>>>>>> >>>>>>> int compChoice; // Holds computer' >>>>>>> >>>>>>> int wins = 0; // Holds user's number of wins >>>>>>> >>>>>>> int ties = 0; // Holds number of ties between user and computer >>>>>>> >>>>>>> Scanner inData = new Scanner(System.in); // Scanner object >>>>>>> >>>>>>> do >>>>>>> >>>>>>> { >>>>>>> >>>>>>> // Print statement asks user to enter choice >>>>>>> >>>>>>> System.out.println("Enter r for rock, p for paper, or s for >>>>>>> scissors " >>>>>>> >>>>>>> + >>>>>>> >>>>>>> "or any other key to quit:"); >>>>>>> >>>>>>> userChoice = inData.nextLine(); // Get userChoice >>>>>>> >>>>>>> >>>>>>> // Computer makes choice >>>>>>> >>>>>>> compChoice = (int)(3.0 * Math.random()) + 1; >>>>>>> >>>>>>> >>>>>>> // If user chooses R >>>>>>> >>>>>>> if (userChoice == "r") >>>>>>> >>>>>>> { >>>>>>> >>>>>>> userChoice = userChoice.toLowerCase(); // Switch userChoice to >>>>>>> lowercase >>>>>>> >>>>>>> rockPaperScissors = RockPaperScissors.rock; // Change value of >>>>>>> rockPaperScissors >>>>>>> >>>>>>> >>>>>>> //Print statement tells user his or her choice >>>>>>> >>>>>>> System.out.println("You chose " + rockPaperScissors + "."); >>>>>>> >>>>>>> } >>>>>>> >>>>>>> >>>>>>> // If user chooses p >>>>>>> >>>>>>> else if (userChoice == "p") >>>>>>> >>>>>>> { >>>>>>> >>>>>>> userChoice = userChoice.toLowerCase(); // Switch userChoice to >>>>>>> lowercase >>>>>>> >>>>>>> rockPaperScissors = RockPaperScissors.paper; // Change value of >>>>>>> rockPaperScissors >>>>>>> >>>>>>> >>>>>>> // Print statement tells user his or her choice >>>>>>> >>>>>>> System.out.println("You chose " + rockPaperScissors + "."); >>>>>>> >>>>>>> } >>>>>>> >>>>>>> >>>>>>> // If user chooses s >>>>>>> >>>>>>> else if (userChoice == "s") >>>>>>> >>>>>>> { >>>>>>> >>>>>>> userChoice = userChoice.toLowerCase(); // Switch userChoice to >>>>>>> lowercase >>>>>>> >>>>>>> rockPaperScissors = RockPaperScissors.scissors; // Change value >>>>>>> of rockPaperScissors >>>>>>> >>>>>>> >>>>>>> // Print statement tells user his or her choice >>>>>>> >>>>>>> System.out.println("You chose " + rockPaperScissors + "."); >>>>>>> >>>>>>> } >>>>>>> >>>>>>> else // Otherwise >>>>>>> >>>>>>> { >>>>>>> >>>>>>> // Print statement ending game >>>>>>> >>>>>>> System.out.println("Thanks for playing."); >>>>>>> >>>>>>> compChoice = 0; // Reset compChoice to 0 >>>>>>> >>>>>>> } >>>>>>> >>>>>>> >>>>>>> // If computer chooses 1 >>>>>>> >>>>>>> if (compChoice == 1) >>>>>>> >>>>>>> { >>>>>>> >>>>>>> rockPaperScissors = RockPaperScissors.rock; // Change value of >>>>>>> rockPaperScissors >>>>>>> >>>>>>> >>>>>>> // Print statement tells user computer's choice >>>>>>> >>>>>>> System.out.println("I chose " + rockPaperScissors + "."); >>>>>>> >>>>>>> } >>>>>>> >>>>>>> >>>>>>> // If computer chooses 2 >>>>>>> >>>>>>> else if (compChoice == 2) >>>>>>> >>>>>>> { >>>>>>> >>>>>>> rockPaperScissors = RockPaperScissors.paper; // Change value of >>>>>>> rockPaperScissors >>>>>>> >>>>>>> >>>>>>> // Print statement tells user computer's choice >>>>>>> >>>>>>> System.out.println("I chose " + rockPaperScissors + "."); >>>>>>> >>>>>>> } >>>>>>> >>>>>>> >>>>>>> // If computer chooses 3 >>>>>>> >>>>>>> else if (compChoice == 3) >>>>>>> >>>>>>> { >>>>>>> >>>>>>> rockPaperScissors = RockPaperScissors.scissors; // Change value >>>>>>> of rockPaperScissors >>>>>>> >>>>>>> >>>>>>> // Print statement tells user computer's choice >>>>>>> >>>>>>> System.out.println("I chose " + rockPaperScissors + "."); >>>>>>> >>>>>>> } >>>>>>> >>>>>>> // If user chooses r and computer chooses 2 >>>>>>> >>>>>>> if ((userChoice == "r") && (compChoice == 2)) >>>>>>> >>>>>>> { >>>>>>> >>>>>>> System.out.println(TITLE); // Print game chant >>>>>>> >>>>>>> System.out.println(PAPERCOVERS); // Print Paper covers rock >>>>>>> >>>>>>> // Print statement tells user computer wins >>>>>>> >>>>>>> System.out.println(IWIN); >>>>>>> >>>>>>> } >>>>>>> >>>>>>> // If user chooses p and computer chooses 3 >>>>>>> >>>>>>> else if ((userChoice == "p") && (compChoice == 3)) >>>>>>> >>>>>>> { >>>>>>> >>>>>>> System.out.println(TITLE); // Print game chant >>>>>>> >>>>>>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper >>>>>>> >>>>>>> // Print statement tells user computer wins >>>>>>> >>>>>>> System.out.println(IWIN); >>>>>>> >>>>>>> } >>>>>>> >>>>>>> // If user chooses s and computer chooses 1 >>>>>>> >>>>>>> else if ((userChoice == "s") && (compChoice == 1)) >>>>>>> >>>>>>> { >>>>>>> >>>>>>> System.out.println(TITLE); // Print game chant >>>>>>> >>>>>>> System.out.println(ROCKSMASH); // Print rock smashes scissors >>>>>>> >>>>>>> >>>>>>> // Print statement tells user computer wins >>>>>>> >>>>>>> System.out.println(IWIN); >>>>>>> >>>>>>> } >>>>>>> >>>>>>> // If computer chooses 1 and user chooses p >>>>>>> >>>>>>> else if ((compChoice == 1) && (userChoice == "p")) >>>>>>> >>>>>>> { >>>>>>> >>>>>>> System.out.println(TITLE); // Print game chant >>>>>>> >>>>>>> System.out.println(PAPERCOVERS); // Print paper covers rock >>>>>>> >>>>>>> // Print statement tells user he or she wins >>>>>>> >>>>>>> System.out.println(YOUWIN); >>>>>>> >>>>>>> wins++; // Increment wins by 1 >>>>>>> >>>>>>> } >>>>>>> >>>>>>> // Ifcomputer chooses 2 and user chooses s >>>>>>> >>>>>>> else if ((compChoice == 2) && (userChoice == "s")) >>>>>>> >>>>>>> { >>>>>>> >>>>>>> System.out.println(TITLE); // Print game chant >>>>>>> >>>>>>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper >>>>>>> >>>>>>> // Print statement tells user he or she wins >>>>>>> >>>>>>> System.out.println(YOUWIN); >>>>>>> >>>>>>> wins++; // Increment wins by 1 >>>>>>> >>>>>>> } >>>>>>> >>>>>>> // If computer chooses 3 and user chooses r >>>>>>> >>>>>>> else if ((compChoice == 3) && (userChoice == "r")) >>>>>>> >>>>>>> { >>>>>>> >>>>>>> System.out.println(TITLE); // Print game chant >>>>>>> >>>>>>> System.out.println(ROCKSMASH); // Print rock smashes scissors >>>>>>> >>>>>>> // Print statement tells user he or she wins >>>>>>> >>>>>>> System.out.println(YOUWIN); >>>>>>> >>>>>>> wins++; // Increment wins by 1 >>>>>>> >>>>>>> } >>>>>>> >>>>>>> else // Otherwise >>>>>>> >>>>>>> { >>>>>>> >>>>>>> // Print statement tells user is tied with computer >>>>>>> >>>>>>> System.out.println("We are tied!"); >>>>>>> >>>>>>> ties++; // Increment ties by 1 >>>>>>> >>>>>>> } >>>>>>> >>>>>>> } >>>>>>> >>>>>>> // Until user chooses r, p, or s >>>>>>> >>>>>>> while ((userChoice != "r") || (userChoice != "p") || (userChoice >>>>>>> != "s")); >>>>>>> >>>>>>> >>>>>>> // Print statement tells user number of wins and number of ties >>>>>>> >>>>>>> System.out.println("You have " + wins + " wins and " + ties + " >>>>>>> ties."); >>>>>>> >>>>>>> } >>>>>>> >>>>>>> } // End of class >>>>>>> >>>>>>> >>>>>>> >>>>>>> What am I doing wrong? >>>>>>> >>>>>>> >>>>>>> >>>>>>> Gilbert Neiva >>>>>>> >>>>>>> >>>>>>> >>>>>> __________ >>>>>> View the list's information and change your settings at >>>>>> //www.freelists.org/list/programmingblind >>>>>> >>>>> >>>>> __________ >>>>> View the list's information and change your settings at >>>>> //www.freelists.org/list/programmingblind >>>>> >>>> >>>> __________ >>>> View the list's information and change your settings at >>>> //www.freelists.org/list/programmingblind >>>> >>>> >>> __________ >>> View the list's information and change your settings at >>> //www.freelists.org/list/programmingblind >>> >> >> __________ >> View the list's information and change your settings at >> //www.freelists.org/list/programmingblind >> >> > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind