RE: FruitBasket-MFC

  • From: "Ken Perry" <whistler@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Mon, 19 Nov 2007 12:46:20 -0800


Yes you can do everything in the .cpp file and not have resources at all.
The trouble comes in finding the correct command line.  I am pretty good
searching for things on Google and have only found one page that tries to
explain compiling an MFC application at the command line.  To date I have
not got one to compile yet but as soon as I do I am going to write a MFC
FruitBasket that has nothing but the code.

Ken 

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Jamal Mazrui
Sent: Monday, November 19, 2007 5:45 AM
To: programmingblind@xxxxxxxxxxxxx
Subject: RE: FruitBasket-MFC

I'm looking forward to studying your code, Ken.  I have no experience with
the dialog editor myself, and wonder whether it would be possible to develop
with MFC without it, by using a version of CreateDialogIndirect (or
equivalent for regular application windows), whereby control attributes are
specified via memory structures at runtime.  Are there wrappers to help
develop in this way?

Jamal
On Sun, 18 Nov 2007, Ken Perry wrote:

> Date: Sun, 18 Nov 2007 22:36:42 -0800
> From: Ken Perry <whistler@xxxxxxxxxxxxx>
> Reply-To: programmingblind@xxxxxxxxxxxxx
> To: programmingblind@xxxxxxxxxxxxx
> Subject: RE: FruitBasket-MFC
>
>
>
> Oh yeah same for Jaws and I am betting most screen readers.  Like I 
> said I was able to drop the controls but I had to go in and edit their 
> locations because the dialog can not be tabbed through like the Form
editor with Jaws.
> I mean when you read tutorials on MFC they say just select the button 
> and hit enter and it will give you a list of properties or stuff like
that.
> Well In my case the add button and delete button and edit box were all 
> visible but the list box was not on the screen.  I maximized the 
> dialog with Alt-space but that didn't seem to help.  I finally just 
> went to the resource file and edited it with the source code editor 
> which means you have to sit down and figure out where each control 
> should go.  I am not complaining because you can do it and it gives 
> you full control over the dialog .  It could be worse as we all know 
> because visual c++ 6 and jaws you couldn't even select the controls 
> and drop them on the dialog.  At least now you can drop them and arrange
them later.
>
> Ken
>
>   _____
>
> From: programmingblind-bounce@xxxxxxxxxxxxx
> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of jaffar
> Sent: Sunday, November 18, 2007 10:30 PM
> To: programmingblind@xxxxxxxxxxxxx
> Subject: Re: FruitBasket-MFC
>
>
> Hi Ken.  Would agree with you there.  The resource editor is not 
> really accessible, although with window eyes, one could use the num 
> pad to read some info on the screen.  I wish it were more accessible
though.  Cheers!
>
> ----- Original Message -----
> From: Ken  <mailto:whistler@xxxxxxxxxxxxx> Perry
> To: programmingblind@xxxxxxxxxxxxx
> Sent: Monday, November 19, 2007 2:09 PM
> Subject: FruitBasket-MFC
>
>
>
>
> You ask for it you got it.  Here it is the one the only FruitBasket in
MFC.
> The hardest part of writing this was using the resource editor.  It 
> was like being back in Visual studio 6.  Why they didn't just make the 
> current dialog editor work for the old resources I don't know.  I 
> doubt they will fix this in 2008 but we can all pray.  Jamal have you 
> tried the MFC resource editor and do you think it could be made to be
accessible like the forms editor?
>
> Anyway even with the problems I was able to make the FruitBasket 
> program in little to no time so here it is.  Note most of the guts of 
> the program is in FruitBasketDlg.cpp and FruitBasketDlg.h  I am going 
> to try to make a minimalist version of this but the trouble I had with 
> a single source version of this was the command line options.  
> Microsoft has not made it easy to just compile an MFC application.  
> Further more a single cpp file would need all the controls done
dynamically rather than in a resource file.
> While that would get around the problems I had with the resource 
> editor, I find fighting with the resource files easier than writing 
> all the code to create the controls dynamically.  This doesn't mean I 
> won't make a minimalist version of the MFC FruitBasket it just means it is
not done yet.
> I will most likely make it when I re make the win32 version I lost.
>
> OK here is the link to the two archives of the MFC version.  I made 
> two because some people on this list like .rar and some like .zip.  
> Inthane use which ever you want to on the page it is the same file.  
> The executable is under the release directory.
>
> .rar:
>  <http://www.blinksoft.com/~whistler/FruitBasket-MFC.rar>
> http://www.blinksoft.com/~whistler/FruitBasket-MFC.rar
> .zip
>  <http://www.blinksoft.com/~whistler/FruitBasket-MFC.zip>
> http://www.blinksoft.com/~whistler/FruitBasket-MFC.zip
>
> Ken
>
>
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