Re: Java problem

  • From: Dave <davidct1209@xxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Wed, 24 Nov 2010 18:27:59 -0800

You should probably look up the API's you're using to understand them
before using them.

The do, while loop's conditional doesn't do what you think it does.
Have a look at string.compareTo() in the java sdk.



On 11/24/10, Ken Perry <whistler@xxxxxxxxxxxxx> wrote:
> You have your s if statement commented out it looks like.
>
> Ken
>
> -----Original Message-----
> From: programmingblind-bounce@xxxxxxxxxxxxx
> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Gilbert Neiva
> Sent: Wednesday, November 24, 2010 7:54 PM
> To: programmingblind@xxxxxxxxxxxxx
> Subject: Re: Java problem
>
> I have updated the source code again. This time, the application works
> perfectly except for one thing. When I type s for scissors, the application
> ends. The application is suppose to end only if the user types in any key
> other the r, p, or s. Here is the application as I ran it.
>
> Enter r for rock, p for paper, or s for scissors or any other key to quit:
> r
> You chose rock.
> I chose paper.
> Rock, Paper, Scissors
> Paper covers rock:
> I win!
> Enter r for rock, p for paper, or s for scissors or any other key to quit:
> r
> We are tied!
> Enter r for rock, p for paper, or s for scissors or any other key to quit:
> r
> You chose rock.
> I chose paper.
> Rock, Paper, Scissors
> Paper covers rock:
> I win!
> Enter r for rock, p for paper, or s for scissors or any other key to quit:
> p
> You chose paper.
> I chose scissors.
> Rock, Paper, Scissors
> Scissors cuts paper:
> I win!
> Enter r for rock, p for paper, or s for scissors or any other key to quit:
> p
> We are tied!
> Enter r for rock, p for paper, or s for scissors or any other key to quit:
> p
> We are tied!
> Enter r for rock, p for paper, or s for scissors or any other key to quit:
> p
> You chose paper.
> I chose scissors.
> Rock, Paper, Scissors
> Scissors cuts paper:
> I win!
> Enter r for rock, p for paper, or s for scissors or any other key to quit:
> s
> You chose scissors.
> I chose rock.
> Rock, Paper, Scissors
> Rock smashes scissors:
> I win!
> Thanks for playing.
> You have 0 wins and 3 ties.
>
> Here is the source code.
>
> import java.util.Scanner;
>
> public class RockPaperScissorsDriver
> {
>  public static void main(String[] args)
>  {
>   RockPaperScissors userGame; // Holds user's enumeration value
> RockPaperScissors compGame; // Holds computer's enumeration value
>   final String TITLE = "Rock, Paper, Scissors"; // Game chant
> final String PAPERCOVERS = "Paper covers rock:";
> final String SCISSORSCUTS = "Scissors cuts paper:";
> final String ROCKSMASH = "Rock smashes scissors:";
> final String IWIN = "I win!";
> final String YOUWIN = "You win!";
> String userChoice; // Holds user's choice
> int userNumberChoice;
> int compChoice; // Holds computer's choice
>   int wins = 0; // Holds user's number of wins
>   int ties = 0; // Holds number of ties between user and computer
>   Scanner inData = new Scanner(System.in); // Scanner object
>
> do
>   {
> // Print statement asks user to enter choice
>  System.out.println("Enter r for rock, p for paper, or s for scissors " +
>    "or any other key to quit:");
>  userChoice = inData.nextLine(); // Get userChoice
>  userChoice = userChoice.toLowerCase(); // Switch userChoice to lowercase
>
>  // Computer makes choice
>  compChoice = (int)(3.0 * Math.random()) + 1;
>
> // If user chooses r and computer chooses 2
>  if ((userChoice.equals("r")) && (compChoice == 2))
> {
>   userNumberChoice = 1; // Set to 1
> compChoice = 2;
>   userGame = RockPaperScissors.rock; // Change value of userGame
>   compGame = RockPaperScissors.paper; // Change value of compGame
>
>   // Print statement tells user his or her choice
>   System.out.println("You chose " + userGame + ".");
>
>   // Print statement tells user computer's choice
>   System.out.println("I chose " + compGame + ".");
> System.out.println(TITLE); // Print game chant
> System.out.println(PAPERCOVERS); // Print Paper covers rock
>
> // Print statement tells user computer wins
> System.out.println(IWIN);
> }
>
>  // If user chooses p and computer chooses 3
>  else if ((userChoice.equals("p")) && (compChoice == 3))
> {
>   userNumberChoice = 2; // Set to 2
>   compChoice = 3;
>   userGame = RockPaperScissors.paper; // Change value of userGame
>   compGame = RockPaperScissors.scissors; // Change value of compGame
>
>   // Print statement tells user his or her choice
>   System.out.println("You chose " + userGame + ".");
>
>   // Print statement tells user computer's choice
>   System.out.println("I chose " + compGame + ".");
> System.out.println(TITLE); // Print game chant
> System.out.println(SCISSORSCUTS); // Print scissors cuts paper
>
> // Print statement tells user computer wins
> System.out.println(IWIN);
> }
>
>  // If user chooses s and computer chooses 1
>  else if ((userChoice.equals("s")) && (compChoice == 1))
> {
> userNumberChoice = 3; // Set to 3
>   compChoice = 1;
> userGame = RockPaperScissors.scissors; // Change value of userGame
>   compGame = RockPaperScissors.rock; // Change value of compGame
>
>   // Print statement tells user his or her choice
>   System.out.println("You chose " + userGame + ".");
>
>   // Print statement tells user computer's choice
>   System.out.println("I chose " + compGame + ".");
>   System.out.println(TITLE); // Print game chant
>  System.out.println(ROCKSMASH); // Print rock smashes scissors
>
> // Print statement tells user computer wins
>  System.out.println(IWIN);
> }
>
> // If computer chooses 1 and user chooses p
>  else if ((compChoice == 1) && (userChoice.equals("p")))
> {
> compChoice = 1;
> userNumberChoice = 2; // Set to 2
>
>   compGame = RockPaperScissors.rock; // Change value of compGame
>   userGame = RockPaperScissors.paper; // Change value of userGame
>
>   // Print statement tells user his or her choice
>   System.out.println("You chose " + userGame + ".");
>
>   // Print statement tells user computer's choice
>   System.out.println("I chose " + compGame + ".");
>   System.out.println(TITLE); // Print game chant
> System.out.println(PAPERCOVERS); // Print paper covers rock
>
> // Print statement tells user he or she wins
> System.out.println(YOUWIN);
> wins++; // Increment wins by 1
> }
>
>  // If computer chooses 2 and user chooses s
>  else if ((compChoice == 2) && (userChoice.equals("s")))
> {
>   compChoice = 2;
>   userNumberChoice = 3; // Set to 3
>   compGame = RockPaperScissors.paper; // Change value of compGame
>   userGame = RockPaperScissors.scissors; // Change value of userGame
>
>   // Print statement tells user his or her choice
>   System.out.println("You chose " + userGame + ".");
>
>   // Print statement tells user computer's choice
>   System.out.println("I chose " + compGame + ".");
>   System.out.println(TITLE); // Print game chant
> System.out.println(SCISSORSCUTS); // Print scissors cuts paper
>
> // Print statement tells user he or she wins
> System.out.println(YOUWIN);
> wins++; // Increment wins by 1
> }
>
>  // Ifcomputer chooses 3 and user chooses r
>  else if ((compChoice == 3) && (userChoice.equals("r")))
> {
>   compChoice = 3;
> userNumberChoice = 1; // Set to 1
>   userGame = RockPaperScissors.rock; // Change value of userGame
> compGame = RockPaperScissors.scissors; // Change value of compGame
>
> //Print statement tells user his or her choice
> System.out.println("You chose " + userGame + ".");
>
> //Print statement tells user computer's choice
> System.out.println("I chose " + compGame + ".");
> System.out.println(TITLE); // Print game chant
> System.out.println(ROCKSMASH); // Print rock smashes scissors
>
> // Print statement tells user he or she wins
> System.out.println(YOUWIN);
> wins++; // Increment wins by 1
> }
>
>  else if ((userChoice.equals("r") && compChoice == 1) ||
> (userChoice.equals("p") && compChoice == 2) ||
>    (userChoice.equals("s") && compChoice == 3))
>  {
>   // Print statement tells user is tied with computer
>   System.out.println("We are tied!");
>  ties++; // Increment ties by 1
>  }
>  }
>
> // Until user chooses r, p, or s
> while ((userChoice.compareTo("r") < 0) || (userChoice.compareTo("p") < 0) ||
>
> (userChoice.compareTo("s") < 0));
>
> // Print statement ending game
> System.out.println("Thanks for playing.");
>
> // Print statement tells user number of wins and number of ties
> System.out.println("You have " + wins + " wins and " + ties + " ties.");
>   }
>  } // End of class
>
> The compareTo() method still confuses me. I don't know whether to put
> compareTo(argument) > 0 or compareTo(argument) < 0. I think I've gotten the
> hang of the .equals() method. So why does the application end when I type s.
>
> Gilbert Neiva
>
> ----- Original Message -----
> From: "Dave" <davidct1209@xxxxxxxxx>
> To: <programmingblind@xxxxxxxxxxxxx>
> Sent: Wednesday, November 24, 2010 2:42 PM
> Subject: Re: Java problem
>
>
>> It's exactly what the error says:
>> else if (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0
>>
>> What's wrong with this expression?  Read up on boolean expressions as a
>> hint.
>>
>> It might also help to think about another way to represent the game
>> states:
>> -  why do you have a string representation for one and a numbered
>> representation for another?
>> -  can you think of a way to save the outcome of the game given the
>> two game states using a two dimensional array?
>>
>>
>>
>> On 11/24/10, Gilbert Neiva <gneiva@xxxxxxx> wrote:
>>> I'm still having problems with my Rock Paper Scissors application. I
>>> changed
>>> the program code in the driver class as follows.
>>>
>>> import java.util.Scanner;
>>>
>>> public class RockPaperScissorsDriver
>>> {
>>>  public static void main(String[] args)
>>>  {
>>>   RockPaperScissors userGame; // Holds user's enumeration value
>>> RockPaperScissors compGame; // Holds computer's enumeration value
>>>   final String TITLE = "Rock, Paper, Scissors"; // Game chant
>>> final String PAPERCOVERS = "Paper covers rock:";
>>> final String SCISSORSCUTS = "Scissors cuts paper:";
>>> final String ROCKSMASH = "Rock smashes scissors:";
>>> final String IWIN = "I win!";
>>> final String YOUWIN = "You win!";
>>> String userChoice; // Holds user's choice
>>>   int compChoice; // Holds computer's choice
>>>   int wins = 0; // Holds user's number of wins
>>>   int ties = 0; // Holds number of ties between user and computer
>>>   Scanner inData = new Scanner(System.in); // Scanner object
>>>
>>> do
>>>   {
>>> // Print statement asks user to enter choice
>>>  System.out.println("Enter r for rock, p for paper, or s for scissors " +
>>>    "or any other key to quit:");
>>>  userChoice = inData.nextLine(); // Get userChoice
>>>  userChoice = userChoice.toLowerCase(); // Switch userChoice to lowercase
>>>
>>>  // Computer makes choice
>>>  compChoice = (int)(3.0 * Math.random()) + 1;
>>>
>>> // If user chooses r and computer chooses 2
>>>  if ((userChoice.equals("r")) && (compChoice == 2))
>>> {
>>>   userGame = RockPaperScissors.rock; // Change value of userGame
>>>   compGame = RockPaperScissors.paper; // Change value of compGame
>>>
>>>   // Print statement tells user his or her choice
>>>   System.out.println("You chose " + userGame + ".");
>>>
>>>   // Print statement tells user computer's choice
>>>   System.out.println("I chose " + compGame + ".");
>>> System.out.println(TITLE); // Print game chant
>>> System.out.println(PAPERCOVERS); // Print Paper covers rock
>>>
>>> // Print statement tells user computer wins
>>> System.out.println(IWIN);
>>> }
>>>
>>>  // If user chooses p and computer chooses 3
>>>  else if ((userChoice.equals("p")) && (compChoice == 3))
>>> {
>>>   userGame = RockPaperScissors.paper; // Change value of userGame
>>>   compGame = RockPaperScissors.scissors; // Change value of compGame
>>>
>>>   // Print statement tells user his or her choice
>>>   System.out.println("You chose " + userGame + ".");
>>>
>>>   // Print statement tells user computer's choice
>>>   System.out.println("I chose " + compGame + ".");
>>> System.out.println(TITLE); // Print game chant
>>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper
>>>
>>> // Print statement tells user computer wins
>>> System.out.println(IWIN);
>>> }
>>>
>>>  // If user chooses s and computer chooses 1
>>>  else if ((userChoice.equals("s")) && (compChoice == 1))
>>> {
>>>   userGame = RockPaperScissors.scissors; // Change value of userGame
>>>   compGame = RockPaperScissors.rock; // Change value of compGame
>>>
>>>   // Print statement tells user his or her choice
>>>   System.out.println("You chose " + userGame + ".");
>>>
>>>   // Print statement tells user computer's choice
>>>   System.out.println("I chose " + compGame + ".");
>>>   System.out.println(TITLE); // Print game chant
>>>  System.out.println(ROCKSMASH); // Print rock smashes scissors
>>>
>>> // Print statement tells user computer wins
>>>  System.out.println(IWIN);
>>> }
>>>
>>> // If computer chooses 1 and user chooses p
>>>  else if ((compChoice == 1) && (userChoice.equals("p")))
>>> {
>>>   compGame = RockPaperScissors.rock; // Change value of compGame
>>>   userGame = RockPaperScissors.paper; // Change value of userGame
>>>
>>>   // Print statement tells user his or her choice
>>>   System.out.println("You chose " + userGame + ".");
>>>
>>>   // Print statement tells user computer's choice
>>>   System.out.println("I chose " + compGame + ".");
>>>   System.out.println(TITLE); // Print game chant
>>> System.out.println(PAPERCOVERS); // Print paper covers rock
>>>
>>> // Print statement tells user he or she wins
>>> System.out.println(YOUWIN);
>>> wins++; // Increment wins by 1
>>> }
>>>
>>>  // If computer chooses 2 and user chooses s
>>>  else if ((compChoice == 2) && (userChoice.equals("s")))
>>> {
>>>   compGame = RockPaperScissors.paper; // Change value of compGame
>>>   userGame = RockPaperScissors.scissors; // Change value of userGame
>>>
>>>   // Print statement tells user his or her choice
>>>   System.out.println("You chose " + userGame + ".");
>>>
>>>   // Print statement tells user computer's choice
>>>   System.out.println("I chose " + compGame + ".");
>>>   System.out.println(TITLE); // Print game chant
>>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper
>>>
>>> // Print statement tells user he or she wins
>>> System.out.println(YOUWIN);
>>> wins++; // Increment wins by 1
>>> }
>>>
>>>  // Ifcomputer chooses 3 and user chooses r
>>>  else if ((compChoice == 3) && (userChoice.equals("r")))
>>> {
>>>   userGame = RockPaperScissors.rock; // Change value of userGame
>>> compGame = RockPaperScissors.scissors; // Change value of compGame
>>>
>>> //Print statement tells user his or her choice
>>> System.out.println("You chose " + userGame + ".");
>>>
>>> //Print statement tells user computer's choice
>>> System.out.println("I chose " + compGame + ".");
>>> System.out.println(TITLE); // Print game chant
>>> System.out.println(ROCKSMASH); // Print rock smashes scissors
>>>
>>> // Print statement tells user he or she wins
>>> System.out.println(YOUWIN);
>>> wins++; // Increment wins by 1
>>> }
>>>
>>>  else if (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0
>>> or
>>> userChoice.compareTo("s") > 0)
>>>   {
>>>  //Print statement ending game
>>>  System.out.println("Thanks for playing.");
>>>  }
>>> else // Otherwise
>>> {
>>>  // Print statement tells user is tied with computer
>>>   System.out.println("We are tied!");
>>>  ties++; // Increment ties by 1
>>>  }
>>>  }
>>>
>>> // Until user chooses r, p, or s
>>> while (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0 or
>>> userChoice.compareTo("s") > 0);
>>>
>>> // Print statement tells user number of wins and number of ties
>>> System.out.println("You have " + wins + " wins and " + ties + " ties.");
>>>   }
>>>  } // End of class
>>>
>>> The enum class is still the same.
>>>
>>> // Enumeration RockPaperScissors contains fields for the game rock,
>>> //      paper, scissors.
>>> public enum RockPaperScissors { rock, paper, scissors }
>>>
>>> When I try to compile the application, I get the following error.
>>>
>>> C:\Users\user\Desktop\COMP268\Practice\RockPaperScissors\src>javac *.java
>>> RockPaperScissorsDriver.java:143: ')' expected
>>> else if (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0
>>> or userChoice.compareTo("s") > 0)
>>> ^
>>> RockPaperScissorsDriver.java:154: illegal start of expression
>>> }
>>> ^
>>> RockPaperScissorsDriver.java:157: ')' expected
>>> while (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0 or
>>> userCho
>>> ice.compareTo("s") > 0);
>>> ^
>>> 3 errors
>>>
>>> C:\Users\user\Desktop\COMP268\Practice\RockPaperScissors\src> graphic 827
>>>
>>> I am totally stumped on what to do. Can someone help me out with this
>>> problem? Thanks.
>>>
>>> Gilbert Neiva
>>>
>>> ----- Original Message -----
>>> From: "Dave" <davidct1209@xxxxxxxxx>
>>> To: <programmingblind@xxxxxxxxxxxxx>
>>> Sent: Wednesday, November 24, 2010 10:42 AM
>>> Subject: Re: Java problem
>>>
>>>
>>>> First issue is check the way you're comparing string; are you
>>>> comparing string object references or performing a case-sensitive
>>>> character match/case-insensitive match?  Read up on it if that didn't
>>>> make sense (either below or in any intro java book under any
>>>> discussion of strings).
>>>>
>>>> http://leepoint.net/notes-java/data/strings/12stringcomparison.html
>>>>
>>>> On 11/24/10, Gilbert Neiva <gneiva@xxxxxxx> wrote:
>>>>> I am recreating the game Rock Paper Scissors, but there is a problem.
>>>>> The
>>>>> game doesn't run properly. I get an infinate loop, and the game doesn't
>>>>> tell
>>>>> me my or it's choise. Here is what happens when I run it.
>>>>>
>>>>> Enter r for rock, p for paper, or s for scissors or any other key to
>>>>> quit:
>>>>>
>>>>> r
>>>>>
>>>>> Thanks for playing.
>>>>>
>>>>> We are tied!
>>>>>
>>>>> Enter r for rock, p for paper, or s for scissors or any other key to
>>>>> quit:
>>>>>
>>>>> s
>>>>>
>>>>> Thanks for playing.
>>>>>
>>>>> We are tied!
>>>>>
>>>>> Enter r for rock, p for paper, or s for scissors or any other key to
>>>>> quit:
>>>>>
>>>>> p
>>>>>
>>>>> Thanks for playing.
>>>>>
>>>>> We are tied!
>>>>>
>>>>> Enter r for rock, p for paper, or s for scissors or any other key to
>>>>> quit:
>>>>>
>>>>> P
>>>>>
>>>>> Thanks for playing.
>>>>>
>>>>> We are tied!
>>>>>
>>>>> Enter r for rock, p for paper, or s for scissors or any other key to
>>>>> quit:
>>>>>
>>>>> S
>>>>>
>>>>> Thanks for playing.
>>>>>
>>>>> We are tied!
>>>>>
>>>>> Enter r for rock, p for paper, or s for scissors or any other key to
>>>>> quit:
>>>>>
>>>>> q
>>>>>
>>>>> Thanks for playing.
>>>>>
>>>>> We are tied!
>>>>>
>>>>> Enter r for rock, p for paper, or s for scissors or any other key to
>>>>> quit:
>>>>>
>>>>>
>>>>>
>>>>> I have two class files, one with an enum class and the other is the
>>>>> driver
>>>>> class. Here is the code for the enum class.
>>>>>
>>>>>
>>>>>
>>>>> // Enumeration RockPaperScissors contains fields for the game rock,
>>>>>
>>>>> // paper, scissors.
>>>>>
>>>>> public enum RockPaperScissors { rock, paper, scissors }
>>>>>
>>>>>
>>>>>
>>>>> Here is the source code for the driver class.
>>>>>
>>>>>
>>>>>
>>>>> import java.util.Scanner;
>>>>>
>>>>> public class RockPaperScissorsDriver
>>>>>
>>>>> {
>>>>>
>>>>> public static void main(String[] args)
>>>>>
>>>>> {
>>>>>
>>>>> RockPaperScissors rockPaperScissors; // Holds enumeration value
>>>>>
>>>>> final String TITLE = "Rock, Paper, Scissors"; // Game chant
>>>>>
>>>>> final String PAPERCOVERS = "Paper covers rock:";
>>>>>
>>>>> final String SCISSORSCUTS = "Scissors cuts paper:";
>>>>>
>>>>> final String ROCKSMASH = "Rock smashes scissors:";
>>>>>
>>>>> final String IWIN = "I win!";
>>>>>
>>>>> final String YOUWIN = "You win!";
>>>>>
>>>>> String userChoice; // Holds user's choice
>>>>>
>>>>> int compChoice; // Holds computer'
>>>>>
>>>>> int wins = 0; // Holds user's number of wins
>>>>>
>>>>> int ties = 0; // Holds number of ties between user and computer
>>>>>
>>>>> Scanner inData = new Scanner(System.in); // Scanner object
>>>>>
>>>>> do
>>>>>
>>>>> {
>>>>>
>>>>> // Print statement asks user to enter choice
>>>>>
>>>>> System.out.println("Enter r for rock, p for paper, or s for scissors "
>>>>> +
>>>>>
>>>>> "or any other key to quit:");
>>>>>
>>>>> userChoice = inData.nextLine(); // Get userChoice
>>>>>
>>>>>
>>>>> // Computer makes choice
>>>>>
>>>>> compChoice = (int)(3.0 * Math.random()) + 1;
>>>>>
>>>>>
>>>>> // If user chooses R
>>>>>
>>>>> if (userChoice == "r")
>>>>>
>>>>> {
>>>>>
>>>>> userChoice = userChoice.toLowerCase(); // Switch userChoice to
>>>>> lowercase
>>>>>
>>>>> rockPaperScissors = RockPaperScissors.rock; // Change value of
>>>>> rockPaperScissors
>>>>>
>>>>>
>>>>> //Print statement tells user his or her choice
>>>>>
>>>>> System.out.println("You chose " + rockPaperScissors + ".");
>>>>>
>>>>> }
>>>>>
>>>>>
>>>>> // If user chooses p
>>>>>
>>>>> else if (userChoice == "p")
>>>>>
>>>>> {
>>>>>
>>>>> userChoice = userChoice.toLowerCase(); // Switch userChoice to
>>>>> lowercase
>>>>>
>>>>> rockPaperScissors = RockPaperScissors.paper; // Change value of
>>>>> rockPaperScissors
>>>>>
>>>>>
>>>>> // Print statement tells user his or her choice
>>>>>
>>>>> System.out.println("You chose " + rockPaperScissors + ".");
>>>>>
>>>>> }
>>>>>
>>>>>
>>>>> // If user chooses s
>>>>>
>>>>> else if (userChoice == "s")
>>>>>
>>>>> {
>>>>>
>>>>> userChoice = userChoice.toLowerCase(); // Switch userChoice to
>>>>> lowercase
>>>>>
>>>>> rockPaperScissors = RockPaperScissors.scissors; // Change value of
>>>>> rockPaperScissors
>>>>>
>>>>>
>>>>> // Print statement tells user his or her choice
>>>>>
>>>>> System.out.println("You chose " + rockPaperScissors + ".");
>>>>>
>>>>> }
>>>>>
>>>>> else // Otherwise
>>>>>
>>>>> {
>>>>>
>>>>> // Print statement ending game
>>>>>
>>>>> System.out.println("Thanks for playing.");
>>>>>
>>>>> compChoice = 0; // Reset compChoice to 0
>>>>>
>>>>> }
>>>>>
>>>>>
>>>>> // If computer chooses 1
>>>>>
>>>>> if (compChoice == 1)
>>>>>
>>>>> {
>>>>>
>>>>> rockPaperScissors = RockPaperScissors.rock; // Change value of
>>>>> rockPaperScissors
>>>>>
>>>>>
>>>>> // Print statement tells user computer's choice
>>>>>
>>>>> System.out.println("I chose " + rockPaperScissors + ".");
>>>>>
>>>>> }
>>>>>
>>>>>
>>>>> // If computer chooses 2
>>>>>
>>>>> else if (compChoice == 2)
>>>>>
>>>>> {
>>>>>
>>>>> rockPaperScissors = RockPaperScissors.paper; // Change value of
>>>>> rockPaperScissors
>>>>>
>>>>>
>>>>> // Print statement tells user computer's choice
>>>>>
>>>>> System.out.println("I chose " + rockPaperScissors + ".");
>>>>>
>>>>> }
>>>>>
>>>>>
>>>>> // If computer chooses 3
>>>>>
>>>>> else if (compChoice == 3)
>>>>>
>>>>> {
>>>>>
>>>>> rockPaperScissors = RockPaperScissors.scissors; // Change value of
>>>>> rockPaperScissors
>>>>>
>>>>>
>>>>> // Print statement tells user computer's choice
>>>>>
>>>>> System.out.println("I chose " + rockPaperScissors + ".");
>>>>>
>>>>> }
>>>>>
>>>>> // If user chooses r and computer chooses 2
>>>>>
>>>>> if ((userChoice == "r") && (compChoice == 2))
>>>>>
>>>>> {
>>>>>
>>>>> System.out.println(TITLE); // Print game chant
>>>>>
>>>>> System.out.println(PAPERCOVERS); // Print Paper covers rock
>>>>>
>>>>> // Print statement tells user computer wins
>>>>>
>>>>> System.out.println(IWIN);
>>>>>
>>>>> }
>>>>>
>>>>> // If user chooses p and computer chooses 3
>>>>>
>>>>> else if ((userChoice == "p") && (compChoice == 3))
>>>>>
>>>>> {
>>>>>
>>>>> System.out.println(TITLE); // Print game chant
>>>>>
>>>>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper
>>>>>
>>>>> // Print statement tells user computer wins
>>>>>
>>>>> System.out.println(IWIN);
>>>>>
>>>>> }
>>>>>
>>>>> // If user chooses s and computer chooses 1
>>>>>
>>>>> else if ((userChoice == "s") && (compChoice == 1))
>>>>>
>>>>> {
>>>>>
>>>>> System.out.println(TITLE); // Print game chant
>>>>>
>>>>> System.out.println(ROCKSMASH); // Print rock smashes scissors
>>>>>
>>>>>
>>>>> // Print statement tells user computer wins
>>>>>
>>>>> System.out.println(IWIN);
>>>>>
>>>>> }
>>>>>
>>>>> // If computer chooses 1 and user chooses p
>>>>>
>>>>> else if ((compChoice == 1) && (userChoice == "p"))
>>>>>
>>>>> {
>>>>>
>>>>> System.out.println(TITLE); // Print game chant
>>>>>
>>>>> System.out.println(PAPERCOVERS); // Print paper covers rock
>>>>>
>>>>> // Print statement tells user he or she wins
>>>>>
>>>>> System.out.println(YOUWIN);
>>>>>
>>>>> wins++; // Increment wins by 1
>>>>>
>>>>> }
>>>>>
>>>>> // Ifcomputer chooses 2 and user chooses s
>>>>>
>>>>> else if ((compChoice == 2) && (userChoice == "s"))
>>>>>
>>>>> {
>>>>>
>>>>> System.out.println(TITLE); // Print game chant
>>>>>
>>>>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper
>>>>>
>>>>> // Print statement tells user he or she wins
>>>>>
>>>>> System.out.println(YOUWIN);
>>>>>
>>>>> wins++; // Increment wins by 1
>>>>>
>>>>> }
>>>>>
>>>>> // If computer chooses 3 and user chooses r
>>>>>
>>>>> else if ((compChoice == 3) && (userChoice == "r"))
>>>>>
>>>>> {
>>>>>
>>>>> System.out.println(TITLE); // Print game chant
>>>>>
>>>>> System.out.println(ROCKSMASH); // Print rock smashes scissors
>>>>>
>>>>> // Print statement tells user he or she wins
>>>>>
>>>>> System.out.println(YOUWIN);
>>>>>
>>>>> wins++; // Increment wins by 1
>>>>>
>>>>> }
>>>>>
>>>>> else // Otherwise
>>>>>
>>>>> {
>>>>>
>>>>> // Print statement tells user is tied with computer
>>>>>
>>>>> System.out.println("We are tied!");
>>>>>
>>>>> ties++; // Increment ties by 1
>>>>>
>>>>> }
>>>>>
>>>>> }
>>>>>
>>>>> // Until user chooses r, p, or s
>>>>>
>>>>> while ((userChoice != "r") || (userChoice != "p") || (userChoice !=
>>>>> "s"));
>>>>>
>>>>>
>>>>> // Print statement tells user number of wins and number of ties
>>>>>
>>>>> System.out.println("You have " + wins + " wins and " + ties + "
>>>>> ties.");
>>>>>
>>>>> }
>>>>>
>>>>> } // End of class
>>>>>
>>>>>
>>>>>
>>>>> What am I doing wrong?
>>>>>
>>>>>
>>>>>
>>>>> Gilbert Neiva
>>>>>
>>>>>
>>>>>
>>>> __________
>>>> View the list's information and change your settings at
>>>> //www.freelists.org/list/programmingblind
>>>>
>>>
>>> __________
>>> View the list's information and change your settings at
>>> //www.freelists.org/list/programmingblind
>>>
>>>
>> __________
>> View the list's information and change your settings at
>> //www.freelists.org/list/programmingblind
>>
>
> __________
> View the list's information and change your settings at
> //www.freelists.org/list/programmingblind
>
> __________
> View the list's information and change your settings at
> //www.freelists.org/list/programmingblind
>
>
__________
View the list's information and change your settings at 
//www.freelists.org/list/programmingblind

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