You should probably look up the API's you're using to understand them before using them. The do, while loop's conditional doesn't do what you think it does. Have a look at string.compareTo() in the java sdk. On 11/24/10, Ken Perry <whistler@xxxxxxxxxxxxx> wrote: > You have your s if statement commented out it looks like. > > Ken > > -----Original Message----- > From: programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Gilbert Neiva > Sent: Wednesday, November 24, 2010 7:54 PM > To: programmingblind@xxxxxxxxxxxxx > Subject: Re: Java problem > > I have updated the source code again. This time, the application works > perfectly except for one thing. When I type s for scissors, the application > ends. The application is suppose to end only if the user types in any key > other the r, p, or s. Here is the application as I ran it. > > Enter r for rock, p for paper, or s for scissors or any other key to quit: > r > You chose rock. > I chose paper. > Rock, Paper, Scissors > Paper covers rock: > I win! > Enter r for rock, p for paper, or s for scissors or any other key to quit: > r > We are tied! > Enter r for rock, p for paper, or s for scissors or any other key to quit: > r > You chose rock. > I chose paper. > Rock, Paper, Scissors > Paper covers rock: > I win! > Enter r for rock, p for paper, or s for scissors or any other key to quit: > p > You chose paper. > I chose scissors. > Rock, Paper, Scissors > Scissors cuts paper: > I win! > Enter r for rock, p for paper, or s for scissors or any other key to quit: > p > We are tied! > Enter r for rock, p for paper, or s for scissors or any other key to quit: > p > We are tied! > Enter r for rock, p for paper, or s for scissors or any other key to quit: > p > You chose paper. > I chose scissors. > Rock, Paper, Scissors > Scissors cuts paper: > I win! > Enter r for rock, p for paper, or s for scissors or any other key to quit: > s > You chose scissors. > I chose rock. > Rock, Paper, Scissors > Rock smashes scissors: > I win! > Thanks for playing. > You have 0 wins and 3 ties. > > Here is the source code. > > import java.util.Scanner; > > public class RockPaperScissorsDriver > { > public static void main(String[] args) > { > RockPaperScissors userGame; // Holds user's enumeration value > RockPaperScissors compGame; // Holds computer's enumeration value > final String TITLE = "Rock, Paper, Scissors"; // Game chant > final String PAPERCOVERS = "Paper covers rock:"; > final String SCISSORSCUTS = "Scissors cuts paper:"; > final String ROCKSMASH = "Rock smashes scissors:"; > final String IWIN = "I win!"; > final String YOUWIN = "You win!"; > String userChoice; // Holds user's choice > int userNumberChoice; > int compChoice; // Holds computer's choice > int wins = 0; // Holds user's number of wins > int ties = 0; // Holds number of ties between user and computer > Scanner inData = new Scanner(System.in); // Scanner object > > do > { > // Print statement asks user to enter choice > System.out.println("Enter r for rock, p for paper, or s for scissors " + > "or any other key to quit:"); > userChoice = inData.nextLine(); // Get userChoice > userChoice = userChoice.toLowerCase(); // Switch userChoice to lowercase > > // Computer makes choice > compChoice = (int)(3.0 * Math.random()) + 1; > > // If user chooses r and computer chooses 2 > if ((userChoice.equals("r")) && (compChoice == 2)) > { > userNumberChoice = 1; // Set to 1 > compChoice = 2; > userGame = RockPaperScissors.rock; // Change value of userGame > compGame = RockPaperScissors.paper; // Change value of compGame > > // Print statement tells user his or her choice > System.out.println("You chose " + userGame + "."); > > // Print statement tells user computer's choice > System.out.println("I chose " + compGame + "."); > System.out.println(TITLE); // Print game chant > System.out.println(PAPERCOVERS); // Print Paper covers rock > > // Print statement tells user computer wins > System.out.println(IWIN); > } > > // If user chooses p and computer chooses 3 > else if ((userChoice.equals("p")) && (compChoice == 3)) > { > userNumberChoice = 2; // Set to 2 > compChoice = 3; > userGame = RockPaperScissors.paper; // Change value of userGame > compGame = RockPaperScissors.scissors; // Change value of compGame > > // Print statement tells user his or her choice > System.out.println("You chose " + userGame + "."); > > // Print statement tells user computer's choice > System.out.println("I chose " + compGame + "."); > System.out.println(TITLE); // Print game chant > System.out.println(SCISSORSCUTS); // Print scissors cuts paper > > // Print statement tells user computer wins > System.out.println(IWIN); > } > > // If user chooses s and computer chooses 1 > else if ((userChoice.equals("s")) && (compChoice == 1)) > { > userNumberChoice = 3; // Set to 3 > compChoice = 1; > userGame = RockPaperScissors.scissors; // Change value of userGame > compGame = RockPaperScissors.rock; // Change value of compGame > > // Print statement tells user his or her choice > System.out.println("You chose " + userGame + "."); > > // Print statement tells user computer's choice > System.out.println("I chose " + compGame + "."); > System.out.println(TITLE); // Print game chant > System.out.println(ROCKSMASH); // Print rock smashes scissors > > // Print statement tells user computer wins > System.out.println(IWIN); > } > > // If computer chooses 1 and user chooses p > else if ((compChoice == 1) && (userChoice.equals("p"))) > { > compChoice = 1; > userNumberChoice = 2; // Set to 2 > > compGame = RockPaperScissors.rock; // Change value of compGame > userGame = RockPaperScissors.paper; // Change value of userGame > > // Print statement tells user his or her choice > System.out.println("You chose " + userGame + "."); > > // Print statement tells user computer's choice > System.out.println("I chose " + compGame + "."); > System.out.println(TITLE); // Print game chant > System.out.println(PAPERCOVERS); // Print paper covers rock > > // Print statement tells user he or she wins > System.out.println(YOUWIN); > wins++; // Increment wins by 1 > } > > // If computer chooses 2 and user chooses s > else if ((compChoice == 2) && (userChoice.equals("s"))) > { > compChoice = 2; > userNumberChoice = 3; // Set to 3 > compGame = RockPaperScissors.paper; // Change value of compGame > userGame = RockPaperScissors.scissors; // Change value of userGame > > // Print statement tells user his or her choice > System.out.println("You chose " + userGame + "."); > > // Print statement tells user computer's choice > System.out.println("I chose " + compGame + "."); > System.out.println(TITLE); // Print game chant > System.out.println(SCISSORSCUTS); // Print scissors cuts paper > > // Print statement tells user he or she wins > System.out.println(YOUWIN); > wins++; // Increment wins by 1 > } > > // Ifcomputer chooses 3 and user chooses r > else if ((compChoice == 3) && (userChoice.equals("r"))) > { > compChoice = 3; > userNumberChoice = 1; // Set to 1 > userGame = RockPaperScissors.rock; // Change value of userGame > compGame = RockPaperScissors.scissors; // Change value of compGame > > //Print statement tells user his or her choice > System.out.println("You chose " + userGame + "."); > > //Print statement tells user computer's choice > System.out.println("I chose " + compGame + "."); > System.out.println(TITLE); // Print game chant > System.out.println(ROCKSMASH); // Print rock smashes scissors > > // Print statement tells user he or she wins > System.out.println(YOUWIN); > wins++; // Increment wins by 1 > } > > else if ((userChoice.equals("r") && compChoice == 1) || > (userChoice.equals("p") && compChoice == 2) || > (userChoice.equals("s") && compChoice == 3)) > { > // Print statement tells user is tied with computer > System.out.println("We are tied!"); > ties++; // Increment ties by 1 > } > } > > // Until user chooses r, p, or s > while ((userChoice.compareTo("r") < 0) || (userChoice.compareTo("p") < 0) || > > (userChoice.compareTo("s") < 0)); > > // Print statement ending game > System.out.println("Thanks for playing."); > > // Print statement tells user number of wins and number of ties > System.out.println("You have " + wins + " wins and " + ties + " ties."); > } > } // End of class > > The compareTo() method still confuses me. I don't know whether to put > compareTo(argument) > 0 or compareTo(argument) < 0. I think I've gotten the > hang of the .equals() method. So why does the application end when I type s. > > Gilbert Neiva > > ----- Original Message ----- > From: "Dave" <davidct1209@xxxxxxxxx> > To: <programmingblind@xxxxxxxxxxxxx> > Sent: Wednesday, November 24, 2010 2:42 PM > Subject: Re: Java problem > > >> It's exactly what the error says: >> else if (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0 >> >> What's wrong with this expression? Read up on boolean expressions as a >> hint. >> >> It might also help to think about another way to represent the game >> states: >> - why do you have a string representation for one and a numbered >> representation for another? >> - can you think of a way to save the outcome of the game given the >> two game states using a two dimensional array? >> >> >> >> On 11/24/10, Gilbert Neiva <gneiva@xxxxxxx> wrote: >>> I'm still having problems with my Rock Paper Scissors application. I >>> changed >>> the program code in the driver class as follows. >>> >>> import java.util.Scanner; >>> >>> public class RockPaperScissorsDriver >>> { >>> public static void main(String[] args) >>> { >>> RockPaperScissors userGame; // Holds user's enumeration value >>> RockPaperScissors compGame; // Holds computer's enumeration value >>> final String TITLE = "Rock, Paper, Scissors"; // Game chant >>> final String PAPERCOVERS = "Paper covers rock:"; >>> final String SCISSORSCUTS = "Scissors cuts paper:"; >>> final String ROCKSMASH = "Rock smashes scissors:"; >>> final String IWIN = "I win!"; >>> final String YOUWIN = "You win!"; >>> String userChoice; // Holds user's choice >>> int compChoice; // Holds computer's choice >>> int wins = 0; // Holds user's number of wins >>> int ties = 0; // Holds number of ties between user and computer >>> Scanner inData = new Scanner(System.in); // Scanner object >>> >>> do >>> { >>> // Print statement asks user to enter choice >>> System.out.println("Enter r for rock, p for paper, or s for scissors " + >>> "or any other key to quit:"); >>> userChoice = inData.nextLine(); // Get userChoice >>> userChoice = userChoice.toLowerCase(); // Switch userChoice to lowercase >>> >>> // Computer makes choice >>> compChoice = (int)(3.0 * Math.random()) + 1; >>> >>> // If user chooses r and computer chooses 2 >>> if ((userChoice.equals("r")) && (compChoice == 2)) >>> { >>> userGame = RockPaperScissors.rock; // Change value of userGame >>> compGame = RockPaperScissors.paper; // Change value of compGame >>> >>> // Print statement tells user his or her choice >>> System.out.println("You chose " + userGame + "."); >>> >>> // Print statement tells user computer's choice >>> System.out.println("I chose " + compGame + "."); >>> System.out.println(TITLE); // Print game chant >>> System.out.println(PAPERCOVERS); // Print Paper covers rock >>> >>> // Print statement tells user computer wins >>> System.out.println(IWIN); >>> } >>> >>> // If user chooses p and computer chooses 3 >>> else if ((userChoice.equals("p")) && (compChoice == 3)) >>> { >>> userGame = RockPaperScissors.paper; // Change value of userGame >>> compGame = RockPaperScissors.scissors; // Change value of compGame >>> >>> // Print statement tells user his or her choice >>> System.out.println("You chose " + userGame + "."); >>> >>> // Print statement tells user computer's choice >>> System.out.println("I chose " + compGame + "."); >>> System.out.println(TITLE); // Print game chant >>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper >>> >>> // Print statement tells user computer wins >>> System.out.println(IWIN); >>> } >>> >>> // If user chooses s and computer chooses 1 >>> else if ((userChoice.equals("s")) && (compChoice == 1)) >>> { >>> userGame = RockPaperScissors.scissors; // Change value of userGame >>> compGame = RockPaperScissors.rock; // Change value of compGame >>> >>> // Print statement tells user his or her choice >>> System.out.println("You chose " + userGame + "."); >>> >>> // Print statement tells user computer's choice >>> System.out.println("I chose " + compGame + "."); >>> System.out.println(TITLE); // Print game chant >>> System.out.println(ROCKSMASH); // Print rock smashes scissors >>> >>> // Print statement tells user computer wins >>> System.out.println(IWIN); >>> } >>> >>> // If computer chooses 1 and user chooses p >>> else if ((compChoice == 1) && (userChoice.equals("p"))) >>> { >>> compGame = RockPaperScissors.rock; // Change value of compGame >>> userGame = RockPaperScissors.paper; // Change value of userGame >>> >>> // Print statement tells user his or her choice >>> System.out.println("You chose " + userGame + "."); >>> >>> // Print statement tells user computer's choice >>> System.out.println("I chose " + compGame + "."); >>> System.out.println(TITLE); // Print game chant >>> System.out.println(PAPERCOVERS); // Print paper covers rock >>> >>> // Print statement tells user he or she wins >>> System.out.println(YOUWIN); >>> wins++; // Increment wins by 1 >>> } >>> >>> // If computer chooses 2 and user chooses s >>> else if ((compChoice == 2) && (userChoice.equals("s"))) >>> { >>> compGame = RockPaperScissors.paper; // Change value of compGame >>> userGame = RockPaperScissors.scissors; // Change value of userGame >>> >>> // Print statement tells user his or her choice >>> System.out.println("You chose " + userGame + "."); >>> >>> // Print statement tells user computer's choice >>> System.out.println("I chose " + compGame + "."); >>> System.out.println(TITLE); // Print game chant >>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper >>> >>> // Print statement tells user he or she wins >>> System.out.println(YOUWIN); >>> wins++; // Increment wins by 1 >>> } >>> >>> // Ifcomputer chooses 3 and user chooses r >>> else if ((compChoice == 3) && (userChoice.equals("r"))) >>> { >>> userGame = RockPaperScissors.rock; // Change value of userGame >>> compGame = RockPaperScissors.scissors; // Change value of compGame >>> >>> //Print statement tells user his or her choice >>> System.out.println("You chose " + userGame + "."); >>> >>> //Print statement tells user computer's choice >>> System.out.println("I chose " + compGame + "."); >>> System.out.println(TITLE); // Print game chant >>> System.out.println(ROCKSMASH); // Print rock smashes scissors >>> >>> // Print statement tells user he or she wins >>> System.out.println(YOUWIN); >>> wins++; // Increment wins by 1 >>> } >>> >>> else if (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0 >>> or >>> userChoice.compareTo("s") > 0) >>> { >>> //Print statement ending game >>> System.out.println("Thanks for playing."); >>> } >>> else // Otherwise >>> { >>> // Print statement tells user is tied with computer >>> System.out.println("We are tied!"); >>> ties++; // Increment ties by 1 >>> } >>> } >>> >>> // Until user chooses r, p, or s >>> while (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0 or >>> userChoice.compareTo("s") > 0); >>> >>> // Print statement tells user number of wins and number of ties >>> System.out.println("You have " + wins + " wins and " + ties + " ties."); >>> } >>> } // End of class >>> >>> The enum class is still the same. >>> >>> // Enumeration RockPaperScissors contains fields for the game rock, >>> // paper, scissors. >>> public enum RockPaperScissors { rock, paper, scissors } >>> >>> When I try to compile the application, I get the following error. >>> >>> C:\Users\user\Desktop\COMP268\Practice\RockPaperScissors\src>javac *.java >>> RockPaperScissorsDriver.java:143: ')' expected >>> else if (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0 >>> or userChoice.compareTo("s") > 0) >>> ^ >>> RockPaperScissorsDriver.java:154: illegal start of expression >>> } >>> ^ >>> RockPaperScissorsDriver.java:157: ')' expected >>> while (userChoice.compareTo("r") > 0 or userChoice.compareTo("p") > 0 or >>> userCho >>> ice.compareTo("s") > 0); >>> ^ >>> 3 errors >>> >>> C:\Users\user\Desktop\COMP268\Practice\RockPaperScissors\src> graphic 827 >>> >>> I am totally stumped on what to do. Can someone help me out with this >>> problem? Thanks. >>> >>> Gilbert Neiva >>> >>> ----- Original Message ----- >>> From: "Dave" <davidct1209@xxxxxxxxx> >>> To: <programmingblind@xxxxxxxxxxxxx> >>> Sent: Wednesday, November 24, 2010 10:42 AM >>> Subject: Re: Java problem >>> >>> >>>> First issue is check the way you're comparing string; are you >>>> comparing string object references or performing a case-sensitive >>>> character match/case-insensitive match? Read up on it if that didn't >>>> make sense (either below or in any intro java book under any >>>> discussion of strings). >>>> >>>> http://leepoint.net/notes-java/data/strings/12stringcomparison.html >>>> >>>> On 11/24/10, Gilbert Neiva <gneiva@xxxxxxx> wrote: >>>>> I am recreating the game Rock Paper Scissors, but there is a problem. >>>>> The >>>>> game doesn't run properly. I get an infinate loop, and the game doesn't >>>>> tell >>>>> me my or it's choise. Here is what happens when I run it. >>>>> >>>>> Enter r for rock, p for paper, or s for scissors or any other key to >>>>> quit: >>>>> >>>>> r >>>>> >>>>> Thanks for playing. >>>>> >>>>> We are tied! >>>>> >>>>> Enter r for rock, p for paper, or s for scissors or any other key to >>>>> quit: >>>>> >>>>> s >>>>> >>>>> Thanks for playing. >>>>> >>>>> We are tied! >>>>> >>>>> Enter r for rock, p for paper, or s for scissors or any other key to >>>>> quit: >>>>> >>>>> p >>>>> >>>>> Thanks for playing. >>>>> >>>>> We are tied! >>>>> >>>>> Enter r for rock, p for paper, or s for scissors or any other key to >>>>> quit: >>>>> >>>>> P >>>>> >>>>> Thanks for playing. >>>>> >>>>> We are tied! >>>>> >>>>> Enter r for rock, p for paper, or s for scissors or any other key to >>>>> quit: >>>>> >>>>> S >>>>> >>>>> Thanks for playing. >>>>> >>>>> We are tied! >>>>> >>>>> Enter r for rock, p for paper, or s for scissors or any other key to >>>>> quit: >>>>> >>>>> q >>>>> >>>>> Thanks for playing. >>>>> >>>>> We are tied! >>>>> >>>>> Enter r for rock, p for paper, or s for scissors or any other key to >>>>> quit: >>>>> >>>>> >>>>> >>>>> I have two class files, one with an enum class and the other is the >>>>> driver >>>>> class. Here is the code for the enum class. >>>>> >>>>> >>>>> >>>>> // Enumeration RockPaperScissors contains fields for the game rock, >>>>> >>>>> // paper, scissors. >>>>> >>>>> public enum RockPaperScissors { rock, paper, scissors } >>>>> >>>>> >>>>> >>>>> Here is the source code for the driver class. >>>>> >>>>> >>>>> >>>>> import java.util.Scanner; >>>>> >>>>> public class RockPaperScissorsDriver >>>>> >>>>> { >>>>> >>>>> public static void main(String[] args) >>>>> >>>>> { >>>>> >>>>> RockPaperScissors rockPaperScissors; // Holds enumeration value >>>>> >>>>> final String TITLE = "Rock, Paper, Scissors"; // Game chant >>>>> >>>>> final String PAPERCOVERS = "Paper covers rock:"; >>>>> >>>>> final String SCISSORSCUTS = "Scissors cuts paper:"; >>>>> >>>>> final String ROCKSMASH = "Rock smashes scissors:"; >>>>> >>>>> final String IWIN = "I win!"; >>>>> >>>>> final String YOUWIN = "You win!"; >>>>> >>>>> String userChoice; // Holds user's choice >>>>> >>>>> int compChoice; // Holds computer' >>>>> >>>>> int wins = 0; // Holds user's number of wins >>>>> >>>>> int ties = 0; // Holds number of ties between user and computer >>>>> >>>>> Scanner inData = new Scanner(System.in); // Scanner object >>>>> >>>>> do >>>>> >>>>> { >>>>> >>>>> // Print statement asks user to enter choice >>>>> >>>>> System.out.println("Enter r for rock, p for paper, or s for scissors " >>>>> + >>>>> >>>>> "or any other key to quit:"); >>>>> >>>>> userChoice = inData.nextLine(); // Get userChoice >>>>> >>>>> >>>>> // Computer makes choice >>>>> >>>>> compChoice = (int)(3.0 * Math.random()) + 1; >>>>> >>>>> >>>>> // If user chooses R >>>>> >>>>> if (userChoice == "r") >>>>> >>>>> { >>>>> >>>>> userChoice = userChoice.toLowerCase(); // Switch userChoice to >>>>> lowercase >>>>> >>>>> rockPaperScissors = RockPaperScissors.rock; // Change value of >>>>> rockPaperScissors >>>>> >>>>> >>>>> //Print statement tells user his or her choice >>>>> >>>>> System.out.println("You chose " + rockPaperScissors + "."); >>>>> >>>>> } >>>>> >>>>> >>>>> // If user chooses p >>>>> >>>>> else if (userChoice == "p") >>>>> >>>>> { >>>>> >>>>> userChoice = userChoice.toLowerCase(); // Switch userChoice to >>>>> lowercase >>>>> >>>>> rockPaperScissors = RockPaperScissors.paper; // Change value of >>>>> rockPaperScissors >>>>> >>>>> >>>>> // Print statement tells user his or her choice >>>>> >>>>> System.out.println("You chose " + rockPaperScissors + "."); >>>>> >>>>> } >>>>> >>>>> >>>>> // If user chooses s >>>>> >>>>> else if (userChoice == "s") >>>>> >>>>> { >>>>> >>>>> userChoice = userChoice.toLowerCase(); // Switch userChoice to >>>>> lowercase >>>>> >>>>> rockPaperScissors = RockPaperScissors.scissors; // Change value of >>>>> rockPaperScissors >>>>> >>>>> >>>>> // Print statement tells user his or her choice >>>>> >>>>> System.out.println("You chose " + rockPaperScissors + "."); >>>>> >>>>> } >>>>> >>>>> else // Otherwise >>>>> >>>>> { >>>>> >>>>> // Print statement ending game >>>>> >>>>> System.out.println("Thanks for playing."); >>>>> >>>>> compChoice = 0; // Reset compChoice to 0 >>>>> >>>>> } >>>>> >>>>> >>>>> // If computer chooses 1 >>>>> >>>>> if (compChoice == 1) >>>>> >>>>> { >>>>> >>>>> rockPaperScissors = RockPaperScissors.rock; // Change value of >>>>> rockPaperScissors >>>>> >>>>> >>>>> // Print statement tells user computer's choice >>>>> >>>>> System.out.println("I chose " + rockPaperScissors + "."); >>>>> >>>>> } >>>>> >>>>> >>>>> // If computer chooses 2 >>>>> >>>>> else if (compChoice == 2) >>>>> >>>>> { >>>>> >>>>> rockPaperScissors = RockPaperScissors.paper; // Change value of >>>>> rockPaperScissors >>>>> >>>>> >>>>> // Print statement tells user computer's choice >>>>> >>>>> System.out.println("I chose " + rockPaperScissors + "."); >>>>> >>>>> } >>>>> >>>>> >>>>> // If computer chooses 3 >>>>> >>>>> else if (compChoice == 3) >>>>> >>>>> { >>>>> >>>>> rockPaperScissors = RockPaperScissors.scissors; // Change value of >>>>> rockPaperScissors >>>>> >>>>> >>>>> // Print statement tells user computer's choice >>>>> >>>>> System.out.println("I chose " + rockPaperScissors + "."); >>>>> >>>>> } >>>>> >>>>> // If user chooses r and computer chooses 2 >>>>> >>>>> if ((userChoice == "r") && (compChoice == 2)) >>>>> >>>>> { >>>>> >>>>> System.out.println(TITLE); // Print game chant >>>>> >>>>> System.out.println(PAPERCOVERS); // Print Paper covers rock >>>>> >>>>> // Print statement tells user computer wins >>>>> >>>>> System.out.println(IWIN); >>>>> >>>>> } >>>>> >>>>> // If user chooses p and computer chooses 3 >>>>> >>>>> else if ((userChoice == "p") && (compChoice == 3)) >>>>> >>>>> { >>>>> >>>>> System.out.println(TITLE); // Print game chant >>>>> >>>>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper >>>>> >>>>> // Print statement tells user computer wins >>>>> >>>>> System.out.println(IWIN); >>>>> >>>>> } >>>>> >>>>> // If user chooses s and computer chooses 1 >>>>> >>>>> else if ((userChoice == "s") && (compChoice == 1)) >>>>> >>>>> { >>>>> >>>>> System.out.println(TITLE); // Print game chant >>>>> >>>>> System.out.println(ROCKSMASH); // Print rock smashes scissors >>>>> >>>>> >>>>> // Print statement tells user computer wins >>>>> >>>>> System.out.println(IWIN); >>>>> >>>>> } >>>>> >>>>> // If computer chooses 1 and user chooses p >>>>> >>>>> else if ((compChoice == 1) && (userChoice == "p")) >>>>> >>>>> { >>>>> >>>>> System.out.println(TITLE); // Print game chant >>>>> >>>>> System.out.println(PAPERCOVERS); // Print paper covers rock >>>>> >>>>> // Print statement tells user he or she wins >>>>> >>>>> System.out.println(YOUWIN); >>>>> >>>>> wins++; // Increment wins by 1 >>>>> >>>>> } >>>>> >>>>> // Ifcomputer chooses 2 and user chooses s >>>>> >>>>> else if ((compChoice == 2) && (userChoice == "s")) >>>>> >>>>> { >>>>> >>>>> System.out.println(TITLE); // Print game chant >>>>> >>>>> System.out.println(SCISSORSCUTS); // Print scissors cuts paper >>>>> >>>>> // Print statement tells user he or she wins >>>>> >>>>> System.out.println(YOUWIN); >>>>> >>>>> wins++; // Increment wins by 1 >>>>> >>>>> } >>>>> >>>>> // If computer chooses 3 and user chooses r >>>>> >>>>> else if ((compChoice == 3) && (userChoice == "r")) >>>>> >>>>> { >>>>> >>>>> System.out.println(TITLE); // Print game chant >>>>> >>>>> System.out.println(ROCKSMASH); // Print rock smashes scissors >>>>> >>>>> // Print statement tells user he or she wins >>>>> >>>>> System.out.println(YOUWIN); >>>>> >>>>> wins++; // Increment wins by 1 >>>>> >>>>> } >>>>> >>>>> else // Otherwise >>>>> >>>>> { >>>>> >>>>> // Print statement tells user is tied with computer >>>>> >>>>> System.out.println("We are tied!"); >>>>> >>>>> ties++; // Increment ties by 1 >>>>> >>>>> } >>>>> >>>>> } >>>>> >>>>> // Until user chooses r, p, or s >>>>> >>>>> while ((userChoice != "r") || (userChoice != "p") || (userChoice != >>>>> "s")); >>>>> >>>>> >>>>> // Print statement tells user number of wins and number of ties >>>>> >>>>> System.out.println("You have " + wins + " wins and " + ties + " >>>>> ties."); >>>>> >>>>> } >>>>> >>>>> } // End of class >>>>> >>>>> >>>>> >>>>> What am I doing wrong? >>>>> >>>>> >>>>> >>>>> Gilbert Neiva >>>>> >>>>> >>>>> >>>> __________ >>>> View the list's information and change your settings at >>>> //www.freelists.org/list/programmingblind >>>> >>> >>> __________ >>> View the list's information and change your settings at >>> //www.freelists.org/list/programmingblind >>> >>> >> __________ >> View the list's information and change your settings at >> //www.freelists.org/list/programmingblind >> > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind